Fix node breaker crash.
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dc1ef38a58
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c7e9c7c160
@ -100,7 +100,7 @@ function hacky_swap_node(pos,name)
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meta:from_table(meta0)
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end
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function delay(x)
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local function delay(x)
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return (function() return x end)
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end
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@ -121,7 +121,6 @@ deployer_on = function(pos, node)
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local invlist = inv:get_list("main")
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for i, stack in ipairs(invlist) do
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if stack:get_name() ~= nil and stack:get_name() ~= "" and minetest.get_node(pos_under).name == "air" then --obtain the first non-empty item slot
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local empty_function = function() return end
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local pitch
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local yaw
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if dir.z < 0 then
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@ -118,8 +118,11 @@ node_breaker_off = function(pos, node)
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end
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end
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function break_node (pos, facedir)
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local function delay(x)
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return (function() return x end)
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end
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function break_node (pos, facedir)
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--locate the outgoing velocity, front, and back of the node via facedir_to_dir
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local vel = facedir_to_dir(facedir);
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local front = {x=pos.x - vel.x, y=pos.y - vel.y, z=pos.z - vel.z}
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@ -131,11 +134,58 @@ function break_node (pos, facedir)
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elseif minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].liquidtype ~= "none" then
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return nil
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
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local pitch
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local yaw
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if vel.z < 0 then
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yaw = 0
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pitch = 0
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elseif vel.z > 0 then
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yaw = math.pi
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pitch = 0
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elseif vel.x < 0 then
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yaw = 3*math.pi/2
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pitch = 0
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elseif vel.x > 0 then
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yaw = math.pi/2
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pitch = 0
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elseif vel.y > 0 then
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yaw = 0
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pitch = -math.pi/2
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else
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yaw = 0
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pitch = math.pi/2
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end
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local digger = {
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get_player_name = function() return "node_breaker" end,
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getpos = function() return pos end,
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get_player_control = function() return {jump=false,right=false,left=false,LMB=false,RMB=false,sneak=false,aux1=false,down=false,up=false} end,
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get_inventory_formspec = delay(""),
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get_look_dir = delay({x = -vel.x, y = -vel.y, z = -vel.z}),
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get_look_pitch = delay(pitch),
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get_look_yaw = delay(yaw),
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get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}),
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get_player_control_bits = delay(0),
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get_player_name = delay("node_breaker"),
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is_player = delay(true),
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set_inventory_formspec = delay(),
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getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height
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get_hp = delay(20),
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get_inventory = delay(inv),
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get_wielded_item = delay(ItemStack("default:pick_mese")),
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get_wield_index = delay(1),
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get_wield_list = delay("pick"),
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moveto = delay(),
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punch = delay(),
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remove = delay(),
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right_click = delay(),
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setpos = delay(),
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set_hp = delay(),
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set_properties = delay(),
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set_wielded_item = delay(),
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set_animation = delay(),
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set_attach = delay(),
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set_detach = delay(),
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set_bone_position = delay(),
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}
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--check node to make sure it is diggable
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@ -182,6 +232,12 @@ minetest.register_node("pipeworks:nodebreaker_off", {
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mesecons= {effector={rules=rules_all,action_on=node_breaker_on, action_off=node_breaker_off}},
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sounds = default.node_sound_stone_defaults(),
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tube = {connect_sides={back=1}},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("pick", 1)
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inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
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end,
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after_place_node = function (pos, placer)
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tube_scanforobjects(pos, placer)
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local placer_pos = placer:getpos()
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@ -215,6 +271,12 @@ minetest.register_node("pipeworks:nodebreaker_on", {
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1,not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults(),
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tube = {connect_sides={back=1}},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("pick", 1)
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inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
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end,
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after_place_node = function (pos, placer)
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tube_scanforobjects(pos, placer)
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local placer_pos = placer:getpos()
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