Allow reversing direction if there's nowhere to go
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@ -19,5 +19,6 @@ pipeworks.enable_mese_sand_tube = true
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pipeworks.enable_one_way_tube = true
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pipeworks.enable_priority_tube = true
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pipeworks.enable_cyclic_mode = true
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pipeworks.drop_on_routing_fail = false
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pipeworks.delete_item_on_clearobject = true
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@ -246,15 +246,24 @@ luaentity.register_entity("pipeworks:tubed_item", {
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if moved then
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local found_next, new_velocity = go_next(self.start_pos, velocity, stack) -- todo: color
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local rev_vel = vector.multiply(velocity, -1)
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local rev_dir = vector.direction(self.start_pos,vector.add(self.start_pos,rev_vel))
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local rev_node = minetest.get_node(vector.round(vector.add(self.start_pos,rev_dir)))
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local tube_present = minetest.get_item_group(rev_node.name,"tubedevice") == 1
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if not found_next then
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drop_pos = minetest.find_node_near(vector.add(self.start_pos, velocity), 1, "air")
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if drop_pos then
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-- Using add_item instead of item_drop since this makes pipeworks backward
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-- compatible with Minetest 0.4.13.
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-- Using item_drop here makes Minetest 0.4.13 crash.
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minetest.add_item(drop_pos, stack)
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self:remove()
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return
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if pipeworks.drop_on_routing_fail or not tube_present then
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drop_pos = minetest.find_node_near(vector.add(self.start_pos, velocity), 1, "air")
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if drop_pos then
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-- Using add_item instead of item_drop since this makes pipeworks backward
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-- compatible with Minetest 0.4.13.
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-- Using item_drop here makes Minetest 0.4.13 crash.
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minetest.add_item(drop_pos, stack)
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self:remove()
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return
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end
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else
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velocity = vector.multiply(velocity, -1)
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self:setvelocity(velocity)
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end
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end
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