only reject part of itemtack from chest, if possible
(e.g. if there's room for 50 of some item, and you send a stack of 99, 50 are added to the chest and a stack of 49 is rejected and sent on to the next destination)
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parent
8d50c191c8
commit
cf97f02434
16
compat.lua
16
compat.lua
@ -26,12 +26,13 @@ minetest.override_item("default:furnace", {
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end
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end,
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can_insert = function(pos,node,stack,direction)
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local onestack = stack:peek_item(1)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if direction.y == 1 then
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return inv:room_for_item("fuel", stack)
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return inv:room_for_item("fuel", onestack)
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else
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return inv:room_for_item("src", stack)
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return inv:room_for_item("src", onestack)
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end
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end,
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input_inventory = "dst",
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@ -77,10 +78,11 @@ minetest.override_item("default:furnace_active", {
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local onestack = stack:peek_item(1)
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if direction.y == 1 then
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return inv:room_for_item("fuel", stack)
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return inv:room_for_item("fuel", onestack)
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else
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return inv:room_for_item("src", stack)
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return inv:room_for_item("src", onestack)
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end
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end,
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input_inventory = "dst",
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@ -109,7 +111,8 @@ minetest.override_item("default:chest", {
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("main", stack)
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local onestack = stack:peek_item(1)
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return inv:room_for_item("main", onestack)
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end,
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input_inventory = "main",
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
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@ -137,7 +140,8 @@ minetest.override_item("default:chest_locked", {
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("main", stack)
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local onestack = stack:peek_item(1)
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return inv:room_for_item("main", onestack)
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end,
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
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},
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