check if machine is protected before trying to break/place a node (#43)
* check if target is protected before trying to break/place a node, so as not to trigger protection violations * check whether the machine is protected, not the target
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12
wielder.lua
12
wielder.lua
@ -336,11 +336,7 @@ if pipeworks.enable_node_breaker then
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masquerade_as_owner = true,
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sneak = false,
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act = function(virtplayer, pointed_thing)
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local player_name = virtplayer:get_player_name()
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if (
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minetest.is_protected(pointed_thing.above, player_name) or
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minetest.is_protected(pointed_thing.under, player_name)
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) then
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if minetest.is_protected(vector.add(virtplayer:get_pos(), assumed_eye_pos), virtplayer:get_player_name()) then
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return
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end
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@ -435,11 +431,7 @@ if pipeworks.enable_deployer then
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masquerade_as_owner = true,
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sneak = false,
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act = function(virtplayer, pointed_thing)
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local player_name = virtplayer:get_player_name()
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if (
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minetest.is_protected(pointed_thing.above, player_name) or
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minetest.is_protected(pointed_thing.under, player_name)
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) then
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if minetest.is_protected(vector.add(virtplayer:get_pos(), assumed_eye_pos), virtplayer:get_player_name()) then
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return
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end
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