local-ize a couple of variables, code style fixes
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@ -68,21 +68,23 @@ local teleport_short_texture="pipeworks_teleport_tube_short.png"
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local teleport_inv_texture="pipeworks_teleport_tube_inv.png"
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pipeworks.register_tube("pipeworks:teleport_tube","Teleporter pneumatic tube segment",teleport_plain_textures,
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teleport_noctr_textures,teleport_end_textures,teleport_short_texture,teleport_inv_texture,
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{tube={can_go=function(pos,node,velocity,stack)
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velocity.x=0
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velocity.y=0
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velocity.z=0
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local meta = minetest.get_meta(pos)
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channel=meta:get_string("channel")
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local target=get_tubes_in_file(pos,channel)
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if target[1]==nil then return {} end
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d=math.random(1,#target)
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pos.x=target[d].x
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pos.y=target[d].y
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pos.z=target[d].z
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return pipeworks.meseadjlist
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end},
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teleport_noctr_textures,teleport_end_textures,teleport_short_texture,teleport_inv_texture, {
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tube = {
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can_go = function(pos,node,velocity,stack)
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velocity.x = 0
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velocity.y = 0
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velocity.z = 0
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local meta = minetest.get_meta(pos)
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local channel = meta:get_string("channel")
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local target = get_tubes_in_file(pos,channel)
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if target[1] == nil then return {} end
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local d = math.random(1,#target)
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pos.x = target[d].x
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pos.y = target[d].y
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pos.z = target[d].z
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return pipeworks.meseadjlist
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end
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("channel","")
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