Don't lose extra movement when entering new tube or turning around.
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7680820d3e
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@ -249,8 +249,9 @@ luaentity.register_entity("pipeworks:tubed_item", {
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moved = true
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end
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local vel = {x = velocity.x / speed, y = velocity.y / speed, z = velocity.z / speed, speed = speed}
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local moved_by = vector.distance(pos, self.start_pos)
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if vector.distance(pos, self.start_pos) >= 1 then
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if moved_by >= 1 then
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self.start_pos = vector.add(self.start_pos, vel)
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moved = true
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end
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@ -269,6 +270,7 @@ luaentity.register_entity("pipeworks:tubed_item", {
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return
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end
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velocity = vector.multiply(velocity, -1)
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self:setpos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
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self:setvelocity(velocity)
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self:set_item(leftover:to_string())
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return
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@ -295,7 +297,7 @@ luaentity.register_entity("pipeworks:tubed_item", {
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if minetest.get_item_group(rev_node.name,"tube") == 1 then
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print("[Pipeworks] Warning - tubed item had to reverse direction at "..minetest.pos_to_string(self.start_pos))
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velocity = vector.multiply(velocity, -1)
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self:setpos(self.start_pos)
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self:setpos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
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self:setvelocity(velocity)
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else
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if drop_pos then
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@ -308,7 +310,8 @@ luaentity.register_entity("pipeworks:tubed_item", {
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end
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if new_velocity and not vector.equals(velocity, new_velocity) then
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self:setpos(self.start_pos)
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local nvelr = math.abs(new_velocity.x + new_velocity.y + new_velocity.z)
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self:setpos(vector.add(self.start_pos, vector.multiply(new_velocity, (moved_by - 1) / nvelr)))
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self:setvelocity(new_velocity)
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end
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end
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