1169cff163
* rewrite compat-chests.lua add pipeworks.override_chest() to make a existing chest connecting to pipeworks * move pipeworks.override_chest() to a new file fix crash with after_place_node() there let mcl_barrels make use of the new function * some comments
178 lines
7.0 KiB
Lua
178 lines
7.0 KiB
Lua
-- this bit of code overrides the default chests from common games (mtg, hades, minclone*) to be
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-- compatible with pipeworks. Where possible, it overrides their formspec to add a splitstacks switch
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local fs_helpers = pipeworks.fs_helpers
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-- formspec helper to add the splitstacks switch
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local function add_pipeworks_switch(formspec, pos)
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-- based on the sorting tubes
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formspec = formspec ..
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fs_helpers.cycling_button(
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minetest.get_meta(pos),
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pipeworks.button_base,
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"splitstacks",
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{
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pipeworks.button_off,
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pipeworks.button_on
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}
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)..pipeworks.button_label
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return formspec
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end
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-- helper to add the splitstacks switch to a node-formspec
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local function update_node_formspec(pos)
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local meta = minetest.get_meta(pos)
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local old_fs = meta:get_string("formspec")
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local new_fs = add_pipeworks_switch(old_fs, pos)
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meta:set_string("formspec", new_fs)
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end
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if minetest.get_modpath("default") then
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-- add the pipeworks switch into the default chest formspec
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local old_get_chest_formspec = default.chest.get_chest_formspec
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-- luacheck: ignore 122
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default.chest.get_chest_formspec = function(pos)
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local old_fs = old_get_chest_formspec(pos)
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local node = minetest.get_node(pos)
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-- not all chests using this formspec necessary connect to pipeworks
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if pipeworks.chests[node.name] then
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local new_fs = add_pipeworks_switch(old_fs, pos)
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return new_fs
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else
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return old_fs
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end
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end
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-- get the fields from the chest formspec, we can do this bc. newest functions are called first
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-- https://github.com/minetest/minetest/blob/d4b10db998ebeb689b3d27368e30952a42169d03/doc/lua_api.md?plain=1#L5840
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "default:chest" then
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local pn = player:get_player_name()
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local pos = default.chest.open_chests[pn].pos
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local chest = pos and minetest.get_node(pos)
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local is_pipeworks_chest = chest and pipeworks.chests[chest]
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if is_pipeworks_chest and not fields.quit and pipeworks.may_configure(pos, player) then
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-- Pipeworks Switch
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fs_helpers.on_receive_fields(pos, fields)
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minetest.show_formspec(player:get_player_name(),
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"default:chest",
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default.chest.get_chest_formspec(pos))
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end
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-- Do NOT return true here, the callback from default still needs to run
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return false
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end
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end)
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local connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
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local connect_sides_open = {left = 1, right = 1, back = 1, bottom = 1}
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pipeworks.override_chest("default:chest", {}, connect_sides)
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pipeworks.override_chest("default:chest_open", {}, connect_sides_open)
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pipeworks.override_chest("default:chest_locked", {}, connect_sides)
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pipeworks.override_chest("default:chest_locked_open", {}, connect_sides_open)
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elseif minetest.get_modpath("hades_chests") then
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local chest_colors = {"", "white", "grey", "dark_grey", "black", "blue", "cyan", "dark_green", "green", "magenta",
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"orange", "pink", "red", "violet", "yellow"}
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for _, color in ipairs(chest_colors) do
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local chestname = (color == "" and "hades_chests:chest")
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or "hades_chests:chest_" .. color
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local chestname_protected = (color == "" and "hades_chests:chest_locked")
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or "hades_chests:chest_" .. color .. "_locked"
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local old_def = minetest.registered_nodes[chestname]
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-- chest formspec-creation functions are local, we need to find other ways
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-- normal chests use node formspecs, we can hack into these
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local old_on_construct = old_def.on_construct
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local override = {
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on_construct = function(pos)
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old_on_construct(pos)
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update_node_formspec(pos)
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end,
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on_receive_fields = function(pos, formname, fields, player)
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if not fields.quit and pipeworks.may_configure(pos, player) then
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-- Pipeworks Switch
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fs_helpers.on_receive_fields(pos, fields)
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update_node_formspec(pos)
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end
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end,
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-- chest's on_rotate is "simple", but we assumed the api from the mtg screwdriver mod
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-- this will keep the same behavior, but supports the code above
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on_rotate = screwdriver.rotate_simple
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}
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-- locked chests uses local functions to create their formspec - we need to copy these
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-- https://codeberg.org/Wuzzy/Hades_Revisited/src/branch/master/mods/hades_chests/init.lua
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local function get_locked_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," ..pos.z
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local formspec =
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"size[10,9]"..
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"list[nodemeta:".. spos .. ";main;0,0;10,4;]"..
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"list[current_player;main;0,5;10,4;]"..
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"listring[]"..
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"background9[8,8;10,9;hades_chests_chestui.png;true;8]"
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-- change from pipeworks
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local new_fs = add_pipeworks_switch(formspec, pos)
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return new_fs
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end
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local function has_locked_chest_privilege(meta, player)
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local name = player:get_player_name()
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if name ~= meta:get_string("owner") and not minetest.check_player_privs(name, "protection_bypass") then
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return false
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end
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return true
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end
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-- store, which chest a formspec submission belongs to
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-- {player1 = pos1, player2 = pos2, ...}
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local open_chests = {}
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minetest.register_on_leaveplayer(function(player)
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open_chests[player:get_player_name()] = nil
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end)
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local override_protected = {
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on_rightclick = function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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if has_locked_chest_privilege(meta, clicker) then
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minetest.show_formspec(
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clicker:get_player_name(),
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"hades_chests:chest_locked",
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get_locked_chest_formspec(pos)
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)
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open_chests[clicker:get_player_name()] = pos
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else
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minetest.sound_play({ name = "hades_chests_locked", gain = 0.3 }, { max_hear_distance = 10 }, true)
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end
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end,
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on_rotate = screwdriver.rotate_simple
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}
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-- get the fields from the chest formspec, we can do this bc. newest functions are called first
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-- https://github.com/minetest/minetest/blob/d4b10db998ebeb689b3d27368e30952a42169d03/doc/lua_api.md?plain=1#L5840
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "hades_chests:chest_locked" then
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local pn = player:get_player_name()
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local pos = open_chests[pn]
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if not fields.quit and pos and pipeworks.may_configure(pos, player) then
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-- Pipeworks Switch
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fs_helpers.on_receive_fields(pos, fields)
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minetest.show_formspec(pn, "hades_chests:chest_locked", get_locked_chest_formspec(pos))
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end
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-- Do NOT return true here, the callback from hades still needs to run (if they add one)
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return false
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end
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end)
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local connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
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pipeworks.override_chest(chestname, override, connect_sides)
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pipeworks.override_chest(chestname_protected, override_protected, connect_sides)
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end
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elseif minetest.get_modpath("mcl_barrels") then
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-- TODO: bring splitstacks switch in the formspec
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-- with the current implementation of mcl_barrels this would mean to duplicate a lot of code from there...
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local connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1}
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pipeworks.override_chest("mcl_barrels:barrel_closed", {}, connect_sides)
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pipeworks.override_chest("mcl_barrels:barrel_open", {}, connect_sides)
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end |