![Vanessa Ezekowitz](/assets/img/avatar_default.png)
to higher quality. Way more polys than before, but without a measurable drop in FPS. Also tweaked the textures for the pump and flow sensor, and tweaked the low-poly models for them, so that low-poly models use a different part of the texture for the "light" on the side (allows the higher-poly models to just put a glow there and use a raised dome for the actual light). Also fixed a Z-fighting issue with the grating on the bottom of the pump (both versions)
4.0 KiB
102x102px
4.0 KiB
102x102px
![](/MineApocalypse/pipeworks/raw/commit/5c9695e242d3972b8503039bf8775e27699c57a4/textures/pipeworks_flow_sensor_off.png)