159 lines
4.5 KiB
Lua
159 lines
4.5 KiB
Lua
minetest.register_craft({
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output = 'pipeworks:deployer_off 1',
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recipe = {
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{'default:wood', 'default:chest','default:wood'},
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{'default:stone', 'mesecons:piston','default:stone'},
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{'default:stone', 'mesecons:mesecon','default:stone'},
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}
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})
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deployer_on = function(pos, node)
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local pos1={}
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pos1.x=pos.x
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pos1.y=pos.y
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pos1.z=pos.z
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local pos2={}
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pos2.x=pos.x
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pos2.y=pos.y
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pos2.z=pos.z
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if node.param2==3 then
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pos1.x=pos1.x+1
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pos2.x=pos2.x+2
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end
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if node.param2==2 then
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pos1.z=pos1.z+1
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pos2.z=pos2.z+2
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end
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if node.param2==1 then
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pos1.x=pos1.x-1
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pos2.x=pos2.x-2
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end
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if node.param2==0 then
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pos1.z=pos1.z-1
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pos2.z=pos2.z-2
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end
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if node.name == "pipeworks:deployer_off" then
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hacky_swap_node(pos,"pipeworks:deployer_on")
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nodeupdate(pos)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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local invlist=inv:get_list("main")
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for i,stack in ipairs(invlist) do
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if stack:get_name() ~=nil and stack:get_name() ~="" and minetest.env:get_node(pos1).name == "air" then
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local placer={}
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function placer:get_player_name() return "deployer" end
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function placer:getpos() return pos end
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local stack2=minetest.item_place(stack,placer,{type="node", under=pos1, above=pos2})
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invlist[i]=stack2
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inv:set_list("main",invlist)
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return
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end
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end
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end
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end
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deployer_off = function(pos, node)
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if node.name == "pipeworks:deployer_on" then
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hacky_swap_node(pos,"pipeworks:deployer_off")
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nodeupdate(pos)
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end
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end
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minetest.register_node("pipeworks:deployer_off", {
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description = "Deployer",
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tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
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"pipeworks_deployer_back.png","pipeworks_deployer_front_off.png"},
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mesecons = {effector={action_on=deployer_on,action_off=deployer_off}},
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tube={insert_object=function(pos,node,stack,direction)
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local meta=minetest.env:get_meta(pos)
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local inv=meta:get_inventory()
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return inv:add_item("main",stack)
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end,
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can_insert=function(pos,node,stack,direction)
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local meta=minetest.env:get_meta(pos)
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local inv=meta:get_inventory()
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return inv:room_for_item("main",stack)
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end,
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input_inventory="main"},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"label[0,0;Deployer]"..
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"list[current_name;main;4,1;3,3;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Deployer")
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local inv = meta:get_inventory()
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inv:set_size("main", 3*3)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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})
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minetest.register_node("pipeworks:deployer_on", {
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description = "Deployer",
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tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
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"pipeworks_deployer_back.png","pipeworks_deployer_front_on.png"},
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mesecons = {effector={action_on=deployer_on,action_off=deployer_off}},
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tube={insert_object=function(pos,node,stack,direction)
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local meta=minetest.env:get_meta(pos)
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local inv=meta:get_inventory()
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return inv:add_item("main",stack)
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end,
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can_insert=function(pos,node,stack,direction)
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local meta=minetest.env:get_meta(pos)
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local inv=meta:get_inventory()
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return inv:room_for_item("main",stack)
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end,
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input_inventory="main"},
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is_ground_content = true,
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paramtype2 = "facedir",
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tubelike=1,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"label[0,0;Deployer]"..
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"list[current_name;main;4,1;3,3;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Deployer")
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local inv = meta:get_inventory()
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inv:set_size("main", 3*3)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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})
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function hacky_swap_node(pos,name)
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local node=minetest.env:get_node(pos)
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local meta=minetest.env:get_meta(pos)
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local meta0=meta:to_table()
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node.name=name
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minetest.env:add_node(pos, node)
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local meta=minetest.env:get_meta(pos)
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meta:from_table(meta0)
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end
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