a2ffaa9dc3
fixes #137
355 lines
12 KiB
Lua
355 lines
12 KiB
Lua
local S = minetest.get_translator("pipeworks")
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local has_digilines = minetest.get_modpath("digilines")
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local function set_wielder_formspec(def, meta)
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local width, height = def.wield_inv.width, def.wield_inv.height
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local offset = 5.22 - width * 0.625
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local size = "10.2,"..(6.5 + height * 1.25 + (has_digilines and 1.25 or 0))
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local list_bg = ""
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if minetest.get_modpath("i3") or minetest.get_modpath("mcl_formspec") then
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list_bg = "style_type[box;colors=#666]"
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for i=0, height-1 do
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for j=0, width-1 do
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list_bg = list_bg.."box["..offset+(i*1.25)..","..1.25+(j*1.25)..";1,1;]"
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end
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end
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end
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local inv_offset = 1.5 + height * 1.25
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local fs = "formspec_version[2]size["..size.."]"..
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pipeworks.fs_helpers.get_prepends(size)..list_bg..
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"item_image[0.5,0.3;1,1;"..def.name.."_off]"..
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"label[1.75,0.8;"..minetest.formspec_escape(def.description).."]"..
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"list[context;"..def.wield_inv.name..";"..offset..",1.25;"..width..","..height..";]"
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if has_digilines then
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fs = fs.."field[1.5,"..inv_offset..";5,0.8;channel;"..S("Channel")..";${channel}]"..
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"button_exit[6.5,"..inv_offset..";2,0.8;save;"..S("Save").."]"..
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pipeworks.fs_helpers.get_inv(inv_offset + 1.25).."listring[]"
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else
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fs = fs..pipeworks.fs_helpers.get_inv(inv_offset).."listring[]"
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end
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meta:set_string("formspec", fs)
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meta:set_string("infotext", def.description)
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end
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local function wielder_action(def, pos, node, index)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local list = inv:get_list(def.wield_inv.name)
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local wield_index
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if index then
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if list[index] and (def.wield_hand or not list[index]:is_empty()) then
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wield_index = index
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end
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else
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for i, stack in ipairs(list) do
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if not stack:is_empty() then
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wield_index = i
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break
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end
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end
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end
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if not wield_index and not def.wield_hand then
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return
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end
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local dir = minetest.facedir_to_dir(node.param2)
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local fakeplayer = fakelib.create_player({
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name = meta:get_string("owner"),
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direction = vector.multiply(dir, -1),
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position = pos,
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inventory = inv,
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wield_index = wield_index or 1,
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wield_list = def.wield_inv.name,
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})
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-- Under and above positions are intentionally switched.
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local pointed = {
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type = "node",
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under = vector.subtract(pos, dir),
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above = vector.subtract(pos, vector.multiply(dir, 2)),
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}
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def.action(fakeplayer, pointed)
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if def.eject_drops then
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for i, stack in ipairs(inv:get_list("main")) do
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if not stack:is_empty() then
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pipeworks.tube_inject_item(pos, pos, dir, stack)
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inv:set_stack("main", i, ItemStack(""))
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end
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end
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end
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end
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local function wielder_on(def, pos, node)
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if node.name ~= def.name.."_off" then
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return
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end
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node.name = def.name.."_on"
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minetest.swap_node(pos, node)
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wielder_action(def, pos, node)
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end
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local function wielder_off(def, pos, node)
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if node.name == def.name.."_on" then
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node.name = def.name.."_off"
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minetest.swap_node(pos, node)
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end
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end
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local function wielder_digiline_action(def, pos, channel, msg)
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local meta = minetest.get_meta(pos)
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local set_channel = meta:get_string("channel")
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if channel ~= set_channel then
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return
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end
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if type(msg) ~= "table" then
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if type(msg) == "string" then
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if msg:sub(1, 8) == "activate" then
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msg = {command = "activate", slot = tonumber(msg:sub(9))}
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end
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else
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return
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end
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end
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if msg.command == "activate" then
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local node = minetest.get_node(pos)
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local index = type(msg.slot) == "number" and msg.slot or nil
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wielder_action(def, pos, node, index)
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end
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end
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function pipeworks.register_wielder(def)
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for _,state in ipairs({"off", "on"}) do
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local groups = {
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snappy = 2, choppy = 2, oddly_breakable_by_hand = 2,
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mesecon = 2, tubedevice = 1, tubedevice_receiver = 1,
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axey = 1, handy = 1, pickaxey = 1,
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not_in_creative_inventory = state == "on" and 1 or nil
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}
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minetest.register_node(def.name.."_"..state, {
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description = def.description,
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tiles = def.tiles[state],
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paramtype2 = "facedir",
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groups = groups,
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is_ground_content = false,
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_mcl_hardness = 0.6,
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_sound_def = {
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key = "node_sound_stone_defaults",
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},
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drop = def.name.."_off",
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mesecons = {
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effector = {
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rules = pipeworks.rules_all,
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action_on = function(pos, node)
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wielder_on(def, pos, node)
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end,
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action_off = function(pos, node)
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wielder_off(def, pos, node)
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end,
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},
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},
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digilines = {
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receptor = {},
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effector = {
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action = function(pos, _, channel, msg)
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wielder_digiline_action(def, pos, channel, msg)
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end,
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},
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},
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tube = {
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can_insert = function(pos, node, stack, direction)
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if def.eject_drops then
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-- Prevent ejected items from being inserted
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local dir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
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if vector.equals(direction, dir) then
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return false
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end
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end
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:room_for_item(def.wield_inv.name, stack)
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end,
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insert_object = function(pos, node, stack)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:add_item(def.wield_inv.name, stack)
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end,
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input_inventory = def.wield_inv.name,
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connect_sides = def.connect_sides,
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can_remove = function(pos, node, stack)
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return stack:get_count()
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end,
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size(def.wield_inv.name, def.wield_inv.width * def.wield_inv.height)
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if def.eject_drops then
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inv:set_size("main", 32)
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end
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set_wielder_formspec(def, meta)
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end,
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after_place_node = function(pos, placer)
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pipeworks.scan_for_tube_objects(pos)
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if not placer then
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return
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end
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local node = minetest.get_node(pos)
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node.param2 = minetest.dir_to_facedir(placer:get_look_dir(), true)
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minetest.set_node(pos, node)
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minetest.get_meta(pos):set_string("owner", placer:get_player_name())
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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for _,stack in ipairs(oldmetadata.inventory[def.wield_inv.name] or {}) do
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if not stack:is_empty() then
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minetest.add_item(pos, stack)
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end
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end
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pipeworks.scan_for_tube_objects(pos)
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end,
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on_rotate = pipeworks.on_rotate,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not pipeworks.may_configure(pos, player) then return 0 end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not pipeworks.may_configure(pos, player) then return 0 end
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return stack:get_count()
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if not pipeworks.may_configure(pos, player) then return 0 end
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return count
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end,
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on_receive_fields = function(pos, _, fields, sender)
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if not fields.channel or not pipeworks.may_configure(pos, sender) then
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return
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end
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minetest.get_meta(pos):set_string("channel", fields.channel)
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end,
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})
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end
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table.insert(pipeworks.ui_cat_tube_list, def.name.."_off")
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end
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local function get_tiles(name, stateful)
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local tiles = {on = {}, off = {}}
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for _,state in ipairs({"off", "on"}) do
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for _,side in ipairs({"top", "bottom", "side2", "side1", "back", "front"}) do
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local suffix = stateful[side] and "_"..state or ""
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table.insert(tiles[state], "pipeworks_"..name.."_"..side..suffix..".png")
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end
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end
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return tiles
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end
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if pipeworks.enable_node_breaker then
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pipeworks.register_wielder({
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name = "pipeworks:nodebreaker",
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description = S("Node Breaker"),
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tiles = get_tiles("nodebreaker", {top = 1, bottom = 1, side2 = 1, side1 = 1, front = 1}),
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connect_sides = {top = 1, bottom = 1, left = 1, right = 1, back = 1},
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wield_inv = {name = "pick", width = 1, height = 1},
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wield_hand = true,
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eject_drops = true,
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action = function(fakeplayer, pointed)
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local stack = fakeplayer:get_wielded_item()
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local old_stack = ItemStack(stack)
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local item_def = minetest.registered_items[stack:get_name()]
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if item_def.on_use then
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stack = item_def.on_use(stack, fakeplayer, pointed) or stack
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fakeplayer:set_wielded_item(stack)
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else
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local node = minetest.get_node(pointed.under)
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local node_def = minetest.registered_nodes[node.name]
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if not node_def or not node_def.on_dig then
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return
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end
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-- Check if the tool can dig the node
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local tool = stack:get_tool_capabilities()
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if not minetest.get_dig_params(node_def.groups, tool).diggable then
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-- Try using hand if tool can't dig the node
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local hand = ItemStack():get_tool_capabilities()
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if not minetest.get_dig_params(node_def.groups, hand).diggable then
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return
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end
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end
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-- This must only check for false, because `on_dig` returning nil is the same as returning true.
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if node_def.on_dig(pointed.under, node, fakeplayer) == false then
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return
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end
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local sound = node_def.sounds and node_def.sounds.dug
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if sound then
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minetest.sound_play(sound, {pos = pointed.under}, true)
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end
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stack = fakeplayer:get_wielded_item()
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end
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if stack:get_name() == old_stack:get_name() then
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-- Don't mechanically wear out tool
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if stack:get_wear() ~= old_stack:get_wear() and stack:get_count() == old_stack:get_count()
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and (item_def.wear_represents == nil or item_def.wear_represents == "mechanical_wear") then
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fakeplayer:set_wielded_item(old_stack)
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end
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elseif not stack:is_empty() then
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-- Tool got replaced by something else, treat it as a drop.
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fakeplayer:get_inventory():add_item("main", stack)
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fakeplayer:set_wielded_item("")
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end
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end,
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})
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minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off")
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minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on")
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minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off")
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minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on")
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minetest.register_alias("auto_tree_tap:off", "pipeworks:nodebreaker_off")
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minetest.register_alias("auto_tree_tap:on", "pipeworks:nodebreaker_on")
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end
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if pipeworks.enable_deployer then
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pipeworks.register_wielder({
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name = "pipeworks:deployer",
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description = S("Deployer"),
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tiles = get_tiles("deployer", {front = 1}),
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connect_sides = {back = 1},
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wield_inv = {name = "main", width = 3, height = 3},
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action = function(fakeplayer, pointed)
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local stack = fakeplayer:get_wielded_item()
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local def = minetest.registered_items[stack:get_name()]
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if def and def.on_place then
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local new_stack, placed_pos = def.on_place(stack, fakeplayer, pointed)
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fakeplayer:set_wielded_item(new_stack or stack)
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-- minetest.item_place_node doesn't play sound to the placer
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local sound = placed_pos and def.sounds and def.sounds.place
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local name = fakeplayer:get_player_name()
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if sound and name ~= "" then
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minetest.sound_play(sound, {pos = placed_pos, to_player = name}, true)
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end
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end
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end,
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})
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minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off")
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minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on")
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end
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if pipeworks.enable_dispenser then
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-- Override minetest.item_drop to negate its hardcoded offset
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-- when the dropper is a fake player.
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local item_drop = minetest.item_drop
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-- luacheck: ignore 122
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function minetest.item_drop(stack, dropper, pos)
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if dropper and dropper.is_fake_player then
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pos = vector.new(pos.x, pos.y - 1.2, pos.z)
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end
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return item_drop(stack, dropper, pos)
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end
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pipeworks.register_wielder({
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name = "pipeworks:dispenser",
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description = S("Dispenser"),
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tiles = get_tiles("dispenser", {front = 1}),
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connect_sides = {back = 1},
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wield_inv = {name = "main", width = 3, height = 3},
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action = function(fakeplayer)
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local stack = fakeplayer:get_wielded_item()
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local def = minetest.registered_items[stack:get_name()]
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if def and def.on_drop then
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local pos = fakeplayer:get_pos()
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fakeplayer:set_wielded_item(def.on_drop(stack, fakeplayer, pos) or stack)
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end
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end,
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})
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end
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