![Vanessa Ezekowitz](/assets/img/avatar_default.png)
to higher quality. Way more polys than before, but without a measurable drop in FPS. Also tweaked the textures for the pump and flow sensor, and tweaked the low-poly models for them, so that low-poly models use a different part of the texture for the "light" on the side (allows the higher-poly models to just put a glow there and use a raised dome for the actual light). Also fixed a Z-fighting issue with the grating on the bottom of the pump (both versions)
49 KiB
256x256px
49 KiB
256x256px
![](/MineApocalypse/pipeworks/raw/commit/91bd0c7e985c6d5f98fddd22dccb6a4d30cae86f/textures/pipeworks_pump_on.png)