287 lines
8.4 KiB
Lua
287 lines
8.4 KiB
Lua
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--register aliases for when someone had technic installed, but then uninstalled it but not pipeworks
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minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off")
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minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on")
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--define the functions from https://github.com/minetest/minetest/pull/834 while waiting for the devs to notice it
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local function dir_to_facedir(dir, is6d)
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--account for y if requested
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if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
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--from above
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if dir.y < 0 then
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if math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 19
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else
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return 13
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end
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else
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if dir.z < 0 then
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return 10
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else
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return 4
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end
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end
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--from below
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else
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if math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 15
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else
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return 17
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end
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else
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if dir.z < 0 then
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return 6
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else
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return 8
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end
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end
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end
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--otherwise, place horizontally
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elseif math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 3
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else
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return 1
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end
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else
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if dir.z < 0 then
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return 2
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else
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return 0
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end
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end
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end
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minetest.register_craft({
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output = 'pipeworks:deployer_off 1',
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recipe = {
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{'group:wood', 'default:chest','group:wood'},
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{'default:stone', 'mesecons:piston','default:stone'},
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{'default:stone', 'mesecons:mesecon','default:stone'},
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}
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})
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local function swap_node(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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return
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end
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node.name = name
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minetest.swap_node(pos, node)
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end
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local function delay(x)
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return (function() return x end)
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end
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local function deployer_on(pos, node)
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if node.name ~= "pipeworks:deployer_off" then
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return
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end
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--locate the above and under positions
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local dir = minetest.facedir_to_dir(node.param2)
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local pos_under, pos_above = {x = pos.x - dir.x, y = pos.y - dir.y, z = pos.z - dir.z}, {x = pos.x - 2*dir.x, y = pos.y - 2*dir.y, z = pos.z - 2*dir.z}
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swap_node(pos, "pipeworks:deployer_on")
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nodeupdate(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local invlist = inv:get_list("main")
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for i, stack in ipairs(invlist) do
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if stack:get_name() ~= nil and stack:get_name() ~= "" and minetest.get_node(pos_under).name == "air" then --obtain the first non-empty item slot
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local pitch
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local yaw
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if dir.z < 0 then
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yaw = 0
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pitch = 0
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elseif dir.z > 0 then
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yaw = math.pi
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pitch = 0
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elseif dir.x < 0 then
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yaw = 3*math.pi/2
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pitch = 0
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elseif dir.x > 0 then
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yaw = math.pi/2
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pitch = 0
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elseif dir.y > 0 then
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yaw = 0
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pitch = -math.pi/2
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else
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yaw = 0
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pitch = math.pi/2
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end
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local placer = {
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get_inventory_formspec = delay(meta:get_string("formspec")),
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get_look_dir = delay({x = -dir.x, y = -dir.y, z = -dir.z}),
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get_look_pitch = delay(pitch),
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get_look_yaw = delay(yaw),
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get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}),
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get_player_control_bits = delay(0),
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get_player_name = delay("deployer"),
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is_player = delay(true),
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set_inventory_formspec = delay(),
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getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height
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get_hp = delay(20),
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get_inventory = delay(inv),
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get_wielded_item = delay(stack),
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get_wield_index = delay(i),
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get_wield_list = delay("main"),
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moveto = delay(),
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punch = delay(),
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remove = delay(),
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right_click = delay(),
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setpos = delay(),
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set_hp = delay(),
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set_properties = delay(),
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set_wielded_item = function(self, item) inv:set_stack("main", i, item) end,
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set_animation = delay(),
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set_attach = delay(),
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set_detach = delay(),
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set_bone_position = delay(),
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}
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local stack2 = minetest.item_place(stack, placer, {type="node", under=pos_under, above=pos_above})
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if minetest.setting_getbool("creative_mode") and not minetest.get_modpath("unified_inventory") then --infinite stacks ahoy!
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stack2:take_item()
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end
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invlist[i] = stack2
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inv:set_list("main", invlist)
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return
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end
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end
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end
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local deployer_off = function(pos, node)
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if node.name == "pipeworks:deployer_on" then
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swap_node(pos, "pipeworks:deployer_off")
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nodeupdate(pos)
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end
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end
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minetest.register_node("pipeworks:deployer_off", {
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description = "Deployer",
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tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
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"pipeworks_deployer_back.png","pipeworks_deployer_front_off.png"},
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mesecons = {effector={rules=pipeworks.rules_all,action_on=deployer_on,action_off=deployer_off}},
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tube={insert_object=function(pos,node,stack,direction)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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return inv:add_item("main",stack)
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end,
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can_insert=function(pos,node,stack,direction)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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return inv:room_for_item("main",stack)
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end,
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input_inventory="main",
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connect_sides={back=1}},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"label[0,0;Deployer]"..
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"list[current_name;main;4,1;3,3;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Deployer")
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local inv = meta:get_inventory()
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inv:set_size("main", 3*3)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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after_place_node = function (pos, placer)
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pipeworks.scan_for_tube_objects(pos, placer)
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local placer_pos = placer:getpos()
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--correct for the player's height
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if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
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--correct for 6d facedir
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if placer_pos then
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local dir = {
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x = pos.x - placer_pos.x,
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y = pos.y - placer_pos.y,
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z = pos.z - placer_pos.z
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}
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local node = minetest.get_node(pos)
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node.param2 = dir_to_facedir(dir, true)
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minetest.set_node(pos, node)
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minetest.log("action", "real (6d) facedir: " .. node.param2)
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end
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end,
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after_dig_node = pipeworks.scan_for_tube_objects,
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})
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minetest.register_node("pipeworks:deployer_on", {
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description = "Deployer",
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tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
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"pipeworks_deployer_back.png","pipeworks_deployer_front_on.png"},
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mesecons = {effector={rules=pipeworks.rules_all,action_on=deployer_on,action_off=deployer_off}},
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tube={insert_object=function(pos,node,stack,direction)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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return inv:add_item("main",stack)
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end,
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can_insert=function(pos,node,stack,direction)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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return inv:room_for_item("main",stack)
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end,
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input_inventory="main",
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connect_sides={back=1}},
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is_ground_content = true,
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paramtype2 = "facedir",
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tubelike=1,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"label[0,0;Deployer]"..
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"list[current_name;main;4,1;3,3;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Deployer")
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local inv = meta:get_inventory()
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inv:set_size("main", 3*3)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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after_place_node = function (pos, placer)
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pipeworks.scan_for_tube_objects(pos, placer)
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local placer_pos = placer:getpos()
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--correct for the player's height
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if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
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--correct for 6d facedir
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if placer_pos then
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local dir = {
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x = pos.x - placer_pos.x,
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y = pos.y - placer_pos.y,
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z = pos.z - placer_pos.z
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}
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local node = minetest.get_node(pos)
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node.param2 = dir_to_facedir(dir, true)
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minetest.set_node(pos, node)
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minetest.log("action", "real (6d) facedir: " .. node.param2)
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end
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end,
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after_dig_node = pipeworks.scan_for_tube_objects,
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})
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