240 lines
8.0 KiB
Lua
240 lines
8.0 KiB
Lua
local function delay(x)
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return (function() return x end)
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end
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local function set_filter_infotext(data, meta)
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local infotext = data.wise_desc.." Filter-Injector"
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if meta:get_int("slotseq_mode") == 2 then
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infotext = infotext .. " (slot #"..meta:get_int("slotseq_index").." next)"
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end
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meta:set_string("infotext", infotext)
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end
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local function set_filter_formspec(data, meta)
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local itemname = data.wise_desc.." Filter-Injector"
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local formspec = "size[8,8.5]"..
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"item_image[0,0;1,1;pipeworks:"..data.name.."]"..
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"label[1,0;"..minetest.formspec_escape(itemname).."]"..
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"label[0,1;Prefer item types:]"..
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"list[context;main;0,1.5;8,2;]"..
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fs_helpers.cycling_button(meta, "button[0,3.5;4,1", "slotseq_mode",
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{"Sequence slots by Priority",
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"Sequence slots Randomly",
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"Sequence slots by Rotation"})..
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"list[current_player;main;0,4.5;8,4;]"
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meta:set_string("formspec", formspec)
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end
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-- todo SOON: this function has *way too many* parameters
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local function grabAndFire(data,slotseq_mode,filtmeta,frominv,frominvname,frompos,fromnode,filterfor,fromtube,fromdef,dir,fakePlayer,all)
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local sposes = {}
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for spos,stack in ipairs(frominv:get_list(frominvname)) do
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local matches
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if filterfor == "" then
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matches = stack:get_name() ~= ""
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else
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matches = stack:get_name() == filterfor.name
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end
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if matches then table.insert(sposes, spos) end
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end
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if #sposes == 0 then return false end
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if slotseq_mode == 1 then
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for i = #sposes, 2, -1 do
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local j = math.random(i)
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local t = sposes[j]
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sposes[j] = sposes[i]
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sposes[i] = t
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end
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elseif slotseq_mode == 2 then
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local headpos = filtmeta:get_int("slotseq_index")
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table.sort(sposes, function (a, b)
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if a >= headpos then
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if b < headpos then return true end
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else
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if b >= headpos then return false end
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end
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return a < b
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end)
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end
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for _, spos in ipairs(sposes) do
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local stack = frominv:get_stack(frominvname, spos)
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local doRemove = stack:get_count()
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if fromtube.can_remove then
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doRemove = fromtube.can_remove(frompos, fromnode, stack, dir)
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elseif fromdef.allow_metadata_inventory_take then
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doRemove = fromdef.allow_metadata_inventory_take(frompos, frominvname,spos, stack, fakePlayer)
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end
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-- stupid lack of continue statements grumble
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if doRemove > 0 then
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if slotseq_mode == 2 then
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local nextpos = spos + 1
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if nextpos > frominv:get_size(frominvname) then
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nextpos = 1
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end
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filtmeta:set_int("slotseq_index", nextpos)
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set_filter_infotext(data, filtmeta)
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end
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local item
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local count
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if all then
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count = math.min(stack:get_count(), doRemove)
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if filterfor.count and filterfor.count > 1 then
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count = math.min(filterfor.count, count)
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end
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else
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count = 1
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end
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if fromtube.remove_items then
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-- it could be the entire stack...
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item = fromtube.remove_items(frompos, fromnode, stack, dir, count)
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else
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item = stack:take_item(count)
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frominv:set_stack(frominvname, spos, stack)
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if fromdef.on_metadata_inventory_take then
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fromdef.on_metadata_inventory_take(frompos, frominvname, spos, item, fakePlayer)
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end
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end
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local pos = vector.add(frompos, vector.multiply(dir, 1.4))
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local start_pos = vector.add(frompos, dir)
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local item1 = pipeworks.tube_inject_item(pos, start_pos, dir, item)
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return true-- only fire one item, please
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end
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end
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return false
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end
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local function punch_filter(data, filtpos, filtnode)
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local filtmeta = minetest.get_meta(filtpos)
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local filtinv = filtmeta:get_inventory()
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local owner = filtmeta:get_string("owner")
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local fakePlayer = {
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get_player_name = delay(owner),
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is_fake_player = ":pipeworks",
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} -- TODO: use a mechanism as the wielder one
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local dir = minetest.facedir_to_right_dir(filtnode.param2)
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local frompos = vector.subtract(filtpos, dir)
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local fromnode = minetest.get_node(frompos)
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if not fromnode then return end
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local fromdef = minetest.registered_nodes[fromnode.name]
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if not fromdef then return end
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local fromtube = fromdef.tube
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if not (fromtube and fromtube.input_inventory) then return end
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local filters = {}
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for _, filterstack in ipairs(filtinv:get_list("main")) do
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local filtername = filterstack:get_name()
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local filtercount = filterstack:get_count()
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if filtername ~= "" then table.insert(filters, {name = filtername, count = filtercount}) end
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end
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if #filters == 0 then table.insert(filters, "") end
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local slotseq_mode = filtmeta:get_int("slotseq_mode")
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local frommeta = minetest.get_meta(frompos)
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local frominv = frommeta:get_inventory()
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if fromtube.before_filter then fromtube.before_filter(frompos) end
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for _, frominvname in ipairs(type(fromtube.input_inventory) == "table" and fromtube.input_inventory or {fromtube.input_inventory}) do
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local done = false
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for _, filterfor in ipairs(filters) do
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if grabAndFire(data, slotseq_mode, filtmeta, frominv, frominvname, frompos, fromnode, filterfor, fromtube, fromdef, dir, fakePlayer, data.stackwise) then
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done = true
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break
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end
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end
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if done then break end
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end
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if fromtube.after_filter then fromtube.after_filter(frompos) end
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end
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for _, data in ipairs({
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{
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name = "filter",
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wise_desc = "Itemwise",
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stackwise = false,
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},
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{
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name = "mese_filter",
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wise_desc = "Stackwise",
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stackwise = true,
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},
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}) do
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minetest.register_node("pipeworks:"..data.name, {
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description = data.wise_desc.." Filter-Injector",
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tiles = {
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"pipeworks_"..data.name.."_top.png",
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"pipeworks_"..data.name.."_top.png",
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"pipeworks_"..data.name.."_output.png",
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"pipeworks_"..data.name.."_input.png",
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"pipeworks_"..data.name.."_side.png",
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"pipeworks_"..data.name.."_top.png",
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},
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paramtype2 = "facedir",
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groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, mesecon = 2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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set_filter_formspec(data, meta)
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set_filter_infotext(data, meta)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*2)
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end,
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after_place_node = function (pos, placer)
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minetest.get_meta(pos):set_string("owner", placer:get_player_name())
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pipeworks.after_place(pos)
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end,
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after_dig_node = pipeworks.after_dig,
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on_receive_fields = function(pos, formname, fields, sender)
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if not pipeworks.may_configure(pos, sender) then return end
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fs_helpers.on_receive_fields(pos, fields)
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local meta = minetest.get_meta(pos)
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meta:set_int("slotseq_index", 1)
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set_filter_formspec(data, meta)
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set_filter_infotext(data, meta)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not pipeworks.may_configure(pos, player) then return 0 end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not pipeworks.may_configure(pos, player) then return 0 end
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return stack:get_count()
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if not pipeworks.may_configure(pos, player) then return 0 end
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return count
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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mesecons = {
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effector = {
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action_on = function(pos, node)
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punch_filter(data, pos, node)
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end,
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},
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},
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tube = {connect_sides = {right = 1}},
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on_punch = function (pos, node, puncher)
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punch_filter(data, pos, node)
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end,
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})
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end
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minetest.register_craft( {
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output = "pipeworks:filter 2",
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recipe = {
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{ "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" },
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{ "group:stick", "default:mese_crystal", "homedecor:plastic_sheeting" },
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{ "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" }
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},
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})
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minetest.register_craft( {
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output = "pipeworks:mese_filter 2",
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recipe = {
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{ "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" },
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{ "group:stick", "default:mese", "homedecor:plastic_sheeting" },
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{ "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" }
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},
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})
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