c79e68a80c
Previously connect_sides was only used to choose the correct visual model, but not during item transport. This allowed items to exit tubes in directions without a visual connection and enter objects from sides that should not be connectable according to connect_sides. For example an item could enter a chest from the front, if a tube passed there. This change saves the connect_sides in the meta table of the object whenever the visual representation is updated. When nothing is cached yet, it uses the old behavior. That way it does not break existing builds.
407 lines
13 KiB
Lua
407 lines
13 KiB
Lua
local luaentity = pipeworks.luaentity
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local enable_max_limit = minetest.settings:get("pipeworks_enable_items_per_tube_limit")
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local max_tube_limit = tonumber(minetest.settings:get("pipeworks_max_items_per_tube")) or 30
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if enable_max_limit == nil then enable_max_limit = true end
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function pipeworks.tube_item(pos, item)
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error("obsolete pipeworks.tube_item() called; change caller to use pipeworks.tube_inject_item() instead")
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end
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function pipeworks.tube_inject_item(pos, start_pos, velocity, item, owner)
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-- Take item in any format
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local stack = ItemStack(item)
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local obj = luaentity.add_entity(pos, "pipeworks:tubed_item")
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obj:set_item(stack:to_string())
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obj.start_pos = vector.new(start_pos)
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obj:set_velocity(velocity)
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obj.owner = owner
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--obj:set_color("red") -- todo: this is test-only code
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return obj
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end
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-- adding two tube functions
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-- can_remove(pos,node,stack,dir) returns the maximum number of items of that stack that can be removed
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-- remove_items(pos,node,stack,dir,count) removes count items and returns them
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-- both optional w/ sensible defaults and fallback to normal allow_* function
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-- XXX: possibly change insert_object to insert_item
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local default_adjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}}
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function pipeworks.notvel(tbl, vel)
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local tbl2={}
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for _,val in ipairs(tbl) do
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if val.x ~= -vel.x or val.y ~= -vel.y or val.z ~= -vel.z then table.insert(tbl2, val) end
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end
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return tbl2
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end
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local tube_item_count = {}
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minetest.register_globalstep(function(dtime)
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if not luaentity.entities then
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return
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end
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tube_item_count = {}
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for id, entity in pairs(luaentity.entities) do
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if entity.name == "pipeworks:tubed_item" then
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local h = minetest.hash_node_position(vector.round(entity._pos))
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tube_item_count[h] = (tube_item_count[h] or 0) + 1
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end
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end
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end)
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-- tube overload mechanism:
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-- when the tube's item count (tracked in the above tube_item_count table)
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-- exceeds the limit configured per tube, replace it with a broken one.
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local crunch_tube = function(pos, cnode, cmeta)
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if enable_max_limit then
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local h = minetest.hash_node_position(pos)
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local itemcount = tube_item_count[h] or 0
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if itemcount > max_tube_limit then
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cmeta:set_string("the_tube_was", minetest.serialize(cnode))
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pipeworks.logger("Warning - a tube at "..minetest.pos_to_string(pos).." broke due to too many items ("..itemcount..")")
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minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
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pipeworks.scan_for_tube_objects(pos)
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end
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end
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end
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-- compatibility behaviour for the existing can_go() callbacks,
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-- which can only specify a list of possible positions.
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local function go_next_compat(pos, cnode, cmeta, cycledir, vel, stack, owner)
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local next_positions = {}
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local max_priority = 0
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local can_go
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if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
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can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos, cnode, vel, stack)
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else
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local adjlist_string = minetest.get_meta(pos):get_string("adjlist")
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local adjlist = minetest.deserialize(adjlist_string) or default_adjlist -- backward compat: if not found, use old behavior: all directions
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can_go = pipeworks.notvel(adjlist, vel)
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end
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-- can_go() is expected to return an array-like table of candidate offsets.
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-- for each one, look at the node at that offset and determine if it can accept the item.
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-- also note the prioritisation:
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-- if any tube is found with a greater priority than previously discovered,
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-- then the valid positions are reset and and subsequent positions under this are skipped.
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-- this has the effect of allowing only equal priorities to co-exist.
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for _, vect in ipairs(can_go) do
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local npos = vector.add(pos, vect)
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pipeworks.load_position(npos)
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local node = minetest.get_node(npos)
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local reg_node = minetest.registered_nodes[node.name]
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if reg_node then
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local tube_def = reg_node.tube
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local tubedevice = minetest.get_item_group(node.name, "tubedevice")
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local tube_priority = (tube_def and tube_def.priority) or 100
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if tubedevice > 0 and tube_priority >= max_priority then
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if not tube_def or not tube_def.can_insert or
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tube_def.can_insert(npos, node, stack, vect, owner) then
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if tube_priority > max_priority then
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max_priority = tube_priority
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next_positions = {}
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end
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next_positions[#next_positions + 1] = {pos = npos, vect = vect}
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end
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end
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end
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end
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-- indicate not found if no valid rules were picked up,
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-- and don't change the counter.
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if not next_positions[1] then
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return cycledir, false, nil, nil
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end
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-- otherwise rotate to the next output direction and return that
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local n = (cycledir % (#next_positions)) + 1
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local new_velocity = vector.multiply(next_positions[n].vect, vel.speed)
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return n, true, new_velocity, nil
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end
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-- function called by the on_step callback of the pipeworks tube luaentity.
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-- the routine is passed the current node position, velocity, itemstack,
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-- and owner name.
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-- returns three values:
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-- * a boolean "found destination" status;
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-- * a new velocity vector that the tubed item should use, or nil if not found;
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-- * a "multi-mode" data table (or nil if N/A) where a stack was split apart.
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-- if this is not nil, the luaentity spawns new tubed items for each new fragment stack,
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-- then deletes itself (i.e. the original item stack).
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local function go_next(pos, velocity, stack, owner)
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local cnode = minetest.get_node(pos)
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local cmeta = minetest.get_meta(pos)
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local speed = math.abs(velocity.x + velocity.y + velocity.z)
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if speed == 0 then
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speed = 1
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end
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local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed,speed=speed}
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if speed >= 4.1 then
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speed = 4
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elseif speed >= 1.1 then
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speed = speed - 0.1
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else
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speed = 1
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end
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vel.speed = speed
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crunch_tube(pos, cnode, cmeta)
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-- cycling of outputs:
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-- an integer counter is kept in each pipe's metadata,
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-- which allows tracking which output was previously chosen.
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-- note reliance on get_int returning 0 for uninitialised.
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local cycledir = cmeta:get_int("tubedir")
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-- pulled out and factored out into go_next_compat() above.
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-- n is the new value of the cycle counter.
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-- XXX: this probably needs cleaning up after being split out,
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-- seven args is a bit too many
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local n, found, new_velocity, multimode = go_next_compat(pos, cnode, cmeta, cycledir, vel, stack, owner)
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-- if not using output cycling,
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-- don't update the field so it stays the same for the next item.
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if pipeworks.enable_cyclic_mode then
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cmeta:set_int("tubedir", n)
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end
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return found, new_velocity, multimode
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end
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minetest.register_entity("pipeworks:tubed_item", {
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initial_properties = {
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hp_max = 1,
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physical = false,
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collisionbox = {0.1, 0.1, 0.1, 0.1, 0.1, 0.1},
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visual = "wielditem",
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visual_size = {x = 0.15, y = 0.15},
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textures = {""},
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spritediv = {x = 1, y = 1},
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initial_sprite_basepos = {x = 0, y = 0},
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is_visible = false,
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},
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physical_state = false,
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from_data = function(self, itemstring)
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local stack = ItemStack(itemstring)
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local itemtable = stack:to_table()
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local itemname = nil
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if itemtable then
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itemname = stack:to_table().name
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end
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local item_texture = nil
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local item_type = ""
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if minetest.registered_items[itemname] then
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item_texture = minetest.registered_items[itemname].inventory_image
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item_type = minetest.registered_items[itemname].type
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end
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self.object:set_properties({
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is_visible = true,
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textures = {stack:get_name()}
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})
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local def = stack:get_definition()
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self.object:set_yaw((def and def.type == "node") and 0 or math.pi * 0.25)
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end,
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get_staticdata = luaentity.get_staticdata,
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on_activate = function(self, staticdata) -- Legacy code, should be replaced later by luaentity.on_activate
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if staticdata == "" or staticdata == nil then
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return
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end
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if staticdata == "toremove" then
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self.object:remove()
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return
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end
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local item = minetest.deserialize(staticdata)
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pipeworks.tube_inject_item(self.object:get_pos(), item.start_pos, item.velocity, item.itemstring)
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self.object:remove()
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end,
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})
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minetest.register_entity("pipeworks:color_entity", {
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initial_properties = {
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hp_max = 1,
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physical = false,
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collisionbox = {0.1, 0.1, 0.1, 0.1, 0.1, 0.1},
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visual = "cube",
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visual_size = {x = 3.5, y = 3.5, z = 3.5}, -- todo: find correct size
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textures = {""},
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is_visible = false,
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},
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physical_state = false,
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from_data = function(self, color)
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local t = "pipeworks_color_"..color..".png"
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local prop = {
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is_visible = true,
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visual = "cube",
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textures = {t, t, t, t, t, t} -- todo: textures
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}
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self.object:set_properties(prop)
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end,
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get_staticdata = luaentity.get_staticdata,
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on_activate = luaentity.on_activate,
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})
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-- see below for usage:
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-- determine if go_next returned a multi-mode set.
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local is_multimode = function(v)
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return (type(v) == "table") and (v.__multimode)
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end
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luaentity.register_entity("pipeworks:tubed_item", {
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itemstring = '',
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item_entity = nil,
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color_entity = nil,
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color = nil,
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start_pos = nil,
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set_item = function(self, item)
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local itemstring = ItemStack(item):to_string() -- Accept any input format
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if self.itemstring == itemstring then
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return
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end
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if self.item_entity then
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self:remove_attached_entity(self.item_entity)
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end
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self.itemstring = itemstring
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self.item_entity = self:add_attached_entity("pipeworks:tubed_item", itemstring)
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end,
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set_color = function(self, color)
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if self.color == color then
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return
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end
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self.color = color
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if self.color_entity then
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self:remove_attached_entity(self.color_entity)
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end
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if color then
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self.color_entity = self:add_attached_entity("pipeworks:color_entity", color)
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else
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self.color_entity = nil
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end
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end,
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on_step = function(self, dtime)
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local pos = self:get_pos()
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if self.start_pos == nil then
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self.start_pos = vector.round(pos)
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self:set_pos(pos)
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end
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local stack = ItemStack(self.itemstring)
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local velocity = self:get_velocity()
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local moved = false
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local speed = math.abs(velocity.x + velocity.y + velocity.z)
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if speed == 0 then
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speed = 1
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moved = true
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end
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local vel = {x = velocity.x / speed, y = velocity.y / speed, z = velocity.z / speed, speed = speed}
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local moved_by = vector.distance(pos, self.start_pos)
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if moved_by >= 1 then
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self.start_pos = vector.add(self.start_pos, vel)
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moved = true
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end
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pipeworks.load_position(self.start_pos)
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local node = minetest.get_node(self.start_pos)
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if moved and minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then
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local leftover
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if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.insert_object then
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leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos, node, stack, vel, self.owner)
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else
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leftover = stack
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end
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if leftover:is_empty() then
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self:remove()
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return
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end
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velocity = vector.multiply(velocity, -1)
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self:set_pos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
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self:set_velocity(velocity)
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self:set_item(leftover:to_string())
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return
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end
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if moved then
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local found_next, new_velocity, multimode = go_next(self.start_pos, velocity, stack, self.owner) -- todo: color
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local rev_vel = vector.multiply(velocity, -1)
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local rev_dir = vector.direction(self.start_pos,vector.add(self.start_pos,rev_vel))
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local rev_node = minetest.get_node(vector.round(vector.add(self.start_pos,rev_dir)))
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local tube_present = minetest.get_item_group(rev_node.name,"tubedevice") == 1
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if not found_next then
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if pipeworks.drop_on_routing_fail or not tube_present or
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minetest.get_item_group(rev_node.name,"tube") ~= 1 then
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-- Using add_item instead of item_drop since this makes pipeworks backward
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-- compatible with Minetest 0.4.13.
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-- Using item_drop here makes Minetest 0.4.13 crash.
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local dropped_item = minetest.add_item(self.start_pos, stack)
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if dropped_item then
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dropped_item:set_velocity(vector.multiply(velocity, 5))
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self:remove()
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end
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return
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else
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velocity = vector.multiply(velocity, -1)
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self:set_pos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
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self:set_velocity(velocity)
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end
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elseif is_multimode(multimode) then
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-- create new stacks according to returned data.
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local s = self.start_pos
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for _, split in ipairs(multimode) do
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pipeworks.tube_inject_item(s, s, split.velocity, split.itemstack, self.owner)
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end
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-- remove ourself now the splits are sent
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self:remove()
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return
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end
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if new_velocity and not vector.equals(velocity, new_velocity) then
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local nvelr = math.abs(new_velocity.x + new_velocity.y + new_velocity.z)
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self:set_pos(vector.add(self.start_pos, vector.multiply(new_velocity, (moved_by - 1) / nvelr)))
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self:set_velocity(new_velocity)
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end
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end
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end
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})
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if minetest.get_modpath("mesecons_mvps") then
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mesecon.register_mvps_unmov("pipeworks:tubed_item")
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mesecon.register_mvps_unmov("pipeworks:color_entity")
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mesecon.register_on_mvps_move(function(moved_nodes)
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local moved = {}
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for _, n in ipairs(moved_nodes) do
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moved[minetest.hash_node_position(n.oldpos)] = vector.subtract(n.pos, n.oldpos)
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end
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for id, entity in pairs(luaentity.entities) do
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if entity.name == "pipeworks:tubed_item" then
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local pos = entity:get_pos()
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local rpos = vector.round(pos)
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local dir = moved[minetest.hash_node_position(rpos)]
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if dir then
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entity:set_pos(vector.add(pos, dir))
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entity.start_pos = vector.add(entity.start_pos, dir)
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end
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end
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end
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end)
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end
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