62 lines
2.0 KiB
Lua
62 lines
2.0 KiB
Lua
-- Various settings
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local prefix = "pipeworks_"
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local settings = {
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enable_pipes = true,
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enable_autocrafter = true,
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enable_deployer = true,
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enable_dispenser = true,
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enable_node_breaker = true,
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enable_teleport_tube = true,
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enable_pipe_devices = true,
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enable_redefines = true,
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enable_mese_tube = true,
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enable_detector_tube = true,
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enable_digiline_detector_tube = true,
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enable_conductor_tube = true,
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enable_digiline_conductor_tube = true,
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enable_accelerator_tube = true,
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enable_crossing_tube = true,
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enable_sand_tube = true,
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enable_mese_sand_tube = true,
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enable_one_way_tube = true,
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enable_priority_tube = true,
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enable_lua_tube = true,
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enable_cyclic_mode = true,
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drop_on_routing_fail = false,
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delete_item_on_clearobject = true,
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}
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-- documentation for toggles controlling pressure logic features
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-- do not edit this;
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-- instead, copy the uncommented lines into pipeworks_settings.txt in your world directory.
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--[[
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-- enable pressure logic mode instead of "classic" mode.
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-- WARNING: this changes a few things, most noticeably how pumps work.
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-- you'll want to make sure they're fed by an infinite spring.
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pipeworks.toggles.pressure_logic = true
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-- force-enable finite water handling mode.
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-- this changes the way that water node placement is handled;
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-- volume will always be preserved, and water is assumed to move itself downwards.
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-- nil (the default) means autodetect from installed finite liquid mods, true is force-on, false is force-off.
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-- note that you should NOT normally explicitly set this to either true or false,
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-- unless the mod you want this for is not covered by autodetect-finite-water.lua.
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-- please file an issue if you need to use this for a finite water mod exists not covered there.
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pipeworks.toggles.finite_water = nil
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]]
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for name, value in pairs(settings) do
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local setting_type = type(value)
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if setting_type == "boolean" then
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pipeworks[name] = minetest.settings:get_bool(prefix..name)
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if pipeworks[name] == nil then
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pipeworks[name] = value
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end
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else
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pipeworks[name] = value
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end
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end
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