22eb00e5d1
The logic that prevents mechanically wearing a tool was also preventing the diminution of a stack of items to use, such as a stack of snowballs. Restrict the use of pickcopy to the case where the stack still has the same item type, count, and metadata.
414 lines
14 KiB
Lua
414 lines
14 KiB
Lua
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--register aliases for when someone had technic installed, but then uninstalled it but not pipeworks
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minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off")
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minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on")
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minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off") --old name
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minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on") --old name
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minetest.register_craft({
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output = 'pipeworks:nodebreaker_off 1',
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recipe = {
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{'group:wood', 'default:pick_mese','group:wood'},
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{'default:stone', 'mesecons:piston','default:stone'},
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{'default:stone', 'mesecons:mesecon','default:stone'},
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}
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})
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local function swap_node(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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return
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end
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node.name = name
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minetest.swap_node(pos, node)
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end
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--define the functions from https://github.com/minetest/minetest/pull/834 while waiting for the devs to notice it
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local function dir_to_facedir(dir, is6d)
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--account for y if requested
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if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
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--from above
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if dir.y < 0 then
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if math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 19
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else
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return 13
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end
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else
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if dir.z < 0 then
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return 10
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else
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return 4
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end
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end
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--from below
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else
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if math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 15
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else
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return 17
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end
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else
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if dir.z < 0 then
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return 6
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else
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return 8
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end
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end
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end
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--otherwise, place horizontally
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elseif math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 3
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else
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return 1
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end
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else
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if dir.z < 0 then
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return 2
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else
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return 0
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end
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end
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end
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local function delay(x)
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return (function() return x end)
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end
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local function break_node (pos, facedir)
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--locate the outgoing velocity, front, and back of the node via facedir_to_dir
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if type(facedir) ~= "number" or facedir < 0 or facedir > 23 then return end
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local vel = minetest.facedir_to_dir(facedir)
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local front = {x=pos.x - vel.x, y=pos.y - vel.y, z=pos.z - vel.z}
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local node = minetest.get_node(front)
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--if node.name == "air" or node.name == "ignore" then
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-- return nil
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--elseif minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].liquidtype ~= "none" then
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-- return nil
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--end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:get_size("ghost_pick") ~= 1 then -- Legacy code
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inv:set_size("ghost_pick", 1)
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inv:set_size("main", 100)
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end
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local pick_inv = "pick"
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local pick = inv:get_stack("pick", 1)
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if pick:is_empty() then
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pick = ItemStack("default:pick_mese")
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inv:set_stack("ghost_pick", 1, pick)
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pick_inv = "ghost_pick"
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end
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local pitch
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local yaw
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if vel.z < 0 then
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yaw = 0
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pitch = 0
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elseif vel.z > 0 then
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yaw = math.pi
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pitch = 0
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elseif vel.x < 0 then
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yaw = 3*math.pi/2
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pitch = 0
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elseif vel.x > 0 then
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yaw = math.pi/2
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pitch = 0
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elseif vel.y > 0 then
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yaw = 0
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pitch = -math.pi/2
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else
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yaw = 0
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pitch = math.pi/2
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end
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local digger = {
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get_inventory_formspec = delay(""),
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get_look_dir = delay({x = -vel.x, y = -vel.y, z = -vel.z}),
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get_look_pitch = delay(pitch),
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get_look_yaw = delay(yaw),
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get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}),
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get_player_control_bits = delay(0),
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get_player_name = delay(meta:get_string("owner")),
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is_player = delay(true),
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is_fake_player = true,
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set_inventory_formspec = delay(),
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getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height
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get_hp = delay(20),
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get_inventory = delay(inv),
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get_wielded_item = delay(pick),
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get_wield_index = delay(1),
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get_wield_list = delay(pick_inv),
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moveto = delay(),
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punch = delay(),
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remove = delay(),
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right_click = delay(),
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setpos = delay(),
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set_hp = delay(),
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set_properties = delay(),
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set_wielded_item = function(self, stack)
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if stack:get_name() == pick:get_name() then
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inv:set_stack(pick_inv, 1, stack)
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else
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inv:add_item("main", stack)
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inv:set_stack(pick_inv, 1, ItemStack(""))
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end
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end,
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set_animation = delay(),
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set_attach = delay(),
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set_detach = delay(),
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set_bone_position = delay(),
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}
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local pickdef = minetest.registered_items[pick:get_name()]
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local pickcopy = ItemStack(pick)
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if pick_inv == "pick" and pickdef and pickdef.on_use then
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local pos_under, pos_above = {x = pos.x - vel.x, y = pos.y - vel.y, z = pos.z - vel.z}, {x = pos.x - 2*vel.x, y = pos.y - 2*vel.y, z = pos.z - 2*vel.z}
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local pointed_thing = {type="node", under=pos_under, above=pos_above}
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inv:set_stack(pick_inv, 1, pickdef.on_use(pick, digger, pointed_thing) or pick)
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else
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minetest.node_dig(front, node, digger)
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end
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local newpick = inv:get_stack(pick_inv, 1)
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if newpick:get_name() == pickcopy:get_name() and newpick:get_count() == pickcopy:get_count() and newpick:get_metadata() == pickcopy:get_metadata() and pickdef and (not pickdef.wear_represents or pickdef.wear_represents == "mechanical_wear") then
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inv:set_stack(pick_inv, 1, pickcopy) -- Do not wear pick out
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end
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for i = 1, 100 do
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local dropped_item = inv:get_stack("main", i)
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if not dropped_item:is_empty() then
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local item1 = pipeworks.tube_item({x=pos.x, y=pos.y, z=pos.z}, dropped_item)
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item1:get_luaentity().start_pos = {x=pos.x, y=pos.y, z=pos.z}
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item1:setvelocity(vel)
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item1:setacceleration({x=0, y=0, z=0})
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inv:set_stack("main", i, ItemStack(""))
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end
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end
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end
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local node_breaker_on = function(pos, node)
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if node.name == "pipeworks:nodebreaker_off" then
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swap_node(pos, "pipeworks:nodebreaker_on")
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break_node(pos, node.param2)
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nodeupdate(pos)
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end
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end
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local node_breaker_off = function(pos, node)
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if node.name == "pipeworks:nodebreaker_on" then
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swap_node(pos, "pipeworks:nodebreaker_off")
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nodeupdate(pos)
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end
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end
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minetest.register_node("pipeworks:nodebreaker_off", {
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description = "Node Breaker",
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tile_images = {"pipeworks_nodebreaker_top_off.png","pipeworks_nodebreaker_bottom_off.png","pipeworks_nodebreaker_side2_off.png","pipeworks_nodebreaker_side1_off.png",
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"pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_off.png"},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1},
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mesecons= {effector={rules=pipeworks.rules_all,action_on=node_breaker_on, action_off=node_breaker_off}},
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sounds = default.node_sound_stone_defaults(),
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tube = {connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1},
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input_inventory = "pick",
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insert_object = function(pos, node, stack, direction)
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local vel = minetest.facedir_to_dir(node.param2)
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if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then
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return stack
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("pick", stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local vel = minetest.facedir_to_dir(node.param2)
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if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then
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return false
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("pick", stack)
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end,
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can_remove = function(pos, node, stack, dir)
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return stack:get_count()
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end},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("pick", 1)
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inv:set_size("ghost_pick", 1)
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inv:set_size("main", 100)
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--inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
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meta:set_string("formspec",
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"invsize[8,6;]"..
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"label[0,0;Node breaker]"..
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"list[current_name;pick;3.5,0;1,1;]"..
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"list[current_player;main;0,2;8,4;]")
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meta:set_string("infotext", "Node Breaker")
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end,
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after_place_node = function (pos, placer)
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pipeworks.scan_for_tube_objects(pos, placer)
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local placer_pos = placer:getpos()
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--correct for the player's height
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if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
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--correct for 6d facedir
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if placer_pos then
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local dir = {
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x = pos.x - placer_pos.x,
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y = pos.y - placer_pos.y,
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z = pos.z - placer_pos.z
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}
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local node = minetest.get_node(pos)
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node.param2 = dir_to_facedir(dir, true)
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minetest.set_node(pos, node)
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minetest.log("action", "real (6d) facedir: " .. node.param2)
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end
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minetest.get_meta(pos):set_string("owner", placer:get_player_name())
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if oldmetadata.inventory.pick and oldmetadata.fields.formspec then
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local stack = oldmetadata.inventory.pick[1]
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if not stack:is_empty() then
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minetest.add_item(pos, stack)
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end
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end
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pipeworks.scan_for_tube_objects(pos, oldnode, oldmetadata, digger)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
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return 0
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end
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return stack:get_count()
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end
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})
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minetest.register_node("pipeworks:nodebreaker_on", {
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description = "Node Breaker",
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tile_images = {"pipeworks_nodebreaker_top_on.png","pipeworks_nodebreaker_bottom_on.png","pipeworks_nodebreaker_side2_on.png","pipeworks_nodebreaker_side1_on.png",
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"pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_on.png"},
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mesecons= {effector={rules=pipeworks.rules_all,action_on=node_breaker_on, action_off=node_breaker_off}},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1,not_in_creative_inventory=1, tubedevice_receiver=1},
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sounds = default.node_sound_stone_defaults(),
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drop = "pipeworks:nodebreaker_off",
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tube = {connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1},
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input_inventory = "pick",
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insert_object = function(pos, node, stack, direction)
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local vel = minetest.facedir_to_dir(node.param2)
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if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then
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return stack
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("pick", stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local vel = minetest.facedir_to_dir(node.param2)
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if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then
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return false
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("pick", stack)
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end,
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can_remove = function(pos, node, stack, dir)
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return stack:get_count()
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end},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("pick", 1)
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inv:set_size("ghost_pick", 1)
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inv:set_size("main", 100)
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meta:set_string("formspec",
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"invsize[8,6;]"..
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"label[0,0;Node breaker]"..
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"list[current_name;pick;3.5,0;1,1;]"..
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"list[current_player;main;0,2;8,4;]")
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--inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
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meta:set_string("infotext", "Node Breaker")
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end,
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after_place_node = function (pos, placer)
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pipeworks.scan_for_tube_objects(pos, placer)
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local placer_pos = placer:getpos()
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--correct for the player's height
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if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
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--correct for 6d facedir
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if placer_pos then
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local dir = {
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x = pos.x - placer_pos.x,
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y = pos.y - placer_pos.y,
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z = pos.z - placer_pos.z
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}
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local node = minetest.get_node(pos)
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node.param2 = dir_to_facedir(dir, true)
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minetest.set_node(pos, node)
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minetest.log("action", "real (6d) facedir: " .. node.param2)
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end
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minetest.get_meta(pos):set_string("owner", placer:get_player_name())
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if oldmetadata.inventory.pick and oldmetadata.fields.formspec then
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local stack = oldmetadata.inventory.pick[1]
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if not stack:is_empty() then
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minetest.add_item(pos, stack)
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end
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end
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pipeworks.scan_for_tube_objects(pos, oldnode, oldmetadata, digger)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
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return 0
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end
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return stack:get_count()
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end
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})
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