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примечание: pipeworks не имеет ограничений на скорость отправки сообщений на его узлы, но вы все равно должны быть осторожны, отправляя сотни сообщений digiline в секунду на узел pipeworks, делайте это только в течение короткого времени
Deployer, Dispenser, Node breaker
- sending "activate" to their channels will activate them
- sending "activate" (for example "activate1") will activate on the slot specified
- same can be achieved in table form {command="activate",slot=1} or
- {command="activate"}
- there are no limits on how many messages you can send per second
Teleporting Pneumatic Tube Segment
- sending a string to its digiline channel will set the teleport tube's teleport channel to the
- string (example: "foo" will make the teleport channel be foo )
- sending a table to it with the format {channel = "any string",
- can_receive=true/false} will set the channel and the receive toggle (both channel and
- can_receive are optional)
Autocrafter
- sending the string "get_recipe" will make the autocrafter send a table like this:
{ recipe = <the recipe>, -- a nested table result = { name = <the name of the craft output...> count = <the amount> } }
- sending the string "on" will turn the autocrafter on, sending "off" will turn the
- autocrafter off
- sending "single" will make the autocrafter make a single craft, note: there is no limit as
- to how fast you can send this
- sending a nested table with 3 rows/collumns in the format of what was returned by
- "get_recipe" will set the autocrafter's recipe to that
Digiline Detecting Pneumatic Tube Segment
- if an item goes through it it will send the itemstack (in a table form)
Digiline Filter-Injector
- if you send it an itemstring (like "default:dirt 99" ) it will send 99 dirt
- if you send it a table.... well.... ummm....
{ sloteq = "priority", -- can be "priority", "random", or "rotation" exmatch = true, -- a boolean, turns off/on exact matching sloteq_index = 1, -- can only be 1 or nil, setting it to 1 will reset the sloteq tag = "any tag", tags = {"a","b"}, -- sets the item tag filter to that, the tags field takes prio nofire = "not nil", -- if this is any value other than nil or false, it won't fi -- all of theese are filters: name = "default:dirt", group = "group:soil", count = 99, wear = 0, metadata = {}, -- this is also a way to make multiple filters -- if the fields name/group/count/wear/metadata are present theese will be ignor [1] = { name = "default:dirt", group = "group:soil", count = 99, wear = 0, metadata = {}, }, [2] = ... }
example usage: pushing out 99 dirt:
{ name = "default:dirt", count = 99 }
pushing out 99 of anything:
{count = 99}