Добавлена радиоактивная земля и переделана система эффекта надетого костюма

This commit is contained in:
Vitaliy Olkhin 2024-07-26 17:26:43 +05:00
parent 4f04d05b9b
commit b2e595777a
9 changed files with 90 additions and 17 deletions

View File

@ -39,10 +39,10 @@ surface_effect.setHud = function(player)
if type(surface_effect.nplayer[name]) == 'nil' then
surface_effect.nplayer[name] = {
id = false,
radiation_damage = "OFF",
id_varning_text = false,
logo = 'off',
id_mask = false,
}
minetest.log("action", "Load nplayer: " .. surface_effect.dump(surface_effect.nplayer))
@ -69,7 +69,6 @@ surface_effect.radiaton_off = function(player)
local name = player:get_player_name()
if surface_effect.nplayer[name]["radiation_damage"] == "ON" then
player:hud_remove(surface_effect.nplayer[name]['id'])
player:hud_remove(surface_effect.nplayer[name]['id_varning_text'])
surface_effect.nplayer[name]["radiation_damage"] = "OFF"
surface_effect.nplayer[name]["id_varning_text"] = nil
@ -107,6 +106,32 @@ surface_effect.technic_forcefield_radiation_protection = function(pos, player)
end
end
surface_effect.mask = function(player)
local name = player:get_player_name()
if surface_effect.checkHazmat(player) == true and surface_effect.nplayer[name]["id_mask"] == false then
local id = player:hud_add({
name = "Radiation effect",
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {
x = -100,
y = -110
},
z_index = -100,
text = "surface_effect_mask.png"
})
surface_effect.nplayer[name]["id_mask"] = id
elseif surface_effect.nplayer[name]["id_mask"] ~= false and surface_effect.checkHazmat(player) == false then
player:hud_remove(surface_effect.nplayer[name]['id_mask'])
surface_effect.nplayer[name]["id_mask"] = false
end
return
end
su.rediationDomage = function (player, pos)
local name = player:get_player_name()
@ -127,17 +152,6 @@ su.rediationDomage = function (player, pos)
effect = function(player)
if surface_effect.nplayer[name]['radiation_damage'] == "OFF" then
local id = player:hud_add({
name = "Radiation effect",
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {
x = -100,
y = -110
},
text = "surface_effect_rad.png"
})
local idtext = player:hud_add({
name = "Attention! Radiation ",
hud_elem_type = "text",
@ -157,8 +171,6 @@ su.rediationDomage = function (player, pos)
-- player has left the game
end
end, player:get_player_name(), id)
surface_effect.nplayer[name]['id'] = id
surface_effect.nplayer[name]["radiation_damage"] = "ON"
surface_effect.nplayer[name]["id_varning_text"] = idtext
end

View File

@ -5,6 +5,7 @@ surface_effect = {
local timer = 0
dofile(minetest.get_modpath("surface_effect") .. "/function.lua")
dofile(minetest.get_modpath("surface_effect") .. "/nodes.lua")
minetest.register_globalstep(function(dtime)
-- every 5 seconds
@ -13,8 +14,9 @@ minetest.register_globalstep(function(dtime)
end
timer = os.time() + 10
for k, player in ipairs(minetest.get_connected_players()) do
surface_effect.mask(player)
local name = player:get_player_name()
local object = minetest.env:get_player_by_name(name)
surface_effect.setHud(player)
@ -48,6 +50,7 @@ minetest.register_on_joinplayer(function(player, last_login)
local name = player:get_player_name()
local pos = player:get_pos()
surface_effect.mask(player)
surface_effect.nplayer[name]['logo'] = 'off'
end )
@ -99,3 +102,30 @@ for akey, v in ipairs(mobs_monster) do
minetest.add_item(pos, 'bonemeal:bone 5')
end
end
local on_radiation_damage = function(player, damage, pos)
local radiation_multiplier = player:get_armor_groups().radiation
if radiation_multiplier then
damage = damage * radiation_multiplier / 100
end
damage = math.floor(damage)
if damage > 0 then
minetest.log("action", player:get_player_name() .. " takes " .. tostring(damage) .. " damage from mese radiation damage at " .. minetest.pos_to_string(pos))
player:set_hp(player:get_hp() - damage)
minetest.sound_play({name = "radiant_damage_geiger", gain = math.min(1, damage/10)}, {to_player=player:get_player_name()})
end
end
radiant_damage.register_radiant_damage("radioactive_earth", {
interval = 1,
range = 3,
--inverse_square_falloff = true,
emitted_by = {["surface_effect:radioactive_earth"] = 0.5},
attenuated_by = {['air'] = 0.4, ['default:grass_1'] = 0.5},
default_attenuation = 1,
on_damage = on_radiation_damage,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
surface_effect.mask(player)
end)

View File

@ -1,2 +1,5 @@
# textdomain: surface_effect
Attention! High levels of radiation.=Внимание! Высокий уровень радиации.
Attention! High levels of radiation.=Внимание! Высокий уровень радиации.
#nodes lua
Irradiated Earth=Облученная земля

28
nodes.lua Normal file
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@ -0,0 +1,28 @@
local S = minetest.get_translator("surface_effect")
minetest.register_node("surface_effect:radioactive_earth", {
description = S("Irradiated Earth"),
tiles = {
"surface_effect_radioactive_earth_up.png",
"surface_effect_radioactive_eartha_front.png",
"surface_effect_radioactive_eartha_front.png",
"surface_effect_radioactive_eartha_front.png",
"surface_effect_radioactive_eartha_front.png",
"surface_effect_radioactive_eartha_front.png",
},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_abm({
nodenames = {"default:dirt_with_grass"},
interval = 10,
chance = 50,
action = function(pos)
if pos.y > -10 and pos.y < 1500 then
minetest.env:add_node(pos, {name="surface_effect:radioactive_earth"})
end
end,
})

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