zombies4test/lumberjackzombie/init.lua

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local zombienods = {
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"default:dirt_with_rainforest",
"default:dirt_with_coniferous_litter",
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}
mobs:register_mob("lumberjackzombie:lumberjackzombie", {
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--nametag = "Lumberjack Zombie" ,
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type = "monster",
passive = false,
attack_type = "dogfight",
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--attack_animals = true,
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attack_npcs = false,
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group_attack = true,
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pathfinding = true,
reach = 3,
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damage = 3,
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hp_min = 10,
hp_max = 10,
armor = 100,
collisionbox = {-0.4, 0, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
mesh = "walkingzombie.b3d",
--rotate = 180,
textures = {
{"lumberjackzombie.png"},
},
--glow = 4,
--blood_texture = " ",
makes_footstep_sound = true,
sounds = {
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random ="zombie_angry",
--attack = "zombie_hit",
death = "zombie_death ",
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},
walk_velocity = 1,
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run_velocity = 3,
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jump_height = 2,
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stepheight = 1.1,
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floats = 0,
view_range = 35,
drops = {
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{name = "default:pine_tree 1", chance = 2, min = 1, max = 1},
{name = "farming:bread 3", chance = 3, min = 1, max = 1},
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{name = "toolx:axe", chance = 5, min = 1, max = 1},
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},
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 100,
walk_end = 180,
run_start = 200,
run_end = 240,
punch_start = 200,
punch_end = 240,
die_start = 280,
die_end = 300,
},
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do_custom = function(self, dtime)
local pos = self.object:get_pos() -- consegue sua propia posição
local face = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) -- bloco que estar em sua frente
local face2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local face3 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local face4 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
--local ladders = {"default:ladder_wood","default:ladder_steel" }
--for i,v in ipairs (climb_node) do
if face.name == "default:ladder_wood" or face.name == "default:ladder_steel" then -- se o bloco em sua frente é escadas
self.object:set_pos({x=pos.x, y=pos.y+1, z=pos.z}) -- enquanto o bloco for escadas y+1
self.object:set_velocity({x=0, y=-5, z=0}) -- velocidade, não eficiente :/
end
if face2.name == "default:ladder_wood" or face2.name == "default:ladder_steel" then -- se o bloco em sua frente é escadas
self.object:set_pos({x=pos.x, y=pos.y+1, z=pos.z}) -- enquanto o bloco for escadas y+1
self.object:set_velocity({x=0, y=-5, z=0}) -- velocidade, não eficiente :/
end
if face3.name == "default:ladder_wood" or face3.name == "default:ladder_steel" then -- se o bloco em sua frente é escadas
self.object:set_pos({x=pos.x, y=pos.y+1, z=pos.z}) -- enquanto o bloco for escadas y+1
self.object:set_velocity({x=0, y=-5, z=0}) -- velocidade, não eficiente :/
end
if face4.name == "default:ladder_wood" or face4.name == "default:ladder_steel" then -- se o bloco em sua frente é escadas
self.object:set_pos({x=pos.x, y=pos.y+1, z=pos.z}) -- enquanto o bloco for escadas y+1
self.object:set_velocity({x=0, y=-5, z=0}) -- velocidade, não eficiente :/
end
--end
-- BREACK DOOR :
for _,players in pairs(minetest.get_objects_inside_radius(pos,5)) do
if players:is_player() then
local door_pos = minetest.find_node_near(pos, 1, {
"doors:door_wood_a" ,
"doors:door_wood_b",
"doors:door_wood_c",
"doors:door_wood_d",
"default:glass",
"doors:door_glass_a",
"doors:door_glass_b",
"doors:door_glass_c",
"doors:door_glass_d",
"doors:pine_door_a",
"doors:pine_door_b",
"doors:pine_door_c",
"doors:pine_door_d",
"doors:aspen_doors_a",
"doors:aspen_doors_b",
"doors:aspen_doors_c",
"doors:aspen_doors_d",
"doors:acacia_door_a",
"doors:acacia_door_b",
"doors:acacia_door_c",
"doors:acacia_door_d",
"doors:jungle_door_a",
"doors:jungle_door_b",
"doors:jungle_door_c",
"doors:jungle_door_d"
})
if door_pos ~= nil then
minetest.after(3, function() -- remover depois de 2 segundos
minetest.remove_node(door_pos)
end)
else
end
end
end
end
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})
mobs:spawn({
name = "lumberjackzombie:lumberjackzombie",
nodes = hunternods,
min_light = 0,
max_light = 14,
chance = 7000,
min_height = 0,
max_height = 200,
--max_height = 200,
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active_object_count = 1,
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})
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mobs:register_egg("lumberjackzombie:lumberjackzombie", "Lumberjack Zombie", "zombies_egg.png", 0)
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