zombies4test/deco/init.lua

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minetest.register_node("deco:stopsign", {
description = "stop sign",
drawtype = "mesh",
mesh = "stopsign.obj",
isual_size = {x=1, y=1},
--inventory_image = "",
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--wield_image = "stop_sign.png",
tiles = {"stop_sign.png"},
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paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:stopsign",
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sounds = default.node_sound_metal_defaults(),
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selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2},
},
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2},
},
})
---- trashcan :
minetest.register_node("deco:trashcan", {
description = "trashcan",
drawtype = "mesh",
mesh = "trashcan.obj",
isual_size = {x=1, y=1},
--inventory_image = "",
wield_image = "trashcan.png",
tiles = {"trashcan.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:trashcan",
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sounds = default.node_sound_metal_defaults(),
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selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
},
node_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
},
})
---- VENDING MACHINE :
minetest.register_node("deco:vendingmachine", {
description = "Vending machine",
drawtype = "mesh",
mesh = "vending_machine.obj",
isual_size = {x=1, y=1},
--inventory_image = "",
--wield_image = "monitor.png",
tiles = {"vending_machine.png"},
paramtype = "light",
paramtype2 = "facedir",
-- light_source = 8,
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:vendingmachine",
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sounds = default.node_sound_metal_defaults(),
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selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.5, -0.5, -0.5, 0.5, 1.4, 0.5},
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.4, 0.5},
},
})
---- RADIO :
minetest.register_node("deco:radio", {
description = "Radio",
drawtype = "mesh",
mesh = "radio.obj",
isual_size = {x=1, y=1},
--inventory_image = "",
tiles = {"radio.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:radio",
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sounds = default.node_sound_metal_defaults(),
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selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.3, -0.5, -0.3, 0.3, 0.2, 0.3},
},
node_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.2, 0.3},
},
})
---- TABLE :
minetest.register_node("deco:table", {
description = "Table",
drawtype = "mesh",
mesh = "table.obj",
isual_size = {x=1, y=1},
--inventory_image = "",
tiles = {"table.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:table",
selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
},
node_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
},
})
---- COMPUTER :
minetest.register_node("deco:computer", {
description = "Computer",
drawtype = "mesh",
mesh = "computer.obj",
isual_size = {x=1, y=1},
--inventory_image = "",
tiles = {"computerr.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:computer",
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sounds = default.node_sound_metal_defaults(),
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selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.4, -0.5, -0.4, 0.4, 0.1, 0.4},
},
node_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
},
})
---- ARMCHAIR :
minetest.register_node("deco:armchair", {
description = "Armchair",
drawtype = "mesh",
mesh = "armchair.obj",
isual_size = {x=1, y=1},
--inventory_image = "",
tiles = {"armchair.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:armchair",
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selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
node_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, -0.1, 0.4},
},
})
---- SHELVING :
minetest.register_node("deco:shelving", {
description = "Shelving",
drawtype = "mesh",
mesh = "shelving.obj",
isual_size = {x=1, y=1},
--inventory_image = "",
tiles = {"shalving.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:shelving",
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sounds = default.node_sound_metal_defaults(),
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selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.5, -0.5, -0.5, 0.5, 1.2, 0.5},
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.2, 0.5},
},
})
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---- MEDICINE BOX : ( Não tem craft
minetest.register_node("deco:medicinebox", {
description = "Medicine Box",
drawtype = "mesh",
mesh = "medicine_box.obj",
isual_size = {x=1, y=1},
--inventory_image = "",
tiles = {"medicine_box.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {oddly_breakable_by_hand = 3},
drop = {
--max_items = 5,
items = {
{
items = {'items:bandaid 1'},
rarity = 1,
},
{
items = {'items:medicalkit 1'},
rarity = 7,
},
}
},
sounds = default.node_sound_metal_defaults(),
selection_box = {
type = "fixed",
-- esqueda,fundo,fron,direita,top,tras
fixed = {-0.2, -0.5, -0.3, 0.2, -0.4, 0.2},
},
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.3, 0.2, -0.4, 0.2},
},
})
---- TRAFFIC CONE:
minetest.register_node("deco:trafficcone", {
description = "Traffic Cone",
drawtype = "mesh",
mesh = "traffic_cone.obj",
isual_size = {x=1, y=1},
--inventory_image = "",
tiles = {"traffic_cone.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:trafficcone",
selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2},
},
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2},
},
})
---- TRAFFIC POLE:
minetest.register_node("deco:trafficpole", {
description = "Traffic Pole",
drawtype = "mesh",
mesh = "traffic_pole.obj",
--visual_size = {x=1, y=1},
--inventory_image = "",
tiles = {"traffic_pole.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:trafficpole",
selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2},
},
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2},
},
})
---- ROAD BLOCK:
minetest.register_node("deco:roadblock", {
description = "Traffic Pole",
drawtype = "mesh",
mesh = "road_block.obj",
--visual_size = {x=1, y=1},
--inventory_image = "",
tiles = {"road_block.png"},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "deco:roadblock",
selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.5, -0.5, -0.3, 0.5, 0.3, 0.3},
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.3, 0.5, 0.3, 0.3},
},
})
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---- Cardboard box:
minetest.register_node("deco:cardboardbox", {
description = "Cardboard Box",
drawtype = "nodebox",
--mesh = "road_block.obj",
--visual_size = {x=1, y=1},
--inventory_image = "",
tiles = {
"cardboardbox_top.png",
"cardboardbox_side.png",
"cardboardbox_side.png",
"cardboardbox_side.png",
"cardboardbox_front.png",
"cardboardbox_front.png",
},
paramtype = "light",
paramtype2 = "facedir",
--on_place = minetest.rotate_node,
sunlight_propagates = true,
walkable = true,
floodable = false,
groups = {oddly_breakable_by_hand = 3},
drop = "deco:roadblock",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
})
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--[[
minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "fortification:barbedwire2",
recipe = {
{"default:steel_ingot","","default:steel_ingot"},
{"","default:steel_ingot",""},
{"default:steel_ingot","","default:steel_ingot"}
}
})
]]