zombies4test/walkingzombie/init.lua

131 lines
2.7 KiB
Lua
Raw Normal View History

2023-03-05 07:16:53 +03:00
local climb_node = { "default:ladder_wood" ,"default:ladder_steel"}
2023-01-17 21:08:39 +03:00
local zombienods = {
"default:dirt",
"default:dirt_with_rainforest",
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"default:dry_dirt_with_dry_grass",
"default:dirt_with_coniferous_litter",
"default:stone",
"default:ice",
"default:snowblock",
"default:dirt_with_snow",
"default:desert_sand",
"default:desert_stone",
"default:desert_stone",
"default:ice",
2023-02-20 21:53:55 +03:00
"nodex:road",
"nodex:road2",
"nodex:road3",
2023-01-17 21:08:39 +03:00
}
---- SKULL SWORD ------------------------------------------------------------------------------------------------------
mobs:register_mob("walkingzombie:walkingzombie", {
2023-01-27 22:07:50 +03:00
--nametag = "Walking Zombie" ,
2023-01-17 21:08:39 +03:00
type = "monster",
passive = false,
attack_type = "dogfight",
2023-01-24 19:55:52 +03:00
--attack_animals = true,
2023-01-25 15:47:20 +03:00
attack_npcs = false,
2023-01-23 04:13:39 +03:00
group_attack = true,
2023-01-17 21:08:39 +03:00
pathfinding = true,
reach = 3,
2023-01-23 04:13:39 +03:00
damage = 3,
hp_min = 20,
hp_max = 20,
2023-01-17 21:08:39 +03:00
armor = 100,
collisionbox = {-0.4, 0, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
mesh = "walkingzombie.b3d",
--rotate = 180,
textures = {
2023-01-23 04:13:39 +03:00
{"walkingzombie2.png"},
2023-01-17 21:08:39 +03:00
{"walkingzombie.png"},
2023-01-23 04:13:39 +03:00
2023-01-17 21:08:39 +03:00
},
--glow = 4,
--blood_texture = " ",
makes_footstep_sound = true,
sounds = {
2023-02-23 05:00:51 +03:00
--random ="zombie_angry",
2023-01-23 04:13:39 +03:00
--attack = "zombie_hit",
death = "zombie_death ",
2023-01-17 21:08:39 +03:00
},
walk_velocity = 1,
2023-02-23 05:00:51 +03:00
run_velocity = 3,
2023-01-17 21:08:39 +03:00
jump_height = 2,
2023-02-20 21:10:10 +03:00
stepheight = 1.2,
2023-01-17 21:08:39 +03:00
floats = 0,
view_range = 35,
drops = {
2023-01-23 04:13:39 +03:00
{name = "default:coal_lump", chance = 2, min = 1, max = 1},
{name = "farming:bread 3", chance = 2, min = 1, max = 1},
2023-02-02 16:48:14 +03:00
{name = "foodx:canned_tomato", chance = 4, min = 1, max = 1},
2023-01-17 21:08:39 +03:00
},
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 100,
walk_end = 180,
run_start = 200,
run_end = 240,
punch_start = 200,
punch_end = 240,
die_start = 280,
die_end = 300,
},
2023-03-05 07:16:53 +03:00
do_custom = function(self, dtime)
local pos = self.object:get_pos() -- consegue sua propia posição
local vel = {x=0, y=0.2, z=0} -- deveria ser velocidade hehe
local face = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) -- bloco que estar em sua frente
for i,v in ipairs (climb_node) do
if face.name == v then -- se o bloco em sua frente é escadas
self.object:set_pos({x=pos.x, y=pos.y+1, z=pos.z}) -- enquanto o bloco for escadas y+1
self.object:set_velocity(vel) -- velocidade, não eficiente :/
end
end
end
2023-01-17 21:08:39 +03:00
})
mobs:spawn({
name = "walkingzombie:walkingzombie",
nodes = hunternods,
min_light = 0,
2023-01-23 04:13:39 +03:00
max_light = 7, -- 14
2023-01-17 21:08:39 +03:00
chance = 7000,
2023-01-23 04:13:39 +03:00
min_height = -20000,
2023-01-17 21:08:39 +03:00
max_height = 200,
--max_height = 200,
2023-01-23 04:13:39 +03:00
active_object_count = 6,
2023-01-17 21:08:39 +03:00
})
2023-01-25 15:47:20 +03:00
mobs:register_egg("walkingzombie:walkingzombie", "Walking Zombie", "zombies_egg.png", 0)
2023-01-17 21:08:39 +03:00