102 lines
1.7 KiB
Lua
102 lines
1.7 KiB
Lua
local zombienods = {
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"default:dirt_with_grass",
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"default:stone",
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"default:stone",
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"default:desert_stone",
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"default:mossycobble",
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}
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mobs:register_mob("minerzombie:minerzombie", {
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--nametag = "Miner Zombie" ,
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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group_attack = true,
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pathfinding = true,
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attack_npcs = false,
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reach = 3,
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damage = 3,
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hp_min = 20,
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hp_max = 20,
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armor = 100,
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collisionbox = {-0.4, 0, -0.4, 0.4, 1.8, 0.4},
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visual = "mesh",
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mesh = "walkingzombie.b3d",
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--rotate = 180,
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textures = {
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{"minerzombie.png"},
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},
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--glow = 4,
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--blood_texture = " ",
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makes_footstep_sound = true,
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sounds = {
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random ="zombie_angry",
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--attack = "zombie_hit",
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death = "zombie_death ",
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},
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walk_velocity = 1,
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run_velocity = 3,
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jump_height = 2,
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stepheight = 1.5,
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floats = 0,
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view_range = 35,
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drops = {
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{name = "default:coal 3", chance = 3, min = 1, max = 1},
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{name = "default:torch 1", chance = 4, min = 1, max = 1},
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{name = "default:pick_steel", chance = 5, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 1,
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 80,
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walk_start = 100,
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walk_end = 180,
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run_start = 200,
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run_end = 240,
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punch_start = 200,
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punch_end = 240,
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die_start = 280,
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die_end = 300,
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},
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--[[
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on_die = function(self, pos)
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end
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]]
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})
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mobs:spawn({
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name = "minerzombie:minerzombie",
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nodes = hunternods,
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min_light = 0,
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max_light = 8,
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chance = 7000,
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--min_height = -29000,
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max_height = -20,
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--max_height = 200,
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active_object_count = 5,
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})
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mobs:register_egg("minerzombie:minerzombie", "Miner Zombie", "zombies_egg.png", 0)
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