zombies4test/minerzombie/init.lua

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local zombienods = {
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"default:dirt_with_grass",
"default:stone",
"default:stone",
"default:desert_stone",
"default:mossycobble",
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}
mobs:register_mob("minerzombie:minerzombie", {
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--nametag = "Miner Zombie" ,
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type = "monster",
passive = false,
attack_type = "dogfight",
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group_attack = true,
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pathfinding = true,
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attack_npcs = false,
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reach = 3,
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damage = 3,
hp_min = 20,
hp_max = 20,
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armor = 100,
collisionbox = {-0.4, 0, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
mesh = "walkingzombie.b3d",
--rotate = 180,
textures = {
{"minerzombie.png"},
},
--glow = 4,
--blood_texture = " ",
makes_footstep_sound = true,
sounds = {
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random ="zombie_angry",
--attack = "zombie_hit",
death = "zombie_death ",
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},
walk_velocity = 1,
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run_velocity = 3,
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jump_height = 2,
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stepheight = 1.5,
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floats = 0,
view_range = 35,
drops = {
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{name = "default:coal 3", chance = 3, min = 1, max = 1},
{name = "default:torch 1", chance = 4, min = 1, max = 1},
{name = "default:pick_steel", chance = 5, min = 1, max = 1},
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},
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 100,
walk_end = 180,
run_start = 200,
run_end = 240,
punch_start = 200,
punch_end = 240,
die_start = 280,
die_end = 300,
},
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--[[
on_die = function(self, pos)
end
]]
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})
mobs:spawn({
name = "minerzombie:minerzombie",
nodes = hunternods,
min_light = 0,
max_light = 8,
chance = 7000,
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--min_height = -29000,
max_height = -20,
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--max_height = 200,
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active_object_count = 5,
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})
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mobs:register_egg("minerzombie:minerzombie", "Miner Zombie", "zombies_egg.png", 0)
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