techage_modpack_ru_upd/signs_bot/lib.lua
2023-11-05 13:18:27 +01:00

311 lines
8.2 KiB
Lua

--[[
Signs Bot
=========
Copyright (C) 2019-2021 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
Signs Bot: Library with helper functions
]]--
-- for lazy programmers
local M = minetest.get_meta
signs_bot.lib = {}
local Face2Dir = {[0]=
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=0, y=0, z=-1},
{x=-1, y=0, z=0},
{x=0, y=-1, z=0},
{x=0, y=1, z=0}
}
-- allowed for digging
local NotSoSimpleNodes = {}
function signs_bot.lib.register_node_to_be_dug(name)
NotSoSimpleNodes[name] = true
end
-- Determine the next robot position based on the robot position,
-- the robot param2.
function signs_bot.lib.next_pos(pos, param2)
return vector.add(pos, Face2Dir[param2])
end
-- Determine the destination position based on the robot position,
-- the robot param2, and a route table like : {0,0,3}
-- 0 = forward, 1 = right, 2 = backward, 3 = left
function signs_bot.lib.dest_pos(pos, param2, route)
local p2 = param2
for _,dir in ipairs(route) do
p2 = (param2 + dir) % 4
pos = vector.add(pos, Face2Dir[p2])
end
return pos, p2
end
local next_pos = signs_bot.lib.next_pos
local dest_pos = signs_bot.lib.dest_pos
local get_node_lvm = tubelib2.get_node_lvm
local function poke_objects(pos, param2, objects)
minetest.sound_play('signs_bot_go_away', {pos = pos})
for _,obj in ipairs(objects) do
local pos1 = obj:get_pos()
pos1 = vector.add(pos1, vector.multiply(Face2Dir[param2], 0.2))
obj:move_to(pos1)
end
end
-- check if nodeA on posA == air-like and nodeB == solid and no player around
function signs_bot.lib.check_pos(posA, nodeA, nodeB, param2)
local ndefA = minetest.registered_nodes[nodeA.name]
local ndefB = minetest.registered_nodes[nodeB.name]
if ndefA and not ndefA.walkable and ndefB and ndefB.walkable then
return true
end
return false
end
local function handle_drop(drop)
-- To keep it simple, return only the item with the lowest rarity
if drop.items then
local rarity = 9999
local name
for idx,item in ipairs(drop.items) do
if item.rarity and item.rarity < rarity then
rarity = item.rarity
name = item.items[1] -- take always the first item
else
return item.items[1] -- take always the first item
end
end
return name
end
end
function signs_bot.handle_drop_like_a_player(node)
local drops = minetest.get_node_drops(node)
if #drops >= 1 then
return drops[1]
end
return false
end
-- Has to be checked before a node is placed
function signs_bot.lib.is_air_like(pos)
local node = get_node_lvm(pos)
local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.buildable_to then
return true
end
return false
end
-- Has to be checked before a node is dug
function signs_bot.lib.is_simple_node(node)
if node.name == "signs_bot:box" then return false end
-- don't remove nodes with some intelligence or undiggable nodes
local ndef = minetest.registered_nodes[node.name]
if not NotSoSimpleNodes[node.name] then
if not ndef or node.name == "air" then return false end
if ndef.drop == "" then return false end
if ndef.diggable == false then return false end
if ndef.after_dig_node then return false end
end
if type(ndef.drop) == "table" then
return handle_drop(ndef.drop)
end
return ndef.drop or node.name
end
-- Check rights before node is dug or inventory is used
function signs_bot.lib.not_protected(base_pos, pos)
local me = M(base_pos):get_string("owner")
minetest.load_area(pos)
if minetest.is_protected(pos, me) then
return false
end
local you = M(pos):get_string("owner")
if you ~= "" and me ~= you then
return false
end
return true
end
--
-- Access functions for chest like nodes
-- (bot inventory releated function are in basis.lua)
-- Search for items in the inventory and return the item_name or nil.
function signs_bot.lib.peek_inv(inv, listname)
if inv:is_empty(listname) then return nil end
local inv_size = inv:get_size(listname)
for idx in signs_bot.random(inv_size) do
local stack = inv:get_stack(listname, idx)
if stack:get_count() > 0 then
return stack:get_name()
end
end
end
-- In the case an inventory is full
function signs_bot.lib.drop_items(robot_pos, items)
local pos1 = {x=robot_pos.x-1, y=robot_pos.y, z=robot_pos.z-1}
local pos2 = {x=robot_pos.x+1, y=robot_pos.y, z=robot_pos.z+1}
for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, {"air"})) do
minetest.add_item(pos, items)
return
end
end
--
-- Place/dig signs
--
function signs_bot.lib.place_sign(pos, sign, param2)
if sign:get_name() then
minetest.set_node(pos, {name=sign:get_name(), param2=param2})
local ndef = minetest.registered_nodes[sign:get_name()]
if ndef and ndef.after_place_node then
ndef.after_place_node(pos, nil, sign)
end
end
end
function signs_bot.lib.dig_sign(pos, node)
node = node or get_node_lvm(pos)
local nmeta = minetest.get_meta(pos)
local cmnd = nmeta:get_string("signs_bot_cmnd")
local sign
if cmnd ~= "" then
if node.name == "signs_bot:sign_cmnd" then
local err_code = nmeta:get_int("err_code")
local err_msg = nmeta:get_string("err_msg")
local name = nmeta:get_string("sign_name")
sign = ItemStack("signs_bot:sign_cmnd")
local smeta = sign:get_meta()
smeta:set_string("cmnd", cmnd)
smeta:set_int("err_code", err_code)
smeta:set_string("err_msg", err_msg)
smeta:set_string("description", name)
else
sign = ItemStack(node.name)
end
minetest.remove_node(pos)
return sign
end
end
function signs_bot.lib.after_dig_sign_node(pos, oldnode, oldmetadata, digger)
local sign = ItemStack(oldnode.name)
local smeta = sign:get_meta()
smeta:set_string("cmnd", oldmetadata.fields.signs_bot_cmnd)
smeta:set_string("description", oldmetadata.fields.sign_name)
if oldmetadata.fields.err_code then
smeta:set_int("err_code", tonumber(oldmetadata.fields.err_code))
smeta:set_string("err_msg", oldmetadata.fields.err_msg or "")
end
local player_name = digger:get_player_name()
if player_name == "" then
minetest.add_item(pos, sign)
else
local inv = minetest.get_inventory({type="player", name=digger:get_player_name()})
local left_over = inv:add_item("main", sign)
if left_over:get_count() > 0 then
minetest.add_item(pos, sign)
end
end
end
local function activate_extender_node(pos)
local node = get_node_lvm(pos)
if node.name == "signs_bot:sensor_extender" then
node.name = "signs_bot:sensor_extender_on"
minetest.swap_node(pos, node)
minetest.registered_nodes["signs_bot:sensor_extender_on"].after_place_node(pos)
end
end
local NestedCounter = 0
function signs_bot.lib.activate_extender_nodes(pos, is_sensor)
if is_sensor then
NestedCounter = 0
else
NestedCounter = NestedCounter + 1
if NestedCounter >= 5 then
return
end
end
activate_extender_node({x=pos.x-1, y=pos.y, z=pos.z})
activate_extender_node({x=pos.x+1, y=pos.y, z=pos.z})
activate_extender_node({x=pos.x, y=pos.y, z=pos.z-1})
activate_extender_node({x=pos.x, y=pos.y, z=pos.z+1})
end
--
-- Determine the field positions
--
local function start_pos(robot_pos, robot_param2, x_size, lvl_offs)
local pos = next_pos(robot_pos, robot_param2)
pos = {x=pos.x, y=pos.y+lvl_offs, z=pos.z}
if tonumber(x_size) == 5 then
return dest_pos(pos, robot_param2, {3,3})
else
return dest_pos(pos, robot_param2, {3})
end
end
--
-- Return a table with all positions to copy
--
function signs_bot.lib.gen_position_table(robot_pos, robot_param2, x_size, z_size, lvl_offs)
local tbl = {}
if robot_pos and robot_param2 and x_size and z_size and lvl_offs then
local pos = start_pos(robot_pos, robot_param2, x_size, lvl_offs)
tbl[#tbl+1] = pos
z_size = math.min(z_size, 5)
for z = 1,z_size do
for x = 1,x_size-1 do
local dir = (z % 2) == 0 and 3 or 1
pos = dest_pos(pos, robot_param2, {dir})
tbl[#tbl+1] = pos
end
if z < z_size then
pos = dest_pos(pos, robot_param2, {0})
tbl[#tbl+1] = pos
end
end
end
return tbl
end
function signs_bot.lib.trim_text(text)
local tbl = {}
for idx,line in ipairs(string.split(text, "[\r\n]+", true, -1, true)) do
tbl[#tbl+1] = line:trim()
end
return table.concat(tbl, "\n")
end
function signs_bot.lib.fake_player(name)
return {
get_player_name = function() return name end,
is_player = function() return false end,
}
end
signs_bot.lib.register_node_to_be_dug("default:cactus")
signs_bot.lib.register_node_to_be_dug("default:papyrus")