forked from Reload/techage_modpack
311 lines
8.2 KiB
Lua
311 lines
8.2 KiB
Lua
--[[
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Signs Bot
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=========
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Copyright (C) 2019-2021 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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Signs Bot: Library with helper functions
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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signs_bot.lib = {}
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local Face2Dir = {[0]=
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{x=0, y=0, z=1},
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{x=1, y=0, z=0},
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{x=0, y=0, z=-1},
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{x=-1, y=0, z=0},
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{x=0, y=-1, z=0},
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{x=0, y=1, z=0}
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}
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-- allowed for digging
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local NotSoSimpleNodes = {}
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function signs_bot.lib.register_node_to_be_dug(name)
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NotSoSimpleNodes[name] = true
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end
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-- Determine the next robot position based on the robot position,
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-- the robot param2.
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function signs_bot.lib.next_pos(pos, param2)
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return vector.add(pos, Face2Dir[param2])
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end
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-- Determine the destination position based on the robot position,
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-- the robot param2, and a route table like : {0,0,3}
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-- 0 = forward, 1 = right, 2 = backward, 3 = left
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function signs_bot.lib.dest_pos(pos, param2, route)
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local p2 = param2
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for _,dir in ipairs(route) do
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p2 = (param2 + dir) % 4
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pos = vector.add(pos, Face2Dir[p2])
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end
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return pos, p2
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end
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local next_pos = signs_bot.lib.next_pos
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local dest_pos = signs_bot.lib.dest_pos
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local get_node_lvm = tubelib2.get_node_lvm
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local function poke_objects(pos, param2, objects)
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minetest.sound_play('signs_bot_go_away', {pos = pos})
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for _,obj in ipairs(objects) do
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local pos1 = obj:get_pos()
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pos1 = vector.add(pos1, vector.multiply(Face2Dir[param2], 0.2))
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obj:move_to(pos1)
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end
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end
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-- check if nodeA on posA == air-like and nodeB == solid and no player around
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function signs_bot.lib.check_pos(posA, nodeA, nodeB, param2)
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local ndefA = minetest.registered_nodes[nodeA.name]
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local ndefB = minetest.registered_nodes[nodeB.name]
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if ndefA and not ndefA.walkable and ndefB and ndefB.walkable then
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return true
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end
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return false
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end
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local function handle_drop(drop)
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-- To keep it simple, return only the item with the lowest rarity
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if drop.items then
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local rarity = 9999
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local name
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for idx,item in ipairs(drop.items) do
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if item.rarity and item.rarity < rarity then
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rarity = item.rarity
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name = item.items[1] -- take always the first item
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else
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return item.items[1] -- take always the first item
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end
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end
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return name
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end
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end
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function signs_bot.handle_drop_like_a_player(node)
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local drops = minetest.get_node_drops(node)
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if #drops >= 1 then
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return drops[1]
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end
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return false
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end
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-- Has to be checked before a node is placed
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function signs_bot.lib.is_air_like(pos)
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local node = get_node_lvm(pos)
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local ndef = minetest.registered_nodes[node.name]
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if ndef and ndef.buildable_to then
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return true
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end
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return false
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end
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-- Has to be checked before a node is dug
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function signs_bot.lib.is_simple_node(node)
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if node.name == "signs_bot:box" then return false end
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-- don't remove nodes with some intelligence or undiggable nodes
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local ndef = minetest.registered_nodes[node.name]
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if not NotSoSimpleNodes[node.name] then
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if not ndef or node.name == "air" then return false end
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if ndef.drop == "" then return false end
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if ndef.diggable == false then return false end
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if ndef.after_dig_node then return false end
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end
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if type(ndef.drop) == "table" then
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return handle_drop(ndef.drop)
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end
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return ndef.drop or node.name
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end
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-- Check rights before node is dug or inventory is used
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function signs_bot.lib.not_protected(base_pos, pos)
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local me = M(base_pos):get_string("owner")
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minetest.load_area(pos)
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if minetest.is_protected(pos, me) then
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return false
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end
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local you = M(pos):get_string("owner")
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if you ~= "" and me ~= you then
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return false
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end
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return true
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end
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--
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-- Access functions for chest like nodes
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-- (bot inventory releated function are in basis.lua)
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-- Search for items in the inventory and return the item_name or nil.
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function signs_bot.lib.peek_inv(inv, listname)
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if inv:is_empty(listname) then return nil end
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local inv_size = inv:get_size(listname)
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for idx in signs_bot.random(inv_size) do
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local stack = inv:get_stack(listname, idx)
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if stack:get_count() > 0 then
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return stack:get_name()
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end
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end
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end
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-- In the case an inventory is full
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function signs_bot.lib.drop_items(robot_pos, items)
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local pos1 = {x=robot_pos.x-1, y=robot_pos.y, z=robot_pos.z-1}
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local pos2 = {x=robot_pos.x+1, y=robot_pos.y, z=robot_pos.z+1}
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for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, {"air"})) do
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minetest.add_item(pos, items)
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return
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end
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end
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--
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-- Place/dig signs
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--
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function signs_bot.lib.place_sign(pos, sign, param2)
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if sign:get_name() then
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minetest.set_node(pos, {name=sign:get_name(), param2=param2})
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local ndef = minetest.registered_nodes[sign:get_name()]
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if ndef and ndef.after_place_node then
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ndef.after_place_node(pos, nil, sign)
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end
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end
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end
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function signs_bot.lib.dig_sign(pos, node)
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node = node or get_node_lvm(pos)
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local nmeta = minetest.get_meta(pos)
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local cmnd = nmeta:get_string("signs_bot_cmnd")
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local sign
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if cmnd ~= "" then
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if node.name == "signs_bot:sign_cmnd" then
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local err_code = nmeta:get_int("err_code")
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local err_msg = nmeta:get_string("err_msg")
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local name = nmeta:get_string("sign_name")
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sign = ItemStack("signs_bot:sign_cmnd")
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local smeta = sign:get_meta()
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smeta:set_string("cmnd", cmnd)
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smeta:set_int("err_code", err_code)
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smeta:set_string("err_msg", err_msg)
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smeta:set_string("description", name)
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else
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sign = ItemStack(node.name)
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end
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minetest.remove_node(pos)
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return sign
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end
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end
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function signs_bot.lib.after_dig_sign_node(pos, oldnode, oldmetadata, digger)
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local sign = ItemStack(oldnode.name)
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local smeta = sign:get_meta()
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smeta:set_string("cmnd", oldmetadata.fields.signs_bot_cmnd)
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smeta:set_string("description", oldmetadata.fields.sign_name)
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if oldmetadata.fields.err_code then
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smeta:set_int("err_code", tonumber(oldmetadata.fields.err_code))
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smeta:set_string("err_msg", oldmetadata.fields.err_msg or "")
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end
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local player_name = digger:get_player_name()
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if player_name == "" then
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minetest.add_item(pos, sign)
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else
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local inv = minetest.get_inventory({type="player", name=digger:get_player_name()})
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local left_over = inv:add_item("main", sign)
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if left_over:get_count() > 0 then
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minetest.add_item(pos, sign)
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end
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end
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end
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local function activate_extender_node(pos)
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local node = get_node_lvm(pos)
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if node.name == "signs_bot:sensor_extender" then
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node.name = "signs_bot:sensor_extender_on"
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minetest.swap_node(pos, node)
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minetest.registered_nodes["signs_bot:sensor_extender_on"].after_place_node(pos)
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end
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end
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local NestedCounter = 0
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function signs_bot.lib.activate_extender_nodes(pos, is_sensor)
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if is_sensor then
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NestedCounter = 0
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else
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NestedCounter = NestedCounter + 1
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if NestedCounter >= 5 then
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return
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end
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end
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activate_extender_node({x=pos.x-1, y=pos.y, z=pos.z})
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activate_extender_node({x=pos.x+1, y=pos.y, z=pos.z})
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activate_extender_node({x=pos.x, y=pos.y, z=pos.z-1})
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activate_extender_node({x=pos.x, y=pos.y, z=pos.z+1})
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end
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--
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-- Determine the field positions
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--
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local function start_pos(robot_pos, robot_param2, x_size, lvl_offs)
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local pos = next_pos(robot_pos, robot_param2)
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pos = {x=pos.x, y=pos.y+lvl_offs, z=pos.z}
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if tonumber(x_size) == 5 then
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return dest_pos(pos, robot_param2, {3,3})
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else
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return dest_pos(pos, robot_param2, {3})
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end
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end
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--
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-- Return a table with all positions to copy
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--
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function signs_bot.lib.gen_position_table(robot_pos, robot_param2, x_size, z_size, lvl_offs)
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local tbl = {}
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if robot_pos and robot_param2 and x_size and z_size and lvl_offs then
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local pos = start_pos(robot_pos, robot_param2, x_size, lvl_offs)
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tbl[#tbl+1] = pos
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z_size = math.min(z_size, 5)
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for z = 1,z_size do
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for x = 1,x_size-1 do
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local dir = (z % 2) == 0 and 3 or 1
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pos = dest_pos(pos, robot_param2, {dir})
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tbl[#tbl+1] = pos
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end
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if z < z_size then
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pos = dest_pos(pos, robot_param2, {0})
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tbl[#tbl+1] = pos
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end
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end
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end
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return tbl
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end
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function signs_bot.lib.trim_text(text)
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local tbl = {}
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for idx,line in ipairs(string.split(text, "[\r\n]+", true, -1, true)) do
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tbl[#tbl+1] = line:trim()
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end
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return table.concat(tbl, "\n")
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end
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function signs_bot.lib.fake_player(name)
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return {
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get_player_name = function() return name end,
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is_player = function() return false end,
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}
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end
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signs_bot.lib.register_node_to_be_dug("default:cactus")
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signs_bot.lib.register_node_to_be_dug("default:papyrus")
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