forked from Reload/techage_modpack
540 lines
23 KiB
Markdown
540 lines
23 KiB
Markdown
# API documentation for the Documentation System
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## Core concepts
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As a modder, you are free to write basically about everything and are also
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relatively free in the presentation of information. There are no
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restrictions on content whatsoever.
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### Categories and entries
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In the Documentation System, everything is built on categories and entries.
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An entry is a single piece of documentation and is the basis of all actual
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documentation. Categories group multiple entries of the same topic together.
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Categories also define a template function which is used to determine how the
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final result in the tab “Entry list” looks like. Entries themselves have
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a data field attached to them, this is a table containing arbitrary metadata
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which is used to construct the final formspec in the Entry tab. It may also
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be used for sorting entries in the entry list.
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## Advanced concepts
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### Viewed and hidden entries
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The mod keeps track of which entries have been viewed on a per-player basis.
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Any entry which has been accessed by a player is immediately marked as
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“viewed”.
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Entries can also be hidden. Hidden entries are not visible or otherwise
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accessible to players until they become revealed by function calls.
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Marking an entry as viewed or revealed is not reversible with this API.
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The viewed and hidden states are stored in the file `doc.mt` inside the
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world directory. You can safely delete this file if you want to reset
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the player states.
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### Entry aliases
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Entry aliases are alternative identifiers for entry identifiers. With the
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exception of the alias functions themselves, for functions demanding an
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`entry_id` you can either supply the original `entry_id` or any alias of the
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`entry_id`.
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## Possible use cases
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This section shows some possible use cases to give you a rough idea what
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this mod is capable of and how these use cases could be implemented.
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### Simple use case: Minetest basics
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Let's say you want to write in free form short help texts about the basic
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concepts of Minetest or your game. First you could define a category
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called “Basics”, the data for each of its entry is just a free form text.
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The template function simply creates a formspec where this free form
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text is displayed.
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This is one of the most simple use cases and the mod `doc_basics` does
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exactly that.
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### Complex use case: Blocks
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You could create a category called “Blocks”, and this category is supposed to
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contain entries for every single block (i.e. node) in the game. For this use
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case, a free form approach would be very inefficient and error-prone, as a
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lot of data can be reused.
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Here the template function comes in handy: The internal entry data
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contain a lot of different things about a block, like block name, identifier,
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custom description and most importantly, the definition table of the block.
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Finally, the template function takes all that data and turns it into
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sentences which are just concatenated, telling as many useful facts about
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this block as possible.
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## Functions
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This is a list of all publicly available functions.
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### Overview
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The most important functions are `doc.add_category` and `doc.ad_entry`. All other functions
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are mostly used for utility and examination purposes.
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If not mentioned otherwise, the return value of all functions is `nil`.
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These functions are available:
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#### Core
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* `doc.add_category`: Adds a new category
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* `doc.add_entry`: Adds a new entry
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#### Display
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* `doc.show_entry`: Shows a particular entry to a player
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* `doc.show_category`: Shows the entry list of a category to a player
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* `doc.show_doc`: Opens the main help form for a player
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#### Query
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* `doc.get_category_definition`: Returns the definition table of a category
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* `doc.get_entry_definition`: Returns the definition table of an entry
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* `doc.entry_exists`: Checks whether an entry exists
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* `doc.entry_viewed`: Checks whether an entry has been viewed/read by a player
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* `doc.entry_revealed`: Checks whether an entry is visible and normally accessible to a player
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* `doc.get_category_count`: Returns the total number of categories
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* `doc.get_entry_count`: Returns the total number of entries in a category
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* `doc.get_viewed_count`: Returns the number of entries a player has viewed in a category
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* `doc.get_revealed_count`: Returns the number of entries a player has access to in a category
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* `doc.get_hidden_count`: Returns the number of entries which are hidden from a player in a category
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* `doc.get_selection`: Returns the currently viewed entry/category of a player
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#### Modify
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* `doc.set_category_order`: Sets the order of categories in the category list
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* `doc.mark_entry_as_viewed`: Manually marks an entry as viewed/read by a player
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* `doc.mark_entry_as_revealed`: Make a hidden entry visible and accessible to a player
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* `doc.mark_all_entries_as_revealed`: Make all hidden entries visible and accessible to a player
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#### Aliases
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* `doc.add_entry_alias`: Add an alternative name which can be used to access an entry
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#### Special widgets
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This API provides functions to add unique “widgets” for functionality
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you may find useful when creating entry templates. You find these
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functions in `doc.widgets`.
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Currently there is a widget for scrollable multi-line text and a
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widget providing an image gallery.
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### `doc.add_category(id, def)`
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Adds a new category. You have to define an unique identifier, a name
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and a template function to build the entry formspec from the entry
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data.
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**Important**: You must call this function *before* any player joins.
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#### Parameters
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* `id`: Unique category identifier as a string
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* `def`: Definition table with the following fields:
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* `name`: Category name to be shown in the interface
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* `description`: (optional) Short description of the category,
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will be shown as tooltip. Recommended style (in English):
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First letter capitalized, no punctuation at the end,
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max. 100 characters
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* `build_formspec`: The template function (see below). Takes entry data
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as its first parameter (has the data type of the entry data) and the
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name of the player who views the entry as its second parameter. It must
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return a formspec which is inserted in the Entry tab.
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* `sorting`: (optional) Sorting algorithm for display order of entries
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* `"abc"`: Alphabetical (default)
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* `"nosort"`: Entries appear in no particular order
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* `"custom"`: Manually define the order of entries in `sorting_data`
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* `"function"`: Sort by function defined in `sorting_data`
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* `sorting_data`: (optional) Additional data for special sorting methods.
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* If `sorting=="custom"`, this field must contain a table (list form) in which
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the entry IDs are specified in the order they are supposed to appear in the
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entry list. All entries which are missing in this table will appear in no
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particular order below the final specified one.
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* If `sorting=="function"`, this field is a compare function to be used as
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the `comp` parameter of `table.sort`. The parameters given are two entries.
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* This field is not required if `sorting` has any other value
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* `hide_entries_by_default` (optional): If `true`, all entries
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added to this category will start as hidden, unless explicitly specified otherwise
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(default: `false`)
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Note: For function-based sorting, the entries provided to the compare function
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will have the following format:
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{
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eid = e, -- unique entry identifier
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name = n, -- entry name
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data = d, -- arbitrary entry data
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}
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#### Using `build_formspec`
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For `build_formspec` you can either define your own function which
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procedurally generates the entry formspec or you use one of the
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following predefined convenience functions:
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* `doc.entry_builders.text`: Expects entry data to be a string.
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It will be inserted directly into the entry. Useful for entries with
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a free form text.
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* `doc.entry_builders.text_and_gallery`: For entries with text and
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an optional standard gallery (3 rows, 3:2 aspect ratio). Expects
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entry data to be a table with these fields:
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* `text`: The entry text
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* `images`: The images of the gallery, the format is the same as the
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`imagedata` parameter of `doc.widgets.gallery`. Can be `nil`, in
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which case no gallery is shown for the entry
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* `doc.entry_builders.formspec`: Entry data is expected to contain the
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complete entry formspec as a string. Useful if your entries. Useful
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if you expect your entries to differ wildly in layouts.
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##### Formspec restrictions
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When building your formspec, you have to respect the size limitations.
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The help form currently uses a size of 15×10.5 and you must make sure
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all entry widgets are inside a boundary box. The remaining space is
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reserved for widgets of the help form and should not be used to avoid
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overlapping.
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Read from the following variables to calculate the final formspec coordinates:
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* `doc.FORMSPEC.WIDTH`: Width of help formspec
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* `doc.FORMSPEC.HEIGHT`: Height of help formspec
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* `doc.FORMSPEC.ENTRY_START_X`: Leftmost X point of bounding box
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* `doc.FORMSPEC.ENTRY_START_Y`: Topmost Y point of bounding box
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* `doc.FORMSPEC.ENTRY_END_X`: Rightmost X point of bounding box
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* `doc.FORMSPEC.ENTRY_END_Y`: Bottom Y point of bounding box
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* `doc.FORMSPEC.ENTRY_WIDTH`: Width of the entry widgets bounding box
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* `doc.FORMSPEC.ENTRY_HEIGHT`: Height of the entry widgets bounding box
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Finally, to avoid naming collisions, you must make sure that all identifiers
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of your own formspec elements do *not* begin with “`doc_`”.
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##### Receiving formspec events
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You can even use the formspec elements you have added with `build_formspec` to
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receive formspec events, just like with any other formspec. For receiving, use
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the standard function `minetest.register_on_player_receive_fields` to register
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your event handling. The `formname` parameter will be `doc:entry`. Use
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`doc.get_selection` to get the category ID and entry ID of the entry in question.
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### `doc.add_entry(category_id, entry_id, def)`
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Adds a new entry into an existing category. You have to define the category
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to which to insert the entry, the entry's identifier, a name and some
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data which defines the entry. Note you do not directly define here how the
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end result of an entry looks like, this is done by `build_formspec` from
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the category definition.
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**Important**: You must call this function *before* any player joins.
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#### Parameters
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* `category_id`: Identifier of the category to add the entry into
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* `entry_id`: Unique identifier of the new entry, as a string
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* `def`: Definition table, it has the following fields:
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* `name`: Entry name to be shown in the interface
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* `hidden`: (optional) If `true`, entry will not be displayed in entry list
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initially (default: `false`); it can be revealed later
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* `data`: Arbitrary data attached to the entry. Any data type is allowed;
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The data in this field will be used to create the actual formspec
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with `build_formspec` from the category definition
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### `doc.set_category_order(category_list)`
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Sets the order of categories in the category list.
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The help starts with this default order:
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{"basics", "nodes", "tools", "craftitems", "advanced"}
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This function can be called at any time, but it recommended to only call
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this function once for the entire server session and to only call it
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from game mods, to avoid contradictions. If this function is called a
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second time by any mod, a warning is written into the log.
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#### Parameters
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* `category_list`: List of category IDs in the order they should appear
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in the category list. All unspecified categories will be appended to
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the end
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### `doc.show_doc(playername)`
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Opens the main help formspec for the player (“Category list” tab).
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#### Parameters
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* `playername`: Name of the player to show the formspec to
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### `doc.show_category(playername, category_id)`
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Opens the help formspec for the player at the specified category
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(“Entry list” tab).
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#### Parameters
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* `playername`: Name of the player to show the formspec to
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* `category_id`: Category identifier of the selected category
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### `doc.show_entry(playername, category_id, entry_id, ignore_hidden)`
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Opens the help formspec for the player showing the specified entry
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of a category (“Entry” tab). If the entry is hidden, an error message
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is displayed unless `ignore_hidden==true`.
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#### Parameters
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* `playername`: Name of the player to show the formspec to
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* `category_id`: Category identifier of the selected category
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* `entry_id`: Entry identifier of the entry to show
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* `ignore_hidden`: (optional) If `true`, shows entry even if it is still hidden
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to the player; this will automatically reveal the entry to this player for the
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rest of the game
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### `doc.get_category_definition(category_id)`
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Returns the definition of the specified category.
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#### Parameters
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* `category_id`: Category identifier of the category to the the definition
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for
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#### Return value
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The category's definition table as specified in the `def` argument of
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`doc.add_category`. The table fields are the same.
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### `doc.get_entry_definition(category_id, entry_id)`
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Returns the definition of the specified entry.
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#### Parameters
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* `category_id`: Category identifier of entry's category
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* `entry_id`: Entry identifier of the entry to get the definition for
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#### Return value
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The entry's definition table as specified in the `def` argument of
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`doc.add_entry`. The table fields are the same.
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### `doc.entry_exists(category_id, entry_id)`
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Checks whether the specified entry exists and returns `true` or `false`.
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Entry aliases are taken into account.
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#### Parameters
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* `category_id`: Category identifier of the category to check
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* `entry_id`: Entry identifier of the entry to check for its existence
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#### Return value
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Returns `true` if and only if:
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* The specified category exists
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* It contains the specified entry
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Otherwise, returns `false`.
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### `doc.entry_viewed(playername, category_id, entry_id)`
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Tells whether the specified entry is marked as “viewed” (or read) by
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the player.
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#### Parameters
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* `playername`: Name of the player to check
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* `category_id`: Category identifier of the category to check
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* `entry_id`: Entry identifier of the entry to check
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#### Return value
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`true`, if entry is viewed, `false` otherwise.
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### `doc.entry_revealed(playername, category_id, entry_id)`
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Tells whether the specified entry is marked as “revealed” to the player
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and thus visible and accessible to the player.
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#### Parameters
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* `playername`: Name of the player to check
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* `category_id`: Category identifier of the category to check
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* `entry_id`: Entry identifier of the entry to check
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#### Return value
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`true`, if entry is revealed, `false` otherwise.
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### `doc.mark_entry_as_viewed(playername, category_id, entry_id)`
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Marks a particular entry as “viewed” (or read) by a player. This will
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also automatically reveal the entry to the player for the rest of
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the game.
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#### Parameters
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* `playername`: Name of the player for whom to mark an entry as “viewed”
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* `category_id`: Category identifier of the category of the entry to mark
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* `entry_id`: Entry identifier of the entry to mark
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### `doc.mark_entry_as_revealed(playername, category_id, entry_id)`
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Marks a particular entry as “revealed” to a player. If the entry is
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declared as hidden, it will become visible in the list of entries for
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this player and will always be accessible with `doc.show_entry`. This
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change remains for the rest of the game.
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For entries which are not normally hidden, this function has no direct
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effect.
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#### Parameters
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* `playername`: Name of the player for whom to reveal the entry
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* `category_id`: Category identifier of the category of the entry to reveal
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* `entry_id`: Entry identifier of the entry to reveal
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### `doc.mark_all_entries_as_revealed(playername)`
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Marks all entries as “revealed” to a player. This change remains for the
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rest of the game.
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#### Parameters
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* `playername`: Name of the player for whom to reveal the entries
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### `doc.add_entry_alias(category_id_orig, entry_id_orig, category_id_alias, entry_id_alias)`
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Adds a single alias for an entry. If an entry has an alias, supplying the
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alias to a function which demand `category_id` and `entry_id` will work as expected.
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When using this function, you must make sure the category already exists.
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This function could be useful for legacy support after changing an entry ID or
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moving an entry to a different category.
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#### Parameters
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* `category_id_orig`: Category identifier of the category of the entry in question
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* `entry_id_orig`: The original (!) entry identifier of the entry to create an alias
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for
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* `category_id_alias`: The category ID of the alias
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* `entry_id_alias`: The entry ID of the alias
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#### Example
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doc.add_entry_alias("nodes", "test", "craftitems", "test2")
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When calling a function with category ID “craftitems” and entry ID “test2”, it will
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act as if you supplied “nodes” as category ID and “test” as entry ID.
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### `doc.get_category_count()`
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Returns the number of registered categories.
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#### Return value
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Number of registered categories.
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### `doc.get_entry_count(category_id)`
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Returns the number of entries in a category.
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#### Parameters
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* `category_id`: Category identifier of the category in which to count entries
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#### Return value
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Number of entries in the specified category.
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### `doc.get_viewed_count(playername, category_id)`
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Returns how many entries have been viewed by a player.
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#### Parameters
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* `playername`: Name of the player to count the viewed entries for
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* `category_id`: Category identifier of the category in which to count the
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viewed entries
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#### Return value
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Amount of entries the player has viewed in the specified category. If the
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player does not exist, this function returns `nil`.
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### `doc.get_revealed_count(playername, category_id)`
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Returns how many entries the player has access to (non-hidden entries)
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in this category.
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#### Parameters
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* `playername`: Name of the player to count the revealed entries for
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* `category_id`: Category identifier of the category in which to count the
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revealed entries
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#### Return value
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Amount of entries the player has access to in the specified category. If the
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player does not exist, this function returns `nil`.
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### `doc.get_hidden_count(playername, category_id)`
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Returns how many entries are hidden from the player in this category.
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#### Parameters
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* `playername`: Name of the player to count the hidden entries for
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* `category_id`: Category identifier of the category in which to count the
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hidden entries
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#### Return value
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Amount of entries hidden from the player. If the player does not exist,
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this function returns `nil`.
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### `doc.get_selection(playername)`
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Returns the currently or last viewed entry and/or category of a player.
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#### Parameter
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* `playername`: Name of the player to query
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#### Return value
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It returns up to 2 values. The first one is the category ID, the second one
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is the entry ID of the entry/category which the player is currently viewing
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or is the last entry the player viewed in this session. If the player only
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viewed a category so far, the second value is `nil`. If the player has not
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viewed a category as well, both returned values are `nil`.
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### `doc.widgets.text(data, x, y, width, height)`
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This is a convenience function for creating a special formspec widget. It creates
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a widget in which you can insert scrollable multi-line text.
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#### Parameters
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* `data`: Text to be written inside the widget
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* `x`: Formspec X coordinate (optional)
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* `y`: Formspec Y coordinate (optional)
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* `width`: Width of the widget in formspec units (optional)
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* `height`: Height of the widget in formspec units (optional)
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The default values for the optional parameters result in a widget which fills
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nearly the entire entry page.
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#### Return value
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Two values are returned, in this order:
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* string: Contains a complete formspec definition building the widget
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* string: Formspec element ID of the created widget
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#### Note
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If you use this function to build a formspec string, do not use identifiers
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||
beginning with `doc_widget_text` to avoid naming collisions, as this function
|
||
makes use of such identifiers internally.
|
||
|
||
|
||
### `doc.widgets.gallery(imagedata, playername, x, y, aspect_ratio, width, rows, align_left, align_top)`
|
||
This function creates an image gallery which allows you to display an
|
||
arbitrary amount of images aligned horizontally. It is possible to add more
|
||
images than the space of an entry would normally held, this is done by adding
|
||
“scroll” buttons to the left and right which allows the user to see more images
|
||
of the gallery.
|
||
|
||
This function is useful for adding multiple illustration to your entry without
|
||
worrying about space too much. Adding illustrations can help you to create
|
||
entry templates which aren't just lengthy walls of text. ;-)
|
||
|
||
You can define the position, image aspect ratio, total gallery width and the
|
||
number of images displayed at once. You can *not* directly define the image
|
||
size, nor the resulting height of the overall gallery, those values will
|
||
be derived from the parameters.
|
||
|
||
You can only really use this function efficiently inside a *custom*
|
||
`build_formspec` function definition. This is because you need to pass a
|
||
`playername`. You can currently also only add up to one gallery per entry;
|
||
adding more galleries is not supported and will lead to bugs.
|
||
|
||
### Parameters
|
||
* `imagedata`: List of images to be displayed in the specified order. All images must
|
||
have the same aspect ratio. It's a table of tables with this format:
|
||
* `imagetype`: Type of image to be used (optional):
|
||
* `"image"`: Texture file (default)
|
||
* `"item"`: Item image, specified as itemstring
|
||
* `image`: What to display. Depending on `imagetype`, a texture file or itemstring
|
||
* `playername`: Name of the player who is viewing the entry in question
|
||
* `x`: Formspec X coordinate of the top left corner (optional)
|
||
* `y`: Formspec Y coordinate of the top left corner (optional)
|
||
* `aspect_ratio`: Aspect ratio of all the images (width/height)
|
||
* `width`: Total gallery width in formspec units (optional)
|
||
* `rows`: Number of images which can be seen at once (optional)
|
||
* `align_left`: If `false`, gallery is aligned to the left instead of the right (optional)
|
||
* `align_right`: If `false`, gallery is aligned to the bottom instead of the top (optional)
|
||
|
||
The default values for the optional parameters result in a gallery with
|
||
3 rows which is placed at the top left corner and spans the width of the
|
||
entry and assumes an aspect ratio of two thirds.
|
||
|
||
If the number of images is greater than `rows`, “scroll” buttons will appear
|
||
at the left and right side of the images.
|
||
|
||
#### Return values
|
||
Two values are returned, in this order:
|
||
|
||
* string: Contains a complete formspec definition building the gallery
|
||
* number: The height the gallery occupies in the formspec
|
||
|
||
## Extending this mod (naming conventions)
|
||
If you want to extend this mod with your own functionality, it is recommended
|
||
that you put all API functions into `doc.sub.<name>`.
|
||
As a naming convention, if you mod *primarily* depends on `doc`, it is recommended
|
||
to use a short mod name which starts with “`doc_`”, like `doc_items`,
|
||
`doc_minetest_game`, or `doc_identifier`.
|
||
|
||
One mod which uses this convention is `doc_items` which uses the `doc.sub.items`
|
||
table.
|
||
|
||
|