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--MCmobs v0.5
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator ( " mobs_mc " )
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--maikerumines throwing code
--arrow (weapon)
local c = mobs_mc.is_item_variable_overridden
minetest.register_node ( " mobs_mc:arrow_box " , {
drawtype = " nodebox " ,
node_box = {
type = " fixed " ,
fixed = {
-- Shaft
{ - 6.5 / 17 , - 1.5 / 17 , - 1.5 / 17 , 6.5 / 17 , 1.5 / 17 , 1.5 / 17 } ,
--Spitze
{ - 4.5 / 17 , 2.5 / 17 , 2.5 / 17 , - 3.5 / 17 , - 2.5 / 17 , - 2.5 / 17 } ,
{ - 8.5 / 17 , 0.5 / 17 , 0.5 / 17 , - 6.5 / 17 , - 0.5 / 17 , - 0.5 / 17 } ,
--Federn
{ 6.5 / 17 , 1.5 / 17 , 1.5 / 17 , 7.5 / 17 , 2.5 / 17 , 2.5 / 17 } ,
{ 7.5 / 17 , - 2.5 / 17 , 2.5 / 17 , 6.5 / 17 , - 1.5 / 17 , 1.5 / 17 } ,
{ 7.5 / 17 , 2.5 / 17 , - 2.5 / 17 , 6.5 / 17 , 1.5 / 17 , - 1.5 / 17 } ,
{ 6.5 / 17 , - 1.5 / 17 , - 1.5 / 17 , 7.5 / 17 , - 2.5 / 17 , - 2.5 / 17 } ,
{ 7.5 / 17 , 2.5 / 17 , 2.5 / 17 , 8.5 / 17 , 3.5 / 17 , 3.5 / 17 } ,
{ 8.5 / 17 , - 3.5 / 17 , 3.5 / 17 , 7.5 / 17 , - 2.5 / 17 , 2.5 / 17 } ,
{ 8.5 / 17 , 3.5 / 17 , - 3.5 / 17 , 7.5 / 17 , 2.5 / 17 , - 2.5 / 17 } ,
{ 7.5 / 17 , - 2.5 / 17 , - 2.5 / 17 , 8.5 / 17 , - 3.5 / 17 , - 3.5 / 17 } ,
}
} ,
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tiles = { " mcl_bows_arrow.png^[transformFX " , " mcl_bows_arrow.png^[transformFX " , " mcl_bows_arrow_back.png " , " mcl_bows_arrow_front.png " , " mcl_bows_arrow.png " , " mcl_bows_arrow.png^[transformFX " } ,
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groups = { not_in_creative_inventory = 1 } ,
} )
local THROWING_ARROW_ENTITY = {
physical = false ,
timer = 0 ,
visual = " wielditem " ,
visual_size = { x = 0.1 , y = 0.1 } ,
textures = { " mobs_mc:arrow_box " } ,
velocity = 10 ,
lastpos = { } ,
collisionbox = { 0 , 0 , 0 , 0 , 0 , 0 } ,
}
--ARROW CODE
THROWING_ARROW_ENTITY.on_step = function ( self , dtime )
self.timer = self.timer + dtime
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local pos = self.object : get_pos ( )
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local node = minetest.get_node ( pos )
minetest.add_particle ( {
pos = pos ,
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velocity = { x = 0 , y = 0 , z = 0 } ,
acceleration = { x = 0 , y = 0 , z = 0 } ,
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expirationtime = .3 ,
size = 1 ,
collisiondetection = false ,
vertical = false ,
texture = " mobs_mc_arrow_particle.png " ,
} )
if self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius ( { x = pos.x , y = pos.y , z = pos.z } , 1.5 )
for k , obj in pairs ( objs ) do
if obj : get_luaentity ( ) ~= nil then
if obj : get_luaentity ( ) . name ~= " mobs_mc:arrow_entity " and obj : get_luaentity ( ) . name ~= " __builtin:item " then
local damage = 3
minetest.sound_play ( " damage " , { pos = pos } )
obj : punch ( self.object , 1.0 , {
full_punch_interval = 1.0 ,
damage_groups = { fleshy = damage } ,
} , nil )
self.object : remove ( )
end
else
local damage = 3
minetest.sound_play ( " damage " , { pos = pos } )
obj : punch ( self.object , 1.0 , {
full_punch_interval = 1.0 ,
damage_groups = { fleshy = damage } ,
} , nil )
self.object : remove ( )
end
end
end
if self.lastpos . x ~= nil then
if node.name ~= " air " then
minetest.sound_play ( " bowhit1 " , { pos = pos } )
minetest.add_item ( self.lastpos , ' mobs_mc:arrow ' )
self.object : remove ( )
end
end
self.lastpos = { x = pos.x , y = pos.y , z = pos.z }
end
minetest.register_entity ( " mobs_mc:arrow_entity " , THROWING_ARROW_ENTITY )
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local arrows = {
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{ " mobs_mc:arrow " , " mobs_mc:arrow_entity " } ,
}
local throwing_shoot_arrow = function ( itemstack , player )
for _ , arrow in ipairs ( arrows ) do
if player : get_inventory ( ) : get_stack ( " main " , player : get_wield_index ( ) + 1 ) : get_name ( ) == arrow [ 1 ] then
if not minetest.settings : get_bool ( " creative_mode " ) then
player : get_inventory ( ) : remove_item ( " main " , arrow [ 1 ] )
end
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local playerpos = player : get_pos ( )
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local obj = minetest.add_entity ( { x = playerpos.x , y = playerpos.y + 1.5 , z = playerpos.z } , arrow [ 2 ] ) --mc
local dir = player : get_look_dir ( )
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obj : set_velocity ( { x = dir.x * 22 , y = dir.y * 22 , z = dir.z * 22 } )
obj : set_acceleration ( { x = dir.x *- 3 , y =- 10 , z = dir.z *- 3 } )
obj : set_yaw ( player : get_look_yaw ( ) + math.pi )
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minetest.sound_play ( " throwing_sound " , { pos = playerpos } )
if obj : get_luaentity ( ) . player == " " then
obj : get_luaentity ( ) . player = player
end
obj : get_luaentity ( ) . node = player : get_inventory ( ) : get_stack ( " main " , 1 ) : get_name ( )
return true
end
end
return false
end
if c ( " arrow " ) then
minetest.register_craftitem ( " mobs_mc:arrow " , {
description = S ( " Arrow " ) ,
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_doc_items_longdesc = S ( " Arrows are ammunition for bows. " ) ,
_doc_items_usagehelp = S ( " To use arrows as ammunition for a bow, put them in the inventory slot following the bow. Slots are counted left to right, top to bottom. " ) ,
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inventory_image = " mcl_bows_arrow_inv.png " ,
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} )
end
if c ( " arrow " ) and c ( " flint " ) and c ( " feather " ) and c ( " stick " ) then
minetest.register_craft ( {
output = ' mobs_mc:arrow 4 ' ,
recipe = {
{ mobs_mc.items . flint } ,
{ mobs_mc.items . stick } ,
{ mobs_mc.items . feather } ,
}
} )
end
if c ( " bow " ) then
minetest.register_tool ( " mobs_mc:bow_wood " , {
description = S ( " Bow " ) ,
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_doc_items_longdesc = S ( " Bows are ranged weapons to shoot arrows at your foes. " ) ,
_doc_items_usagehelp = S ( " To use the bow, you first need to have at least one arrow in slot following the bow. Leftclick to shoot. Each hit deals 3 damage. " ) ,
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inventory_image = " mcl_bows_bow.png " ,
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on_use = function ( itemstack , user , pointed_thing )
if throwing_shoot_arrow ( itemstack , user , pointed_thing ) then
if not minetest.settings : get_bool ( " creative_mode " ) then
itemstack : add_wear ( 65535 / 50 )
end
end
return itemstack
end ,
} )
minetest.register_craft ( {
output = ' mobs_mc:bow_wood ' ,
recipe = {
{ mobs_mc.items . string , mobs_mc.items . stick , ' ' } ,
{ mobs_mc.items . string , ' ' , mobs_mc.items . stick } ,
{ mobs_mc.items . string , mobs_mc.items . stick , ' ' } ,
}
} )
end
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local how_to_throw = " Hold it in your and and leftclick to throw. "
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-- egg throwing item
-- egg entity
if c ( " egg " ) then
local egg_GRAVITY = 9
local egg_VELOCITY = 19
mobs : register_arrow ( " mobs_mc:egg_entity " , {
visual = " sprite " ,
visual_size = { x = .5 , y = .5 } ,
textures = { " mobs_chicken_egg.png " } ,
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velocity = egg_VELOCITY ,
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hit_player = function ( self , player )
player : punch ( minetest.get_player_by_name ( self.playername ) or self.object , 1.0 , {
full_punch_interval = 1.0 ,
damage_groups = { } ,
} , nil )
end ,
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hit_mob = function ( self , mob )
mob : punch ( minetest.get_player_by_name ( self.playername ) or self.object , 1.0 , {
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full_punch_interval = 1.0 ,
damage_groups = { } ,
} , nil )
end ,
hit_node = function ( self , pos , node )
if math.random ( 1 , 10 ) > 1 then
return
end
pos.y = pos.y + 1
local nod = minetest.get_node_or_nil ( pos )
if not nod
or not minetest.registered_nodes [ nod.name ]
or minetest.registered_nodes [ nod.name ] . walkable == true then
return
end
local mob = minetest.add_entity ( pos , " mobs_mc:chicken " )
local ent2 = mob : get_luaentity ( )
mob : set_properties ( {
visual_size = {
x = ent2.base_size . x / 2 ,
y = ent2.base_size . y / 2
} ,
collisionbox = {
ent2.base_colbox [ 1 ] / 2 ,
ent2.base_colbox [ 2 ] / 2 ,
ent2.base_colbox [ 3 ] / 2 ,
ent2.base_colbox [ 4 ] / 2 ,
ent2.base_colbox [ 5 ] / 2 ,
ent2.base_colbox [ 6 ] / 2
} ,
} )
ent2.child = true
ent2.tamed = true
ent2.owner = self.playername
end
} )
-- shoot egg
local mobs_shoot_egg = function ( item , player , pointed_thing )
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local playerpos = player : get_pos ( )
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minetest.sound_play ( " default_place_node_hard " , {
pos = playerpos ,
gain = 1.0 ,
max_hear_distance = 5 ,
} )
local obj = minetest.add_entity ( {
x = playerpos.x ,
y = playerpos.y + 1.5 ,
z = playerpos.z
} , " mobs_mc:egg_entity " )
local ent = obj : get_luaentity ( )
local dir = player : get_look_dir ( )
ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
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obj : set_velocity ( {
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x = dir.x * egg_VELOCITY ,
y = dir.y * egg_VELOCITY ,
z = dir.z * egg_VELOCITY
} )
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obj : set_acceleration ( {
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x = dir.x * - 3 ,
y = - egg_GRAVITY ,
z = dir.z * - 3
} )
-- pass player name to egg for chick ownership
local ent2 = obj : get_luaentity ( )
ent2.playername = player : get_player_name ( )
if not minetest.settings : get_bool ( " creative_mode " ) then
item : take_item ( )
end
return item
end
minetest.register_craftitem ( " mobs_mc:egg " , {
description = S ( " Egg " ) ,
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_doc_items_longdesc = S ( " Eggs can be thrown and break on impact. There is a small chance that 1 or even 4 chicks will pop out " ) ,
_doc_items_usagehelp = how_to_throw ,
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inventory_image = " mobs_chicken_egg.png " ,
on_use = mobs_shoot_egg ,
} )
end
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-- Snowball
local snowball_GRAVITY = 9
local snowball_VELOCITY = 19
mobs : register_arrow ( " mobs_mc:snowball_entity " , {
visual = " sprite " ,
visual_size = { x = .5 , y = .5 } ,
textures = { " mcl_throwing_snowball.png " } ,
velocity = snowball_VELOCITY ,
hit_player = function ( self , player )
-- FIXME: No knockback
player : punch ( self.object , 1.0 , {
full_punch_interval = 1.0 ,
damage_groups = { } ,
} , nil )
end ,
hit_mob = function ( self , mob )
-- Hurt blazes, but not damage to anything else
local dmg = { }
if mob : get_luaentity ( ) . name == " mobs_mc:blaze " then
dmg = { fleshy = 3 }
end
-- FIXME: No knockback
mob : punch ( self.object , 1.0 , {
full_punch_interval = 1.0 ,
damage_groups = dmg ,
} , nil )
end ,
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} )
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if c ( " snowball " ) then
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-- shoot snowball
local mobs_shoot_snowball = function ( item , player , pointed_thing )
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local playerpos = player : get_pos ( )
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local obj = minetest.add_entity ( {
x = playerpos.x ,
y = playerpos.y + 1.5 ,
z = playerpos.z
} , " mobs_mc:snowball_entity " )
local ent = obj : get_luaentity ( )
local dir = player : get_look_dir ( )
ent.velocity = snowball_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
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obj : set_velocity ( {
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x = dir.x * snowball_VELOCITY ,
y = dir.y * snowball_VELOCITY ,
z = dir.z * snowball_VELOCITY
} )
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obj : set_acceleration ( {
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x = dir.x * - 3 ,
y = - snowball_GRAVITY ,
z = dir.z * - 3
} )
-- pass player name to egg for chick ownership
local ent2 = obj : get_luaentity ( )
ent2.playername = player : get_player_name ( )
if not minetest.settings : get_bool ( " creative_mode " ) then
item : take_item ( )
end
return item
end
-- Snowball
minetest.register_craftitem ( " mobs_mc:snowball " , {
description = S ( " Snowball " ) ,
_doc_items_longdesc = S ( " Snowballs can be thrown at your enemies. A snowball deals 3 damage to blazes, but is harmless to anything else. " ) ,
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_doc_items_usagehelp = how_to_throw ,
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inventory_image = " mcl_throwing_snowball.png " ,
on_use = mobs_shoot_snowball ,
} )
end
--end maikerumine code
if minetest.settings : get_bool ( " log_mods " ) then
minetest.log ( " action " , " MC mobs loaded " )
end