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local S = minetest.get_translator ( " mesecons_wallever " )
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local lever_get_output_rules = mesecon.rules . buttonlike_get
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local on_rotate = function ( pos , node , user , mode )
if mode == screwdriver.ROTATE_FACE then
if node.param2 == 10 then
node.param2 = 13
minetest.swap_node ( pos , node )
return true
elseif node.param2 == 13 then
node.param2 = 10
minetest.swap_node ( pos , node )
return true
elseif node.param2 == 8 then
node.param2 = 15
minetest.swap_node ( pos , node )
return true
elseif node.param2 == 15 then
node.param2 = 8
minetest.swap_node ( pos , node )
return true
end
end
-- TODO: Rotate axis
return false
end
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-- LEVER
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minetest.register_node ( " mesecons_walllever:wall_lever_off " , {
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drawtype = " mesh " ,
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tiles = {
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" jeija_wall_lever_lever_light_on.png " ,
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} ,
inventory_image = " jeija_wall_lever.png " ,
wield_image = " jeija_wall_lever.png " ,
paramtype = " light " ,
paramtype2 = " facedir " ,
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drawtype = " mesh " ,
mesh = " jeija_wall_lever_off.obj " ,
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sunlight_propagates = true ,
walkable = false ,
selection_box = {
type = " fixed " ,
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fixed = { - 3 / 16 , - 4 / 16 , 2 / 16 , 3 / 16 , 4 / 16 , 8 / 16 } ,
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} ,
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groups = { handy = 1 , dig_by_water = 1 , destroy_by_lava_flow = 1 , dig_by_piston = 1 , attached_node_facedir = 1 } ,
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is_ground_content = false ,
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description = S ( " Lever " ) ,
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_tt_help = S ( " Provides redstone power while it's turned on " ) ,
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_doc_items_longdesc = S ( " A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state. " ) ,
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_doc_items_usagehelp = S ( " Use the lever to flip it on or off. " ) ,
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on_rightclick = function ( pos , node )
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minetest.swap_node ( pos , { name = " mesecons_walllever:wall_lever_on " , param2 = node.param2 } )
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mesecon.receptor_on ( pos , lever_get_output_rules ( node ) )
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minetest.sound_play ( " mesecons_lever " , { pos = pos } , true )
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end ,
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node_placement_prediction = " " ,
on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type ~= " node " then
-- no interaction possible with entities
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node ( under )
local def = minetest.registered_nodes [ node.name ]
if not def then return end
local groups = def.groups
-- Check special rightclick action of pointed node
if def and def.on_rightclick then
if not placer : get_player_control ( ) . sneak then
return def.on_rightclick ( under , node , placer , itemstack ,
pointed_thing ) or itemstack , false
end
end
-- If the pointed node is buildable, let's look at the node *behind* that node
if def.buildable_to then
local dir = vector.subtract ( pointed_thing.above , pointed_thing.under )
local actual = vector.subtract ( under , dir )
local actualnode = minetest.get_node ( actual )
def = minetest.registered_nodes [ actualnode.name ]
groups = def.groups
end
-- Only allow placement on full-cube solid opaque nodes
if ( not groups ) or ( not groups.solid ) or ( not groups.opaque ) or ( def.node_box and def.node_box . type ~= " regular " ) then
return itemstack
end
local above = pointed_thing.above
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local dir = vector.subtract ( under , above )
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local tau = math.pi * 2
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local wdir = minetest.dir_to_facedir ( dir , true )
if dir.y ~= 0 then
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local yaw = placer : get_look_horizontal ( )
if ( yaw > tau / 8 and yaw < ( tau / 8 ) * 3 ) or ( yaw < ( tau / 8 ) * 7 and yaw > ( tau / 8 ) * 5 ) then
if dir.y == - 1 then
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wdir = 13
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else
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wdir = 15
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end
else
if dir.y == - 1 then
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wdir = 10
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else
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wdir = 8
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end
end
end
local idef = itemstack : get_definition ( )
local itemstack , success = minetest.item_place_node ( itemstack , placer , pointed_thing , wdir )
if success then
if idef.sounds and idef.sounds . place then
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minetest.sound_play ( idef.sounds . place , { pos = above , gain = 1 } , true )
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end
end
return itemstack
end ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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mesecons = { receptor = {
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rules = lever_get_output_rules ,
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state = mesecon.state . off
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} } ,
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on_rotate = on_rotate ,
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_mcl_blast_resistance = 0.5 ,
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_mcl_hardness = 0.5 ,
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} )
minetest.register_node ( " mesecons_walllever:wall_lever_on " , {
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drawtype = " mesh " ,
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tiles = {
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" jeija_wall_lever_lever_light_on.png " ,
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} ,
paramtype = " light " ,
paramtype2 = " facedir " ,
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mesh = " jeija_wall_lever_on.obj " ,
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sunlight_propagates = true ,
walkable = false ,
selection_box = {
type = " fixed " ,
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fixed = { - 3 / 16 , - 4 / 16 , 2 / 16 , 3 / 16 , 4 / 16 , 8 / 16 } ,
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} ,
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groups = { handy = 1 , not_in_creative_inventory = 1 , dig_by_water = 1 , destroy_by_lava_flow = 1 , dig_by_piston = 1 , attached_node_facedir = 1 } ,
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is_ground_content = false ,
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drop = ' "mesecons_walllever:wall_lever_off" 1 ' ,
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_doc_items_create_entry = false ,
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on_rightclick = function ( pos , node )
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minetest.swap_node ( pos , { name = " mesecons_walllever:wall_lever_off " , param2 = node.param2 } )
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mesecon.receptor_off ( pos , lever_get_output_rules ( node ) )
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minetest.sound_play ( " mesecons_lever " , { pos = pos } , true )
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end ,
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sounds = mcl_sounds.node_sound_stone_defaults ( ) ,
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mesecons = { receptor = {
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rules = lever_get_output_rules ,
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state = mesecon.state . on
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} } ,
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on_rotate = on_rotate ,
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_mcl_blast_resistance = 0.5 ,
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_mcl_hardness = 0.5 ,
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} )
minetest.register_craft ( {
output = ' mesecons_walllever:wall_lever_off ' ,
recipe = {
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{ ' mcl_core:stick ' } ,
{ ' mcl_core:cobble ' } ,
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}
} )
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if minetest.get_modpath ( " doc " ) then
doc.add_entry_alias ( " nodes " , " mesecons_walllever:wall_lever_off " , " nodes " , " mesecons_walllever:wall_lever_on " )
end