VoxeLibre/mods/ITEMS/bucket/init.lua

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-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
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local mod_doc = minetest.get_modpath("doc")
local mod_mcl_core = minetest.get_modpath("mcl_core")
if mod_mcl_core then
minetest.register_craft({
output = 'bucket:bucket_empty 1',
recipe = {
{'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'},
{'', 'mcl_core:iron_ingot', ''},
}
})
end
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bucket = {}
bucket.liquids = {}
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-- Sound helper functions for placing and taking liquids
local sound_place = function(itemname, pos)
local def = minetest.registered_nodes[itemname]
if def and def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos})
end
end
local sound_take = function(itemname, pos)
local def = minetest.registered_nodes[itemname]
if def and def.sounds and def.sounds.dug then
minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos})
end
end
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-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image, name, longdesc, usagehelp)
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bucket.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
bucket.liquids[flowing] = bucket.liquids[source]
if itemname ~= nil then
minetest.register_craftitem(itemname, {
description = name,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
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inventory_image = inventory_image,
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stack_max = 16,
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liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
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local node = minetest.get_node(pointed_thing.under)
local nn = node.name
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-- Call on_rightclick if the pointed node defines it
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
end
local place_liquid = function(pos, node, source, flowing, fullness)
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sound_place(source, pos)
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if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
minetest.add_node(pos, {name=source, param2=fullness})
return
elseif node.name == flowing then
fullness = fullness + node.param2
elseif node.name == source then
fullness = LIQUID_MAX
end
if fullness >= LIQUID_MAX then
minetest.add_node(pos, {name=source, param2=LIQUID_MAX})
else
minetest.add_node(pos, {name=flowing, param2=fullness})
end
end
-- Check if pointing to a buildable node
local fullness = tonumber(itemstack:get_metadata())
if not fullness then fullness = LIQUID_MAX end
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local item = itemstack:get_name()
if item == "bucket:bucket_water" and
(nn == "mcl_cauldrons:cauldron" or
nn == "mcl_cauldrons:cauldron_1" or
nn == "mcl_cauldrons:cauldron_2") then
-- Put water into cauldron
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
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sound_place("mcl_core:water_source", pos)
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elseif item == "bucket:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
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sound_place("mcl_core:water_source", pos)
elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
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-- buildable; replace the node
local pns = user:get_player_name()
if minetest.is_protected(pointed_thing.under, pns) then
return itemstack
end
place_liquid(pointed_thing.under, node, source, flowing, fullness)
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if mod_doc and doc.entry_exists("nodes", source) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", source)
end
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else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
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local abovenode = minetest.get_node(pointed_thing.above)
if minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to then
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local pn = user:get_player_name()
if minetest.is_protected(pointed_thing.above, pn) then
return itemstack
end
place_liquid(pointed_thing.above, node, source, flowing, fullness)
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if mod_doc and doc.entry_exists("nodes", source) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", source)
end
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else
-- do not remove the bucket with the liquid
return
end
end
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-- Handle bucket item and inventory stuff
if not minetest.setting_getbool("creative_mode") then
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-- Add empty bucket and put it into inventory, if possible.
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-- Drop empty bucket otherwise.
local new_bucket = ItemStack("bucket:bucket_empty")
if itemstack:get_count() == 1 then
return new_bucket
else
local inv = user:get_inventory()
if inv:room_for_item("main", new_bucket) then
inv:add_item("main", new_bucket)
else
minetest.add_item(user:getpos(), new_bucket)
end
itemstack:take_item()
return itemstack
end
else
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return
end
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end
})
end
end
minetest.register_craftitem("bucket:bucket_empty", {
description = "Empty Bucket",
_doc_items_longdesc = "A bucket can be used to collect and release liquids.",
_doc_items_usagehelp = "Punch a liquid source to collect the liquid. With the filled bucket, you can right-click somewhere to empty the bucket which will create a liquid source at the position you've clicked at.",
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inventory_image = "bucket.png",
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stack_max = 16,
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liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
local nn = node.name
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
-- Check if pointing to a liquid source
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liquiddef = bucket.liquids[nn]
local new_bucket
if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or
(nn == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
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-- Fill bucket, but not in Creative Mode
if not minetest.setting_getbool("creative_mode") then
new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
end
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minetest.add_node(pointed_thing.under, {name="air"})
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sound_take(nn, pointed_thing.under)
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if mod_doc and doc.entry_exists("nodes", nn) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", nn)
end
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elseif nn == "mcl_cauldrons:cauldron_3" then
-- Take water out of full cauldron
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.setting_getbool("creative_mode") then
new_bucket = ItemStack("bucket:bucket_water")
end
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sound_take("mcl_core:water_source", pointed_thing.under)
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end
-- Add liquid bucket and put it into inventory, if possible.
-- Drop new bucket otherwise.
if new_bucket then
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if itemstack:get_count() == 1 then
return new_bucket
else
local inv = user:get_inventory()
if inv:room_for_item("main", new_bucket) then
inv:add_item("main", new_bucket)
else
minetest.add_item(user:getpos(), new_bucket)
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
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end
end,
})
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if mod_mcl_core then
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bucket.register_liquid(
"mcl_core:water_source",
"mcl_core:water_flowing",
"bucket:bucket_water",
"bucket_water.png",
"Water Bucket",
"A bucket can be used to collect and release liquids. This one is filled with water.",
"Right-click on any block to empty the bucket and put a water source on this spot."
)
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bucket.register_liquid(
"mcl_core:lava_source",
"mcl_core:lava_flowing",
"bucket:bucket_lava",
"bucket_lava.png",
"Lava Bucket",
"A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution.",
"Choose a place where you want to empty the bucket, then get in a safe spot somewhere above it. Be prepared to run away when something goes wrong as the lava will soon start to flow after placing. To empty the bucket (which places a lava source), right-click on your chosen place."
)
end
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minetest.register_craft({
type = "fuel",
recipe = "bucket:bucket_lava",
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burntime = 1000,
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replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})