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# textdomain: mcl_potions
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<effect> <duration> [<factor>]=
Add a status effect to yourself. Arguments: <effect>: name of status effect, e.g. poison. <duration>: duration in seconds. <factor>: effect strength multiplier (1 @= 100%)=
Missing effect parameter!=
Missing or invalid duration parameter!=
Invalid factor parameter!=
@1 is not an available status effect.=
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Fermented Spider Eye=
Glass Bottle=
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Liquid container=
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A glass bottle is used as a container for liquids and can be used to collect water directly.=
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To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water).=
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Water Bottle=
Water bottles can be used to fill cauldrons. Drinking water has no effect.=
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Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.=
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River Water Bottle=
River water bottles can be used to fill cauldrons. Drinking it has no effect.=
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Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.=
Splash Water Bottle=
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Extinguishes fire and hurts some mobs=
A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water.=
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Lingering Water Bottle=
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A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water.=
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Glistering Melon=
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This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=
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A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.=
Use the “Punch” key to throw it.=
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Use the “Place” key to drink it.=
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Drinking a potion gives you a particular effect.=
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1 HP/@1s | @2=
@1 HP=
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@1 Potion=
Splash @1 Potion=
Lingering @1 Potion=
Arrow of @1=
II=
IV=
@1 Potion@2=
Splash @1@2 Potion=
Lingering @1@2 Potion=
Arrow of @1@2=
@1 + Potion=
Splash @1 + Potion=
Lingering @1 + Potion=
Arrow of @1 +=
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Awkward Potion=
Awkward Splash Potion=
Awkward Lingering Potion=
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Has an awkward taste and is used for brewing potions.=
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Mundane Potion=
Mundane Splash Potion=
Mundane Lingering Potion=
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Has a terrible taste and is not useful for brewing potions.=
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Thick Potion=
Thick Splash Potion=
Thick Lingering Potion=
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Has a bitter taste and is not useful for brewing potions.=
Dragon's Breath=
This item is used in brewing and can be combined with splash potions to create lingering potions.=
Healing=
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+4 HP=
+8 HP=
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Instantly heals.=
Harming=
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-6 HP=
-12 HP=
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Instantly deals damage.=
Night Vision=
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Increases the perceived brightness of light under a dark sky.=
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Swiftness=
Increases walking speed.=
Slowness=
Decreases walking speed.=
Leaping=
Increases jump strength.=
Poison=
Applies the poison effect which deals damage at a regular interval.=
Regeneration=
Regenerates health over time.=
Invisibility=
Grants invisibility.=
Water Breathing=
Grants limitless breath underwater.=
Fire Resistance=
Grants immunity to damage from heat sources like fire.=
Weakness=
Weakness +=
Strength=
Strength II=
Strength +=
Try different combinations to create potions.=
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No effect=
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A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.=
This particular arrow is tipped and will give an effect when it hits a player or mob.=
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