Commit Graph

72 Commits

Author SHA1 Message Date
CyberMango
4a22287eb6 Added a check for the bone meal's applied position.
protection the position above as well to prevent growing high grass on
areas in which you are not allowed to place blocks. Because, if you cant
place a block there, why should you be able to grow grass/flowers there?
2024-02-29 13:36:02 +02:00
PrairieWind
17371ad60b Cherry blossom changes as requested 2023-06-25 16:37:02 +00:00
grorp
49a5e28398 Make dye descriptions more consistent
The descriptions of all the dyes now end with the word "Dye". Also, they happen to match the descriptions in Minecraft now, but that wasn't my intention.
2023-03-11 08:18:14 +00:00
PrairieWind
f62546a54f Comment out crafting white and blue dye from lily of the valley and cornflowers respectively 2023-02-13 19:37:04 -07:00
PrairieWind
06f47a0756 Add Cornflowers
Evidently I didn't include the lily texture in the lily of the valley commit, so it is in this one. Again, lily of the valley texture by Nicu
2023-02-12 23:29:02 +00:00
PrairieWind
ff79af26e4 Add Lily of the Valley Flower
Awesome Lily Texture by Nicu
2023-02-12 23:29:02 +00:00
PrairieWind
194ff53400 Make sea pickles smelt into lime dye 2023-02-12 01:09:25 +00:00
Michieal
533f59bf27 Merge branch 'master' into mcl_bamboo_too 2023-01-06 18:08:33 -05:00
Michieal
08f9c0074a REVERT: Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions. 2023-01-05 18:31:21 -05:00
Michieal
e314addeb3 Merge branch 'master' into mcl_bamboo_too
# Conflicts:
#	mods/ITEMS/mcl_dye/init.lua
2023-01-04 23:10:54 -05:00
Michieal
687887fe27 Incorporate applying bonemeal to Bamboo stalks. 2023-01-04 22:49:17 -05:00
CyberMango
fb28e192e6 Bone meal applied on sweet berries only grows them by 1 stage now.
The interface of the grow plant is a bit confusing since even with
stages set to 0 the plant grows by 1 stage (if other conditions such as
light are met). Therefore changing it to 0 makes the plant grow by 1.
2023-01-04 23:04:19 +02:00
kabou
44f724f677 Minor refactoring of mcl_dye, fix dye texture names.
* Reorganize dyes table.
* Rename dye item textures to conform to mcl naming standard.
* Refactor dye item registration.
* Shuffle recipes around in a more logical order.
* Remove unused dye names from lists that are probably equally unused.
2022-12-29 03:08:50 +00:00
kabou
92ee402971 Separate white dye from bone meal.
* Add craftitem for ":mcl_bone_meal:bone_meal" to mcl_dye (temporarily.)
* Add crafting recipe for bone meal.
* Add texture for white dye item.
* Merge craftitem registration for "mcl_dye:white" with generic dyes.
* Add crafting recipe for white dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update mcl_crimson and sweet berry on_rightclick handlers.
* Update composter output, both as freestanding and to hoppers.
* Update bone block crafting recipes.
* Update tropical fish, cod and salmon mob drops.
2022-12-29 03:08:50 +00:00
kabou
7d8fdc6ec3 Separate brown dye from cocoa beans.
* Add craftitem "mcl_cocoas:cocoa_beans".
* Add texture for brown dye item.
* Merge craftitem registration for "mcl_dye:brown" with generic dyes.
* Add crafting recipe for brown dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update cookie recipe.
2022-12-29 03:08:49 +00:00
kabou
d2edc75407 Separate blue dye from lapis lazuli.
* Add craftitem "mcl_core:lapis".
* Add texture for blue dye item.
* Add crafting recipe for blue dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update lapis block crafting recipes.
* Update lapis ore drops.
* Update dungeon and shipwreck loot.
* Update enchanting table input.
* Update villager trade.
2022-12-29 03:08:49 +00:00
kabou
7311071303 Separate black dye from squid ink sac.
* Add craftitem "mcl_mobitems:ink_sac".
* Add texture for black dye item.
* Add crafting recipe for black dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update fishing loot.
2022-12-29 03:08:49 +00:00
cora
328a377940 export apply_bone_meal function in mcl_dye
this is essentially just a hack to not put any more sweetberry code
in mcl_dye because the architecture makes it necessary for mcl_dye
to depend on mcl_farming, not the other way around - hence all the
plant bonemealing is done in mcl_dye...
2022-11-17 19:42:02 +00:00
cora
dc84b28d54 Fix warning in mcl_dye 2022-10-29 12:26:11 +02:00
cora
9e3163ec42 Drop sweet berry item when bone mealing mature bush 2022-10-27 00:19:38 +02:00
cora
ba9d10055e always advance growth stage by 1 on bonemeal 2022-10-26 23:40:06 +02:00
PrairieWind
e8b983bcc5 Place sweet berries on wet farmland and bonemeal the sweet berries to progress growth 2022-10-26 15:57:17 +00:00
kabou
de16eb3c5a Add compostability to node definition group.
* mcl_cake/init.lua (cake);
* mcl_core/craftitems.lua (apple);
* mcl_core/nodes_base.lua (dirt with grass);
* mcl_core/nodes_cactuscane.lua (cactus, sugarcane);
* mcl_core/nodes_climb.lua (vines);
* mcl_core/nodes_trees.lua (leaves, saplings);
* mcl_dye/init.lua (cocoa beans);
* mcl_farming/beetroot.lua (beetroot, & seeds);
* mcl_farming/carrots.lua (carrot);
* mcl_farming/melon.lua (melon, & slice, & seeds);
* mcl_farming/potatoes.lua (potato, baked potato);
* mcl_farming/pumpkin.lua (pumpkin, carved &, & seeds, & pie);
* mcl_farming/wheat.lua (wheat, cookie, bread, hay block);
* mcl_flowers/init.lua (flowers, ferns, grass, & tall variants);
* mcl_mushrooms/small.lua (red and brown mushrooms);
* mcl_mushrooms/huge.lua (red and brown huge mushrooms);
* mcl_nether/init.lua (nether wart block);
* mcl_nether/nether_wart.lua (nether wart);
* mcl_ocean/kelp.lua (kelp, dried &, & block);
* mcl_ocean/sea_pickle.lua (sea pickle);
* mcl_ocean/seagrass.lua (seagrass).
2022-04-02 03:32:56 +02:00
NO11
490e40d042 Bone meal particles: add some velocity, correct glow 2021-11-12 15:41:09 +00:00
NO11
8979230c42 Several fixes for applying bone meal to grass 2021-11-10 17:15:27 +00:00
NO11
30ce6f8a77 Fix typo min -> max 2021-11-08 13:16:20 +00:00
NO11
1b259f928b Add simple bone meal API
- callback api
- particle api
2021-11-06 13:12:03 +00:00
AFCMS
e11dc4b58e fix some luacheck warnings 2021-06-12 00:28:07 +02:00
NO11
92c25ef691 Add code for bonemeal particles 2021-06-03 18:13:13 +00:00
AFCMS
cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS
b3c0e7c1bd [mcl_dye] fix warnings 2021-05-23 00:01:53 +02:00
AFCMS
d3a2faefe2 Partialy fix #1232 2021-03-08 09:56:43 +00:00
Wuzzy
c106a62979 Use minetest.is_creative_enabled 2020-07-10 16:45:40 +02:00
Wuzzy
ba74546d48 Add extended tooltips 2020-02-19 04:54:17 +01:00
Wuzzy
6002cd0af5 Fix tallgrass, fern, bonemeal for new grass color 2019-12-13 15:32:57 +01:00
Wuzzy
1b24b02e31 Bone meal grows flowers matching to biome 2019-03-23 00:23:54 +01:00
Wuzzy
702755b99e Fix crash in mcl_dye when converting unicolor 2019-03-15 00:15:34 +01:00
Wuzzy
a29626881f New translation system, part 7: Items, part 3 2019-03-08 00:00:09 +01:00
Wuzzy
cb8e3fcf82 Fix bone meal failing to grow crops when it's dark 2019-02-08 05:36:43 +01:00
Wuzzy
cfdcd63f3c Change dye texture names of "special" dyes 2019-02-07 07:10:10 +01:00
Wuzzy
aeee941b2c Breeding sheep now mixes wool colors like dyes 2018-05-31 05:45:57 +02:00
Wuzzy
fa10dc93ae Add _on_dispense callback for dispenser; refactor 2018-02-01 22:49:41 +01:00
Wuzzy
a9d95dea23 Use hardware coloring for tallgrass and friends 2017-11-16 03:13:19 +01:00
Wuzzy
4083432770 Bone meal spawns less floer species on dry grass 2017-11-14 23:52:03 +01:00
Wuzzy
72f5591400 Add dry-colored grass/fern variants 2017-11-14 23:44:53 +01:00
Wuzzy
24fdf4f0bc Localize mcl_dye variables 2017-09-13 06:12:56 +02:00
Wuzzy
e9fec6c9f3 Bone meal no longer spawns allium and blue orchid 2017-09-13 05:52:26 +02:00
Wuzzy
6d7ef151be Improve huge mushroom schematics, varying height 2017-09-08 22:17:03 +02:00
Wuzzy
e5a34367c9 Use new Minetest settings API syntax for most mods 2017-08-09 16:17:00 +02:00
Wuzzy
0925cfc788 Allow to grow huge mushrooms with bone meal 2017-08-03 18:58:35 +02:00