ancientmarinerdev
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8a771ebfce
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Allow adjustment of attack frequency. Reduce attack frequency of Hoglins. Move on_step and do_states functionality off of the attack timer on to their own timer.
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2023-05-11 16:33:55 +00:00 |
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ancientmarinerdev
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fb9a630a5b
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Hostile mobs should lose aggro if they cannot see their target
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2023-05-06 21:51:47 +00:00 |
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ancientmarinerdev
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655c130956
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Remove aggro for iron golem when out of range
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2023-03-10 03:03:53 +00:00 |
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gldrk
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1536338199
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Allow passive mobs to have protectors
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2023-01-14 01:32:42 +03:00 |
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gldrk
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3697ef8069
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Fix summoning friends for mobs
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2023-01-14 01:28:35 +03:00 |
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ancientmarinerdev
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f8ae702ce4
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Function name consistency
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2023-01-02 00:58:23 +00:00 |
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ancientmarinerdev
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5faf060122
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Fix crash and remove unused duplicate variables
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2023-01-02 00:54:08 +00:00 |
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ancientmarinerdev
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8c648d1fc3
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Refactor mob_step and do_states
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2023-01-02 00:00:40 +00:00 |
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cora
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9508cd4c25
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Fix creeper crash
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2022-11-29 03:28:19 +01:00 |
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cora
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a3415647d4
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Fix do_jump call in combat.lua
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2022-11-27 14:53:16 +01:00 |
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cora
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90321ee578
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Fix leftover local do_attack call
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2022-11-27 14:53:16 +01:00 |
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cora
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2b691dea07
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Fix some more global var warnings
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2022-11-27 14:53:16 +01:00 |
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cora
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faa38ffab8
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Fix some warnings
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2022-11-27 14:53:16 +01:00 |
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cora
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148b30694f
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Fix monster_attack and some other settings issues
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2022-11-27 14:53:16 +01:00 |
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cora
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b41d6a1cae
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Fix mob_punch
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2022-11-27 14:53:16 +01:00 |
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cora
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cc77e109f5
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Split off general movement functions
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2022-11-27 14:53:16 +01:00 |
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cora
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e7d9ded9ab
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Split off combat funcs
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2022-11-27 14:53:16 +01:00 |
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