techage_modpack/techage/basic_machines/chest.lua

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--[[
TechAge
=======
Copyright (C) 2019 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
TA2/TA3/TA4 Chest
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local MP = minetest.get_modpath(minetest.get_current_modname())
local mConf = dofile(MP.."/basis/conf_inv.lua")
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function can_dig(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end
local function after_dig_node(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos, oldnode, oldmetadata)
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end
local function formspec2()
return "size[9,8]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;main;0.5,0;8,4;]"..
"list[current_player;main;0.5,4.3;8,4;]"..
"listring[context;main]"..
"listring[current_player;main]"
end
minetest.register_node("techage:chest_ta2", {
description = S("TA2 Protected Chest"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta2.png^techage_frame_ta2.png",
"techage_filling_ta2.png^techage_frame_ta2.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png",
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_front_ta3.png",
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 32)
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("formspec", formspec2())
end,
techage_set_numbers = function(pos, numbers, player_name)
return techage.logic.set_numbers(pos, numbers, player_name, S("TA2 Protected Chest"))
end,
can_dig = can_dig,
after_dig_node = after_dig_node,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
local function formspec3()
return "size[10,8]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;main;0,0;10,4;]"..
"list[current_player;main;1,4.3;8,4;]"..
"listring[context;main]"..
"listring[current_player;main]"
end
minetest.register_node("techage:chest_ta3", {
description = S("TA3 Protected Chest"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta3.png^techage_frame_ta3.png",
"techage_filling_ta3.png^techage_frame_ta3.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_back_ta3.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_back_ta3.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_back_ta3.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_front_ta3.png",
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 40)
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local number = techage.add_node(pos, "techage:chest_ta3")
meta:set_string("node_number", number)
meta:set_string("owner", placer:get_player_name())
meta:set_string("formspec", formspec3())
meta:set_string("infotext", S("TA3 Protected Chest").." "..number)
end,
techage_set_numbers = function(pos, numbers, player_name)
return techage.logic.set_numbers(pos, numbers, player_name, S("TA3 Protected Chest"))
end,
can_dig = can_dig,
after_dig_node = after_dig_node,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
techage.register_node({"techage:chest_ta2", "techage:chest_ta3"}, {
on_pull_item = function(pos, in_dir, num, item_name)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.get_items(pos, inv, "main", num)
end,
on_push_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.put_items(inv, "main", stack)
end,
on_unpull_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.put_items(inv, "main", stack)
end,
on_recv_message = function(pos, src, topic, payload)
if topic == "state" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.get_inv_state(inv, "main")
else
return "unsupported"
end
end,
})
local function formspec4(pos)
return "size[10,9]"..
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"tabheader[0,0;tab;"..S("Inventory,Pre-Assignment,Config")..";1;;true]"..
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default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;main;0,0;10,5;]"..
mConf.preassigned_stacks(pos, 10, 5)..
"list[current_player;main;1,5.3;8,4;]"..
"listring[context;main]"..
"listring[current_player;main]"
end
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local function formspec4_pre(pos)
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return "size[10,9]"..
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"tabheader[0,0;tab;"..S("Inventory,Pre-Assignment,Config")..";2;;true]"..
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default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;conf;0,0;10,5;]"..
"list[current_player;main;1,5.3;8,4;]"..
"listring[context;conf]"..
"listring[current_player;main]"
end
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local function formspec4_cfg(pos)
local meta = minetest.get_meta(pos)
local label = meta:get_string("label") or ""
local public = dump((meta:get_int("public") or 0) == 1)
return "size[10,5]"..
"tabheader[0,0;tab;"..S("Inventory,Pre-Assignment,Config")..";3;;true]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"field[0.5,1;9,1;label;"..S("Node label:")..";"..label.."]" ..
"checkbox[1,2;public;"..S("Allow public access to the chest")..";"..public.."]"..
"button_exit[3.5,4;3,1;exit;"..S("Save").."]"
end
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local function ta4_allow_metadata_inventory_put(pos, listname, index, stack, player)
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local public = M(pos):get_int("public") == 1
if not public and minetest.is_protected(pos, player:get_player_name()) then
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return 0
end
if listname == "main" then
return stack:get_count()
else
return mConf.allow_conf_inv_put(pos, listname, index, stack, player)
end
end
local function ta4_allow_metadata_inventory_take(pos, listname, index, stack, player)
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local public = M(pos):get_int("public") == 1
if not public and minetest.is_protected(pos, player:get_player_name()) then
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return 0
end
if listname == "main" then
return stack:get_count()
else
return mConf.allow_conf_inv_take(pos, listname, index, stack, player)
end
end
local function ta4_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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local public = M(pos):get_int("public") == 1
if not public and minetest.is_protected(pos, player:get_player_name()) then
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return 0
end
if from_list == "main" then
return count
else
return mConf.allow_conf_inv_move(pos, from_list, from_index, to_list, to_index, count, player)
end
end
minetest.register_node("techage:chest_ta4", {
description = S("TA4 Protected Chest"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png",
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 50)
inv:set_size('conf', 50)
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local number = techage.add_node(pos, "techage:chest_ta4")
meta:set_string("node_number", number)
meta:set_string("owner", placer:get_player_name())
meta:set_string("formspec", formspec4(pos))
meta:set_string("infotext", S("TA4 Protected Chest").." "..number)
end,
on_receive_fields = function(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = minetest.get_meta(pos)
local mem = techage.get_mem(pos)
if fields.tab == "1" then
mem.filter = nil
meta:set_string("formspec", formspec4(pos))
elseif fields.tab == "2" then
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meta:set_string("formspec", formspec4_pre(pos))
elseif fields.tab == "3" then
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meta:set_string("formspec", formspec4_cfg(pos))
elseif fields.quit == "true" then
mem.filter = nil
end
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if fields.public then
meta:set_int("public", fields.public == "true" and 1 or 0)
end
if fields.exit then
local number = meta:get_string("node_number")
if fields.label ~= "" then
meta:set_string("infotext", minetest.formspec_escape(fields.label).." #"..number)
else
meta:set_string("infotext", S("TA4 Protected Chest").." "..number)
end
meta:set_string("label", fields.label)
meta:set_string("formspec", formspec4_cfg(pos))
end
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end,
techage_set_numbers = function(pos, numbers, player_name)
return techage.logic.set_numbers(pos, numbers, player_name, S("TA4 Protected Chest"))
end,
can_dig = can_dig,
after_dig_node = after_dig_node,
allow_metadata_inventory_put = ta4_allow_metadata_inventory_put,
allow_metadata_inventory_take = ta4_allow_metadata_inventory_take,
allow_metadata_inventory_move = ta4_allow_metadata_inventory_move,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
techage.register_node({"techage:chest_ta4"}, {
on_pull_item = function(pos, in_dir, num, item_name)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local mem = techage.get_mem(pos)
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mem.filter = mem.filter or mConf.item_filter(pos, 50)
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mem.chest_configured = mem.chest_configured or
not mem.filter["unconfigured"] or #mem.filter["unconfigured"] < 50
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if inv:is_empty("main") then
return nil
end
if item_name then
if mem.filter[item_name] then -- configured item
local taken = inv:remove_item("main", {name = item_name, count = num})
if taken:get_count() > 0 then
return taken
end
elseif not mem.chest_configured then
local taken = inv:remove_item("main", {name = item_name, count = num})
if taken:get_count() > 0 then
return taken
end
end
else -- no item given
if mem.chest_configured then
return mConf.take_item(pos, inv, "main", num, mem.filter["unconfigured"] or {})
else
return techage.get_items(pos, inv, "main", num)
end
end
end,
on_push_item = function(pos, in_dir, item, idx)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local mem = techage.get_mem(pos)
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mem.filter = mem.filter or mConf.item_filter(pos, 50)
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mem.chest_configured = mem.chest_configured or
not mem.filter["unconfigured"] or #mem.filter["unconfigured"] < 50
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if mem.chest_configured then
local name = item:get_name()
local stacks = mem.filter[name] or mem.filter["unconfigured"]
return mConf.put_items(pos, inv, "main", item, stacks, idx)
else
return techage.put_items(inv, "main", item, idx)
end
end,
on_unpull_item = function(pos, in_dir, item)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local mem = techage.get_mem(pos)
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mem.filter = mem.filter or mConf.item_filter(pos, 50)
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mem.chest_configured = mem.chest_configured or
not mem.filter["unconfigured"] or #mem.filter["unconfigured"] < 50
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if mem.chest_configured then
local name = item:get_name()
local stacks = mem.filter[name] or mem.filter["unconfigured"]
return mConf.put_items(pos, inv, "main", item, stacks)
else
return techage.put_items(inv, "main", item)
end
end,
on_recv_message = function(pos, src, topic, payload)
if topic == "state" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.get_inv_state(inv, "main")
else
return "unsupported"
end
end,
})
minetest.register_craft({
type = "shapeless",
output = "techage:chest_ta2",
recipe = {"default:chest", "techage:tubeS", "techage:iron_ingot"}
})
minetest.register_craft({
type = "shapeless",
output = "techage:chest_ta2",
recipe = {"default:chest_locked", "techage:tubeS", "techage:iron_ingot"}
})
minetest.register_craft({
type = "shapeless",
output = "techage:chest_ta2",
recipe = {"protector:chest", "techage:tubeS", "techage:iron_ingot"}
})
minetest.register_craft({
type = "shapeless",
output = "techage:chest_ta3",
recipe = {"techage:chest_ta2", "default:chest"}
})
minetest.register_craft({
type = "shapeless",
output = "techage:chest_ta4",
recipe = {"techage:chest_ta3", "default:chest"}
})