443 lines
13 KiB
Lua
443 lines
13 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA2/TA3/TA4 Chest
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local mConf = dofile(MP.."/basis/conf_inv.lua")
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function can_dig(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("main")
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end
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local function after_dig_node(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos, oldnode, oldmetadata)
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end
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local function formspec2()
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return "size[9,8]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;main;0.5,0;8,4;]"..
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"list[current_player;main;0.5,4.3;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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minetest.register_node("techage:chest_ta2", {
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description = S("TA2 Protected Chest"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta2.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_front_ta3.png",
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size('main', 32)
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end,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("formspec", formspec2())
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end,
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techage_set_numbers = function(pos, numbers, player_name)
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return techage.logic.set_numbers(pos, numbers, player_name, S("TA2 Protected Chest"))
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end,
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can_dig = can_dig,
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after_dig_node = after_dig_node,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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local function formspec3()
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return "size[10,8]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;main;0,0;10,4;]"..
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"list[current_player;main;1,4.3;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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minetest.register_node("techage:chest_ta3", {
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description = S("TA3 Protected Chest"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_back_ta3.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_back_ta3.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_back_ta3.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_front_ta3.png",
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size('main', 40)
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end,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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local number = techage.add_node(pos, "techage:chest_ta3")
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meta:set_string("node_number", number)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("formspec", formspec3())
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meta:set_string("infotext", S("TA3 Protected Chest").." "..number)
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end,
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techage_set_numbers = function(pos, numbers, player_name)
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return techage.logic.set_numbers(pos, numbers, player_name, S("TA3 Protected Chest"))
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end,
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can_dig = can_dig,
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after_dig_node = after_dig_node,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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techage.register_node({"techage:chest_ta2", "techage:chest_ta3"}, {
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on_pull_item = function(pos, in_dir, num, item_name)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return techage.get_items(pos, inv, "main", num)
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end,
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on_push_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return techage.put_items(inv, "main", stack)
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end,
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on_unpull_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return techage.put_items(inv, "main", stack)
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end,
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on_recv_message = function(pos, src, topic, payload)
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if topic == "state" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return techage.get_inv_state(inv, "main")
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else
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return "unsupported"
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end
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end,
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})
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local function formspec4(pos)
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return "size[10,9]"..
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"tabheader[0,0;tab;"..S("Inventory,Pre-Assignment,Config")..";1;;true]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;main;0,0;10,5;]"..
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mConf.preassigned_stacks(pos, 10, 5)..
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"list[current_player;main;1,5.3;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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local function formspec4_pre(pos)
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return "size[10,9]"..
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"tabheader[0,0;tab;"..S("Inventory,Pre-Assignment,Config")..";2;;true]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;conf;0,0;10,5;]"..
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"list[current_player;main;1,5.3;8,4;]"..
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"listring[context;conf]"..
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"listring[current_player;main]"
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end
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local function formspec4_cfg(pos)
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local meta = minetest.get_meta(pos)
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local label = meta:get_string("label") or ""
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local public = dump((meta:get_int("public") or 0) == 1)
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return "size[10,5]"..
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"tabheader[0,0;tab;"..S("Inventory,Pre-Assignment,Config")..";3;;true]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"field[0.5,1;9,1;label;"..S("Node label:")..";"..label.."]" ..
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"checkbox[1,2;public;"..S("Allow public access to the chest")..";"..public.."]"..
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"button_exit[3.5,4;3,1;exit;"..S("Save").."]"
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end
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local function ta4_allow_metadata_inventory_put(pos, listname, index, stack, player)
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local public = M(pos):get_int("public") == 1
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if not public and minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "main" then
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return stack:get_count()
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else
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return mConf.allow_conf_inv_put(pos, listname, index, stack, player)
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end
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end
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local function ta4_allow_metadata_inventory_take(pos, listname, index, stack, player)
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local public = M(pos):get_int("public") == 1
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if not public and minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "main" then
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return stack:get_count()
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else
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return mConf.allow_conf_inv_take(pos, listname, index, stack, player)
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end
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end
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local function ta4_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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local public = M(pos):get_int("public") == 1
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if not public and minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if from_list == "main" then
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return count
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else
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return mConf.allow_conf_inv_move(pos, from_list, from_index, to_list, to_index, count, player)
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end
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end
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minetest.register_node("techage:chest_ta4", {
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description = S("TA4 Protected Chest"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png",
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size('main', 50)
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inv:set_size('conf', 50)
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end,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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local number = techage.add_node(pos, "techage:chest_ta4")
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meta:set_string("node_number", number)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("formspec", formspec4(pos))
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meta:set_string("infotext", S("TA4 Protected Chest").." "..number)
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end,
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on_receive_fields = function(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local meta = minetest.get_meta(pos)
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local mem = techage.get_mem(pos)
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if fields.tab == "1" then
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mem.filter = nil
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meta:set_string("formspec", formspec4(pos))
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elseif fields.tab == "2" then
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meta:set_string("formspec", formspec4_pre(pos))
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elseif fields.tab == "3" then
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meta:set_string("formspec", formspec4_cfg(pos))
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elseif fields.quit == "true" then
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mem.filter = nil
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end
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if fields.public then
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meta:set_int("public", fields.public == "true" and 1 or 0)
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end
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if fields.exit then
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local number = meta:get_string("node_number")
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if fields.label ~= "" then
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meta:set_string("infotext", minetest.formspec_escape(fields.label).." #"..number)
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else
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meta:set_string("infotext", S("TA4 Protected Chest").." "..number)
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end
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meta:set_string("label", fields.label)
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meta:set_string("formspec", formspec4_cfg(pos))
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end
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end,
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techage_set_numbers = function(pos, numbers, player_name)
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return techage.logic.set_numbers(pos, numbers, player_name, S("TA4 Protected Chest"))
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end,
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can_dig = can_dig,
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after_dig_node = after_dig_node,
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allow_metadata_inventory_put = ta4_allow_metadata_inventory_put,
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allow_metadata_inventory_take = ta4_allow_metadata_inventory_take,
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allow_metadata_inventory_move = ta4_allow_metadata_inventory_move,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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techage.register_node({"techage:chest_ta4"}, {
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on_pull_item = function(pos, in_dir, num, item_name)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local mem = techage.get_mem(pos)
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mem.filter = mem.filter or mConf.item_filter(pos, 50)
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mem.chest_configured = mem.chest_configured or
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not mem.filter["unconfigured"] or #mem.filter["unconfigured"] < 50
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if inv:is_empty("main") then
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return nil
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end
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if item_name then
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if mem.filter[item_name] then -- configured item
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local taken = inv:remove_item("main", {name = item_name, count = num})
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if taken:get_count() > 0 then
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return taken
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end
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elseif not mem.chest_configured then
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local taken = inv:remove_item("main", {name = item_name, count = num})
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if taken:get_count() > 0 then
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return taken
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end
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end
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else -- no item given
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if mem.chest_configured then
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return mConf.take_item(pos, inv, "main", num, mem.filter["unconfigured"] or {})
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else
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return techage.get_items(pos, inv, "main", num)
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end
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end
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end,
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on_push_item = function(pos, in_dir, item, idx)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local mem = techage.get_mem(pos)
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mem.filter = mem.filter or mConf.item_filter(pos, 50)
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mem.chest_configured = mem.chest_configured or
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not mem.filter["unconfigured"] or #mem.filter["unconfigured"] < 50
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if mem.chest_configured then
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local name = item:get_name()
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local stacks = mem.filter[name] or mem.filter["unconfigured"]
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return mConf.put_items(pos, inv, "main", item, stacks, idx)
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else
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return techage.put_items(inv, "main", item, idx)
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end
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end,
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on_unpull_item = function(pos, in_dir, item)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local mem = techage.get_mem(pos)
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mem.filter = mem.filter or mConf.item_filter(pos, 50)
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mem.chest_configured = mem.chest_configured or
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not mem.filter["unconfigured"] or #mem.filter["unconfigured"] < 50
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if mem.chest_configured then
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local name = item:get_name()
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local stacks = mem.filter[name] or mem.filter["unconfigured"]
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return mConf.put_items(pos, inv, "main", item, stacks)
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else
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return techage.put_items(inv, "main", item)
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end
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end,
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on_recv_message = function(pos, src, topic, payload)
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if topic == "state" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return techage.get_inv_state(inv, "main")
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else
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return "unsupported"
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end
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end,
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})
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minetest.register_craft({
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type = "shapeless",
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output = "techage:chest_ta2",
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recipe = {"default:chest", "techage:tubeS", "techage:iron_ingot"}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "techage:chest_ta2",
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recipe = {"default:chest_locked", "techage:tubeS", "techage:iron_ingot"}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "techage:chest_ta2",
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recipe = {"protector:chest", "techage:tubeS", "techage:iron_ingot"}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "techage:chest_ta3",
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recipe = {"techage:chest_ta2", "default:chest"}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "techage:chest_ta4",
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recipe = {"techage:chest_ta3", "default:chest"}
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})
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