409 lines
15 KiB
Markdown
409 lines
15 KiB
Markdown
# Tech Age [techage] (Minetest 5.4+)
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Tech Age, a mod to go through 5 tech ages in search of wealth and power.
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![screenshot](https://github.com/joe7575/techage/blob/master/screenshot.png)
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Important facts:
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- techage is not backwards compatible and cannot be installed on a server together with TechPack
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- techage is significantly more extensive, since additional mods are integrated
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- techage represents 5 technological ages:
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- Iron Age (TA1) - simple tools like coal pile, coal burner, gravel sieve, hammer for getting ores and making goods
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- Steam Age (TA2) - Simple machines that are powered by steam engines and drive axles
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- Oil Age (TA3) - More modern machines that are powered by electricity.
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- Present (TA4) - Electricity from renewable energy sources such as sun and wind.
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- Future (TA5) - Machines to overcome space and time, new sources of energy and other achievements.
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- Since the levels build on each other, all ages have to be run through one after the other
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In contrast to TechPack, the resources are more limited and it is much more difficult to pass all levels.
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(no endless ore generation by means of cobble generators)
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**Techage blocks store information outside of the block. This is for performance reasons.
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If you move, place, or remove blocks with any tool, at best, only the information is lost.
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In the worst case, the server crashes.**
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[Manuals](https://github.com/joe7575/techage/wiki)
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### License
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Copyright (C) 2019-2023 Joachim Stolberg
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Code: Licensed under the GNU AGPL version 3 or later. See LICENSE.txt
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Textures: CC BY-SA 3.0
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The TA1 mill sound is from https://freesound.org/people/JustinBW/sounds/70200/
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The TA1 watermill sound is from https://freesound.org/people/bmoreno/sounds/164182/
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Many thanks to Thomas-S, niklp09, and others for their contributions
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### Dependencies
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Required: default, doors, bucket, stairs, screwdriver, basic_materials, tubelib2, networks, minecart, lcdlib, safer_lua, doclib
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Recommended: signs_bot, hyperloop, compost, techpack_stairway, autobahn
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Optional: unified_inventory, wielded_light, unifieddyes, lua-mashal, lsqlite3, moreores, ethereal, mesecon
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The mods `default`, `doors`, `bucket`, `stairs`, and `screwdriver` are part of Minetest Game.
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`basic_materials` will be found here: https://content.minetest.net/
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The following mods in the newest version have to be downloaded directly from GitHub:
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* [tubelib2](https://github.com/joe7575/tubelib2)
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* [networks](https://github.com/joe7575/networks)
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* [minecart](https://github.com/joe7575/minecart)
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* [lcdlib](https://github.com/joe7575/lcdlib)
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* [safer_lua](https://github.com/joe7575/safer_lua)
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* [doclib](https://github.com/joe7575/doclib)
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It is highly recommended that you install the following mods, too:
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* [signs_bot](https://github.com/joe7575/signs_bot): For many automation tasks in TA3/TA4 like farming, mining, and item transportation
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* [hyperloop](https://github.com/joe7575/Minetest-Hyperloop): Used as passenger transportation system in TA4
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* [compost](https://github.com/joe7575/compost): The garden soil is needed for the TA4 LED Grow Light based flower bed
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* [techpack_stairway](https://github.com/joe7575/techpack_stairway): Ladders, stairways, and bridges for your machines
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* [autobahn](https://github.com/joe7575/autobahn): Street blocks and slopes with stripes for faster traveling
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* [ta4_jetpack](https://github.com/joe7575/ta4_jetpack): A Jetpack with hydrogen as fuel and TA4 recipe
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More recommended Techage related mods by other authors:
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* [ta4_addons](https://github.com/Thomas--S/ta4_addons) from Thomas--S: A Touchscreen for the Lua controller
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* [ts_vehicles](https://github.com/Thomas--S/ts_vehicles) from Thomas--S: A mod to provide cars and other vehicles for Minetest.
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* [ta_apiary](https://gitlab.com/lesya_minetest_mods/ta_apiary) from Olesya Sibidanova: TechAge Machines for beekeeping
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For large servers with many players, the following packages are recommended:
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* lua-mashal for faster serialization/deserialization of data
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* lsqlite3 for storing node and network data
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The packages have to be installed via [luarocks](https://luarocks.org/):
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luarocks --lua-version 5.1 install lsqlite3
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luarocks --lua-version 5.1 install lua-marshal
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To enable these `unsafe` packages, add 'techage' and 'lua-marshal'
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to the list of trusted mods in `minetest.conf`:
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secure.trusted_mods = techage,lua-marshal
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and add the following line to your `world.mt` or `minetest.conf`:
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techage_use_sqlite = true
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Available worlds will be converted to 'lsqlite3', but there is no way back, so:
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**Never disable 'lsqlite3' for a world that has already been used!**
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### History
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**2023-11-05 V1.18**
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- Add TA2 clutch
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- TA5 Generator: Add generator menu
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- TA4 Injector: Allow rotation with a screwdriver
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- Escape equal sign in german translation (Niklp09)
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- Autocrafter: Add Beduino command interface
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- Autocrafter: Add flush command
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- Fix converter stores mesecon signals (Niklp09)
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- TA1 Gravel Sieve: Use proper player creative check (Niklp09)
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- TA4 Chest: Add storesize command
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- Improve Assembly Tool
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- Furnace: Fix burn time issue
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- Allow further types of cobblestone for the coalburner
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- Fix water mill river water bug (alwayshopeless)
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- Improve manual
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- Further improvements
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**2023-08-25 V1.17**
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- Add support for doclib / remove techage internal doc support
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**The mod doclib is a new hard depenency !**
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- Fix LICENCSE file bug
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- Add beduino support for TA3 repeater (realmicu)
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- Add inv_name_prefix to `techage.register_consumer` (debiankaios)
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- Add generator menu to TA5 generator (fusion reactor)
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- Adapt mod to the new lcdlib mod
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- Fix some bugs
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**2023-06-30 V1.16**
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- Add TA4 node detector
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- Add wrench menu to TA3 button
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- Add arrows to the pump bottom and allow to turn the pump with the Techage Screwdriver
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- Fix bug with configurred TA4 chest and TA5 teleport tubes
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- Add gaze sensor
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- Many bugfixes and improvements
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**2023-05-05 V1.15**
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- Allow energy storage with up to 13x13x13 concrete blocks
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- Allow registration of other buckets
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- Add hyperloop chest only if the hyperloop mod is available
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- Add missing 'minetest.formspec_escape' #131
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- Fix bug "Trouble with flycontroller #130"
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- Add optional dependency on farming mod (orwell96)
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- Fix forceload formspec receiver (Niklp09)
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**2023-04-16 V1.14**
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- Add file "api.md"
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- Add API function `register_ore_for_gravelsieve`
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- Add support for the game Asuna
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- Merge pull request #124 from Niklp09/drops
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- Fix keep node number issue
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- Fix manual issue #123
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**2023-04-10 V1.13**
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- Add "Teleport mode" to the ta5 fly controller
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**2023-04-01 V1.12**
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- Improve Transformer:
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- add wrench menu for 'max. power passed through'
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- Increase max. power passed through from 100 to 300 ku
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- Improve Electricmeter:
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- add wrench menu for 'max. power passed through' and 'power countdown' 2458
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- add commands to read the countdown value (Lua and Beduino controller)
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- Improve TA3 Mesecons Converter:
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- fix overload bug
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- fix missing dominant 'on' issue
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- Add version command to TA3/TA4 Terminal
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- TA5 Hyperloop Chest: Disable inventory access on client side due to minetest core issues
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**2023-03-05 V1.11**
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- Reduce the number of necessary exp points for TA5 Hyperloop Chest,
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TA5 Hyperloop Tank, and TA5 AI Chip II
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- Fix possible kernel crashes with TA5 Hyperloop Chest and autocrafter
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- Rework doorcontroller (menu changed)
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- Increase tank cart storage size to 200 units
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- Fix several paramtype/use_texture_alpha issues
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- Add command 'load' to the TA4 power terminal
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- Add beduino tank commands
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- Fix power consumption bug for a stopped collider
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- Fix electrolyzer formspec bug
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- Add Rack and pinion node
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- Expand ta4 sequencer wrench menu
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- Accept mincart carts for the move controller
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- movecontroller: Allow to move objects 'without' a move block
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- Add empty_spool as fab output
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- Fix doser goes blocked bug
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**2023-02-04 V1.10**
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- Improve flycontroller
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- Remove handover for movecontroller
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- Rename "techage:signal_lamp" to "techage:color_lamp"
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- Rename "techage:signal_lamp2" to "techage:color_lamp2"
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- Add countdown mode to TA4 Detector
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- Adapt to new beduino and minecart versions
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- Improve manuals
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- flycontroller/movecontroller: Allow moving blocks through unloaded areas
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- playerdetector: Add wrench menu to configure search radius
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- Default furnace: Don't use items filled from the top as fuel
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- Many further improvements and bug fixes from joe7575 and Niklp09
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**2022-09-03 V1.09**
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- Change the way items are pushed
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- Add "Flow Limiter" mode to TA4 pump and TA4 pusher
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**2022-06-06 V1.08**
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- Native support for the mod Beduino added
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**2022-01-22 V1.07**
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- TA5 fusion reactor added
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**2022-01-03 V1.06**
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- TA5 teleport blocks added
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- Many improvements
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**2021-12-25 V1.05**
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- Support for the mod i3 added (thanks to ghaydn)
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- TA5 enabled
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- Many improvements
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**2021-12-12 V1.04**
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- TA4 Collider added (experimental)
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- move, turn, sound, and fly blocks added
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- TA5 (future) introduced (TA4 is now the "present")
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**2021-10-24 V1.03**
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- Add TA4 Sequencer for time controlled command sequences
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- Add TA4 Move Controller for moving blocks
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- Add techage command counting function to be able to limit the amount of commands/min.
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- Pull request #67: Add switch mode for 4x Button (by realmicu)
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- Pull request #69: Add option to keep assignment for TA4 Tank (by Thomas-S)
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**2021-09-18 V1.02**
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- TA4 Chest: Fix items disappearing (PR #64 by Thomas--S)
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- Add support for colored cables (PR #63 by Thomas--S)
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**2021-08-16 V1.01**
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- Allow singleplayer to place lava on y>0.
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- Logic block: allow to use output numbers for the expression
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- Pull request #60: Allow to pause the sequencer with a TechAge command (by Thomas-S)
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- Pull request #61: Allow sharing the button based on protection (by Thomas-S)
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- Pull request #62: Allow picking TA3 Tiny Generator with fuel (by realmicu)
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- Add TA1 watermill
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- Fix TA4 LED Grow Light bug
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- Fix grinder recipe bu
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**2021-07-23 V1.00**
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- Change the way, power distribution works
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- Add TA2 storage system
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- Add TA4 Isolation Transformer
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- Add TA4 Electric Meter
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- Add new power terminal
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- Many improvements on power producing/consuming nodes
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- See Construction Board for some hints on moving to v1
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**2021-05-14 V0.26**
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- Add concentrator tubes
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- Add ta4 cable wall entry
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- Pull request #57: Distributor improvements (from Thomas-S)
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- Add new power terminal commands
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- Add new door controller
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- Add laser beam nodes for energy transfer
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- Add TA4 recycle machine
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- Many improvements and bug fixes
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**2020-11-01 V0.25**
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- Pull request #37: Trowel: Add protection support (from Thomas-S)
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- Pull request #38: Charcoal Pile: Ignore "ignore" nodes (from Thomas-S)
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- Autocrafter: Add register function for uncraftable items
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- Fix bug: Tubes do not recognize when TA2 nodes are added/removed
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- TA4 chest/tank: Add 'public' checkbox to allow public access
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- Add nodes TA2 Power Generator and TA3 Electric Motor
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**2020-10-20 V0.24**
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- Pull request #27: Liquid Tanks: Add protection support (from Thomas-S)
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- Pull request #28: Quarry: Improve digging behaviour (from Thomas-S)
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- Pull request #29: Distributor: Keep metadata (from Thomas-S)
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- Pull request #30: TA4: Add Liquid Filter (from Thomas-S)
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- Pull request #31: Fix chest crash (from Thomas-S)
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- Pull request #32: Fix Filter Sink Bug (from Thomas-S)
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- Pull request #33: Add TA4 High Performance Distributor (from Thomas-S)
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- Pull request #34: Add TA4 High Performance Distributor to Hopper (from Thomas-S)
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- Pull request #35: Fixed Gravel Sieve bug (from CosmicConveyor)
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- Fix doorcontroller and ta4 doser bugs
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- Add check for wind turbine areas
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- Fix translation errors
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- QSG: Add power consumptions and fix manual bug
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- Add load command to the controller battery
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- TA4 silo: Add load command
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- silo/tank: Add second return value for load command
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- Liquid Pumps: Fix issue with undetected pipe connection gaps
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- Shrink PGN files
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- Fix ta4 chest bugs
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- Fix ta4 chest and ta3 firebox issues
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- Remove repairkit recipe
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- Switched to AGPL license
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- API added for ingame manual
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**2020-09-13 V0.23**
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- Pull request #26: Digtron Battery: Fix duplication bug (from Thomas-S)
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- Improve ta4 sensor box
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- Firebox: Add check for free space when placing the node
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- Lua controller: Add 'get_gametime' function
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- Pull request #27: Liquid Tanks: Add protection support (from Thomas-S)
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- Fix pump issue (silo source items can disappear)
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- Pull request #28: Quarry: Improve digging behaviour (from Thomas-S)
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- Pull request #28: Battery: Store battery load as metadata (from Thomas-S)
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- Pull request #29: Distributor: Keep item metadata (from Thomas-S)
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**2020-08-08 V0.22**
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- Pull request #25: Growlight: Improve flower registration (from Thomas-S)
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- Add tube support for digtron chests and protector:chest
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**2020-08-08 V0.21**
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- Pull request #18: Add a simple Digtron battery (from Thomas-S)
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- Pull request #23: Lua Controller: Fix $item_description() documentation and translation (from Thomas-S)
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- Pull request #24: Distributor: improve fairness by using random spread (from realmicu)
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- Bugfix: TA1 meridian hammer did not glow (from realmicu)
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- Bugfix: power.power_available() did not check the network state
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**2020-07-31 V0.20**
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- Pull request #21: Lua Controller: Allow to get itemstring and description of 8x2000 chest contents (from Thomas-S)
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- Pull request #22: Trowel: Prevent hidden nodes from being dug (from Thomas-S)
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- Improvement: TA3 Power Terminal: Outputs max needed power in addition
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- Bugfix: Quarry: Shall not dig Techage Light Blocks
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**2020-07-24 V0.19**
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- Pull request #19: Refactor ICTA to use functions instead of loadstring (from Thomas-S)
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- State command added for cart-, node-, and player detectors
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**2020-07-21 V0.18**
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- Pull request #13: Use Monospace Font for Code-Related Formspecs (from Thomas-S)
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- Pull request #14: Don't allow to put items with meta or wear information into the 8x2000 chest (from Thomas-S)
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- Pull request #15: Blackhole: Add support for liquids (from Thomas-S)
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- Pull request #16: ICTA Controller: Add support for valves by adding on/off states (from Thomas-S)
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- Bugfix: Digging Redstone gives an 'unknown block'
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- ICTA Controller: Escape quotation marks for text outputs
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**2020-07-16 V0.17**
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- TA4 Reactor recipe bugfix
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- TA3 furnace power bugfix (response to the pull request #12 from Thomas-S)
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- Manual bugfix (Thomas-S)
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- Charcoal pile doesn't start smoking after beeing unloaded (issue #9 from Skamiz)
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**2020-07-06 V0.16**
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- Oil cracking/hydrogenation recipes added
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- Ethereal growlight bugfix
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- Charcoal pile bugfix (issue #9) Thanks to Skamiz
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- Quarry bugfix (pull request #10) Thanks to programmerjake
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**2020-07-02 V0.15**
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- pipe valve added
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- growlight bugfix
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- further textures to gate/door blocks added
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- cement recipe bugfix
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- manual improvements
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**2020-06-29 V0.14**
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- quarry sound bugfix
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- grinder bugfix
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- ore probability calculation changed
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- lua-marshal deactivated (due to weird server crashes)
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- alternative cement recipe added
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- aluminum output increased
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- reboiler cycle time increased to 16 s (from 6)
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- many manual improvements
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**2020-06-19 V0.13**
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- Mesecons Converter added
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**2020-06-17 V0.12**
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- Ethereal support added
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- manual correction
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- tin ingot recipe bugfix
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**2020-06-14 V0.11**
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- cart commands added for both controllers
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- support for moreores added
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**2020-06-04 V0.10**
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- minor changes and bugfixes
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**2020-05-31 V0.09**
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- TA4 tubes upgraded, manuals updated
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**2020-05-22 V0.08**
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- Support for 'lua-marshal' and 'lsqlite3' added
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**2020-04-26 V0.07**
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- English translation added
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**2020-04-24 V0.06**
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- TA4 injector added
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**2020-03-14 V0.05**
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- TA4 Lua controller added
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**2020-02-29 V0.04**
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- TA4 ICTA controller added
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**2019-09-28 V0.02**
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- TA3 finished
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**2019-06-16 V0.01**
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- First upload
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