techage_modpack/towercrane/README.md
2021-05-14 18:50:16 +02:00

63 lines
2.8 KiB
Markdown

# Tower Crane Mod
In order to simplify the construction of buildings, the crane forms a construction area in which the player gets fly privs.
Browse on: ![GitHub](https://github.com/minetest-mods/towercrane)
Download: ![GitHub](https://github.com/minetest-mods/towercrane/archive/master.zip)
The crane can be completely assembled by setting only the base block.
The size of the crane (which is the construction area) and the rope length can be configured.
![Tower Crane](https://github.com/minetest-mods/towercrane/blob/master/towercrane640.png)
## Introduction
* Place the crane base block.
The crane arm will later be build in the same direction you are currently looking
* Right-click the crane base block and set the crane dimensions in height and width (between 8 and 32 by default).
The crane will be build according to this settings.
If there is not enough free space for the crane mast/arm or the potential construction area of the
crane intersects a protected area from another player, the crane will not be build.
* Right-click the crane switch block to start the crane (get fly privs). The player will be placed in front of the crane.
* To remove the crane, destroy the base block.
**Minetest v5.0+ is required!**
## Dependencies
default
# License
Copyright (C) 2017-2020 Joachim Stolberg
Code: Licensed under the GNU LGPL version 2.1 or later. See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
Textures: Mostly CC0 (by Ammoth)
* `morelights_extras_blocklight.png`: CC BY-SA 4.0 (by random-geek)
# History:
* 2017-06-04 v0.01 first version
* 2017-06-06 v0.02 Hook bugfix
* 2017-06-07 v0.03 fixed 2 bugs, added config.lua and sound
* 2017-06-08 v0.04 recipe and rope length now configurable
* 2017-06-10 v0.05 resizing bugfix, area protection added
* 2017-07-11 v0.06 fixed the space check bug, settingtypes added
* 2017-07-16 v0.07 crane remove bug fix
* 2017-07-16 v0.08 player times out bugfix
* 2017-08-19 v0.09 crane protection area to prevent crane clusters
* 2017-08-27 v0.10 hook instance and sound switch off bug fixes
* 2017-09-09 v0.11 further player bugfixes
* 2017-09-24 v0.12 Switched from entity hook model to real fly privs
* 2017-10-17 v0.13 Area protection bugfix
* 2017-11-01 v0.14 Crane handing over bugfix
* 2017-11-07 v0.15 Working zone is now restricted to areas with necessary rights
* 2018-02-27 v0.16 "fly privs" bug fixed (issue #2)
* 2018-04-12 v0.17 "area owner changed" bug fixed (issue #3)
* 2018-05-28 v1.0 Mod released
* 2019-09-08 v2.0 Completely restructured, protection areas removed
* 2019-12-03 v2.1 Bugfix issue #2 (Some players still have "fly" after detaching)
* 2020-01-03 V2.2 dying player bugfix (when fly mode is disabled)
* 2020-03-16 V2.3 switched to 16 bit textures (by tuedel/Ammoth) and crane upright time increased to 5 real days