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forked from MTSR/jail
jail/init.lua

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local S = minetest.get_translator("jail")
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jail = {}
jail.escape_boundary = 50 --радиус обхвата тюрмы
jail.display_node = { x = 675, y = 3.55, z = 5 }
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jail.forced_labor = {y = -14848} --Начало глубины принудительных работ
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local jailpos = { x = 690, y = 5, z = -7 }
local releasepos = { x = 684, y = 5, z = -7 }
local timer = 0
dofile(minetest.get_modpath("jail") .. "/nodes.lua")
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minetest.register_privilege("jail", { description = S("Allows one to send/release prisoners") })
local mod_storage = minetest.get_mod_storage()
local prisoners = mod_storage:get_string("prisoners")
prisoners_list = {}
for line in prisoners:gmatch("[^\n]+") do
table.insert(prisoners_list, line)
end
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jail.set_permissions_for_the_jail = function (player)
minetest.set_player_privs(player, {
interact = true,
shout = true,
})
end
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minetest.register_chatcommand("jail", {
params = "<player>",
description = S("Sends a player to Jail"),
privs = { jail = true },
func = function(name, param)
for i = 1, #prisoners_list do
if prisoners_list[i] == param then
minetest.chat_send_player(name, S("The player is already in jail"))
return
end
end
local player = minetest.env:get_player_by_name(param)
if (player) then
table.insert(prisoners_list, param)
player:setpos(jailpos)
minetest.chat_send_player(param, minetest.colorize("red", S("You have been sent to jail")))
minetest.chat_send_all(minetest.colorize("red",
"" .. param .. " " .. S("has been sent to jail by") .. " " .. name))
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jail.set_permissions_for_the_jail(param)
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end
end,
})
minetest.register_chatcommand("jail_return", {
params = "<ID prisoners>",
description = S("Return a prisoner to jail"),
privs = { jail = true },
func = function(name, param)
local id = tonumber(param)
local playername = prisoners_list[id]
if (id == nil or id > #prisoners_list or id <= 0) then
minetest.chat_send_player(name, S("Invalid ID"))
return
end
local player = minetest.env:get_player_by_name(playername)
if (player) then
player:setpos(jailpos)
minetest.chat_send_player(playername, minetest.colorize("red", S("You have been return to jail")))
minetest.chat_send_all(minetest.colorize("red",
"" .. param .. " " .. S("has been return to jail by") .. " " .. name))
end
end,
})
minetest.register_chatcommand("release", {
params = "<ID prisoners>",
description = S("Releases a player from Jail by ID"),
privs = { jail = true },
func = function(name, param)
local id = tonumber(param)
local playername = prisoners_list[id]
if (id == nil or id > #prisoners_list or id <= 0) then
minetest.chat_send_player(name, S("Invalid ID"))
return
end
local player = minetest.env:get_player_by_name(playername)
if (player) then
player:setpos(releasepos)
minetest.chat_send_player(playername, minetest.colorize("green", S("You have been released from jail")))
minetest.chat_send_all(minetest.colorize("green",
"" .. playername .. " " .. S("has been released from jail by") .. " " .. name))
minetest.set_player_privs(playername, {
interact = true,
shout = true,
home = true,
spawn = true
})
table.remove(prisoners_list, id)
end
end,
})
minetest.register_chatcommand("jail_list", {
description = S("List of prisoners"),
privs = {
jail = true,
},
func = function(name)
minetest.chat_send_player(name, minetest.colorize("cyan", S("Prisoners:")))
for i = 1, #prisoners_list do
minetest.chat_send_player(name, i .. " - " .. prisoners_list[i])
end
return true, S("Total number of prisoners:") .." ".. #prisoners_list
end
})
minetest.register_chatcommand("jailb_on", {
description = S("Show border"),
privs = {
jail = true,
},
func = function(name, del_node)
minetest.set_node(jailpos, { name = "jail:borders" })
return true, 'Border display'
end
})
minetest.register_chatcommand("jailb_off", {
description = S("remove"),
privs = {
interact = true,
},
func = function(name, del_node)
minetest.remove_node(jailpos) --удаление
return true, S('The border is hidden')
end
})
minetest.register_on_shutdown(function()
local prisoners = table.concat(prisoners_list, "\n")
mod_storage:set_string("prisoners", prisoners)
end)
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minetest.register_globalstep(function(dtime)
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local forced_labor = 0
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-- every 5 seconds
if timer > os.time() then
return
end
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timer = os.time() + 5
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for i = 1, #prisoners_list do
local object = minetest.env:get_player_by_name(prisoners_list[i])
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if object then
local pos = object:get_pos()
local max_pos_x = jail.display_node.x + jail.escape_boundary
local min_pos_x = jail.display_node.x - jail.escape_boundary
local max_pos_y = jail.display_node.y + jail.escape_boundary
local max_pos_z = jail.display_node.z + jail.escape_boundary
local min_pos_z = jail.display_node.z - jail.escape_boundary
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forced_labor = jail.forced_labor.y + 1000
if (max_pos_x < pos.x or pos.x < min_pos_x or max_pos_z < pos.z or pos.z < min_pos_z) and pos.y > -5 then
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object:set_pos(jailpos)
minetest.chat_send_all(minetest.colorize("red", S("Escape attempt: ") .. prisoners_list[i]))
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jail.set_permissions_for_the_jail(prisoners_list[i])
end
--Проверка если игрок копает в низ по кординатам тюрьмы
if pos.y < -5 and pos.y > forced_labor then
object:set_pos(jailpos)
minetest.chat_send_all(minetest.colorize("red", prisoners_list[i] .. S(": He dug under the prison")))
jail.set_permissions_for_the_jail(prisoners_list[i])
end
--Условие если игрок находится взаданом параметре jail.forced_labor.y под землей
if pos.y > jail.forced_labor.y and pos.y < -10 then
object:set_pos(jailpos)
minetest.chat_send_player(prisoners_list[i], minetest.colorize("red", S("You are prohibited from leaving this area")))
jail.set_permissions_for_the_jail(prisoners_list[i])
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end
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end
end
end)