forked from MTSR/techage_modpack
91 lines
3.6 KiB
Markdown
91 lines
3.6 KiB
Markdown
# Hyperloop v2
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**A new evolution in the voxel word:**
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## Minetest goes Hyperloop!
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Hyperloop is passenger transportation system for travelling through evacuated tubes my means of passenger pods.
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It is the fast and modern way of travelling.
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* Hyperloop allows travelling from point to point in seconds (900 km/h) :-)
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* The tubes system with all stations and pods have to be build by players
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* It can be used even on small servers without lagging
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* No configuration or programming of the tube network is necessary (only the station names have to be entered)
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**![See Wiki Page for more info](https://github.com/joe7575/Minetest-Hyperloop/wiki)**
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![screenshot](https://github.com/joe7575/Minetest-Hyperloop/blob/master/screenshot.png)
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The mod includes many different kind of blocks:
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- Hyperloop Stations Block to automatically build the pod/car
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- Hyperloop Booking Machine for the station to select the destination
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- Hyperloop Tube to connect two stations
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- Hyperloop Junction Block to connect up to 6 tubes for complex network structures
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- Hyperloop Stations Signs
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- Hyperloop Promo Poster for station advertisement
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- Hyperloop Elevator to reach other levels
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- Hyperloop Elevator Shaft to connect two elevator cars
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- Hyperloop Station Book with all available stations (for builders/engineers)
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- Hyperloop Tube Crowbar to crack/repair tube lines (for admins)
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- Hyperloop WiFi Tubes for very large distances (optional)
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- chat command to repair WorldEdit placed tubes
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..and more.
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Browse on: ![GitHub](https://github.com/joe7575/Minetest-Hyperloop)
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Download: ![GitHub](https://github.com/joe7575/Minetest-Hyperloop/archive/master.zip)
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## Migration from v1 to v2
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The logic behind the tubes/shafts has changed. Hyperloop now uses tubelib2 as tube library.
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That means, available worlds have to be migrated for the new tubes. This is done automatically but
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has some risks. Therefore:
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**I recommend to backup your world or test the migration from v1 to v2 on a copy of your world!!!**
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## What is new in v2
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- some textures changed
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- the Elevator Shafts can now be used as ladder/climbing shafts
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- the Crowbar is public available, but cracking a tube line need 'hyperloop' privs
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- the Station Book is improved and simplified to find stations, junctions, and open tube ends
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- a Waypoint plate is added to mark and easier find the tube destination
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- Elevator shafts can be build in all directions (optional)
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- WiFi Tubes can be crafted and placed by players (optional)
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- intllib support added (German translation available)
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## Introduction
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**![See Wiki Page for more info](https://github.com/joe7575/Minetest-Hyperloop/wiki)**
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## Configuration
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The following can be changed in the minetest menu (Settings -> Advanced Settings -> Mods -> hyperloop) or directly in 'minetest.conf'
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* "WiFi block enabled" - To enable the usage of WiFi blocks
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* "WiFi block crafting enabled" - To enable the crafting of WiFi blocks
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* "free tube placement enabled" - If enabled Hyperloop Tubes and Elevator Shafts can be build in all directions.
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When this option is disabled, Hyperloop tubes can only be built in the horizontal direction and elevator shafts in the vertical direction.
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Example for 'minetest.conf':
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```LUA
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hyperloop_wifi_enabled = true
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hyperloop_wifi_crafting_enabled = false
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hyperloop_free_tube_placement_enabled = true
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```
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## Dependencies
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tubelib2 (![GitHub](https://github.com/joe7575/tubelib2))
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default
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intllib
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optional: worldedit, techage
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# License
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Copyright (C) 2017,2020 Joachim Stolberg
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Code: Licensed under the GNU LGPL version 2.1 or later. See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
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Textures: CC0
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Display: Derived from the work of kaeza, sofar and others (digilines) LGPLv2.1+
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