ethereal/onion.lua

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local S = ethereal.intllib
-- wild onion
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minetest.register_craftitem("ethereal:wild_onion_plant", {
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description = S("Wild Onion"),
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inventory_image = "wild_onion.png",
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wield_image = "wild_onion.png",
groups = {food_onion = 1, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "ethereal:wild_onion_1")
end,
on_use = minetest.item_eat(2),
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})
-- Define Onion growth stages
local crop_def = {
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drawtype = "plantlike",
tiles = {"ethereal_wild_onion_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
},
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
growing = 1, not_in_creative_inventory = 1
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},
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sounds = default.node_sound_leaves_defaults(),
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}
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--stage 1
minetest.register_node("ethereal:onion_1", table.copy(crop_def))
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--stage 2
crop_def.tiles = {"ethereal_wild_onion_2.png"}
minetest.register_node("ethereal:onion_2", table.copy(crop_def))
--stage 3
crop_def.tiles = {"ethereal_wild_onion_3.png"}
minetest.register_node("ethereal:onion_3", table.copy(crop_def))
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--stage 4
crop_def.tiles = {"ethereal_wild_onion_4.png"}
crop_def.drop = {
items = {
{items = {"ethereal:wild_onion_plant"}, rarity = 1},
{items = {"ethereal:wild_onion_plant 2"}, rarity = 3},
}
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}
minetest.register_node("ethereal:onion_4", table.copy(crop_def))
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--stage 5
crop_def.tiles = {"ethereal_wild_onion_5.png"}
crop_def.groups.growing = 0
crop_def.drop = {
items = {
{items = {"ethereal:wild_onion_plant 2"}, rarity = 1},
{items = {"ethereal:wild_onion_plant 3"}, rarity = 2},
}
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}
minetest.register_node("ethereal:onion_5", table.copy(crop_def))
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-- growing routine if farming redo isn't present
if not farming or not farming.mod or farming.mod ~= "redo" then
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minetest.register_abm({
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label = "Ethereal grow onion",
nodenames = {"ethereal:onion_1", "ethereal:onion_2", "ethereal:onion_3", "ethereal:onion_4"},
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neighbors = {"farming:soil_wet"},
interval = 9,
chance = 20,
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catch_up = false,
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action = function(pos, node)
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-- are we on wet soil?
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pos.y = pos.y - 1
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if minetest.get_item_group(minetest.get_node(pos).name, "soil") < 3 then
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return
end
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pos.y = pos.y + 1
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-- do we have enough light?
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local light = minetest.get_node_light(pos)
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if not light
or light < 13 then
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return
end
-- grow to next stage
local num = node.name:split("_")[2]
node.name = "ethereal:onion_" .. tonumber(num + 1)
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minetest.swap_node(pos, node)
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end
})
end -- END IF