537 lines
22 KiB
Markdown
537 lines
22 KiB
Markdown
minetest mod ethereal NG
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======================
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## Information
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--------------
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This mod is named `ethereal`, it produces huge amount of new biomes
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overriding defaults, many new items and features that spice up gameplay.
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Known as Ethereal NG (next-generation) it give players that
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little something extra to look for while exploring the world.
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![screenshot.png](screenshot.png)
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Forum Topic https://forum.minetest.net/viewtopic.php?f=11&t=14638
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TODO:
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* document items and crafting
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#### Lucky Blocks
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It provides 65 new lucky blocks if the mod is detected.
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## Technical info
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-----------------
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#### Compatibility
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Make sure you are using Minetest 0.4.16+ and start a new world (anything but v6),
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then enable Ethereal in the mods list. Ethereal has been designed to work
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alongside with those mods:
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* default
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* flowers
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* Farming Redo `farming`
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* Mobs Redo, `mobs`
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* Baked Clay `backedclay`
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* stairs
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Also those more as optional:
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* Lucky Block `lucky_block`
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* doors
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* moreblocks
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* toolranks
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#### Settings and Biome List
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| name setting | Description | values | default |
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| ------------------------------ | --------------------------------- | ---- | ------ |
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| ethereal.leaftype | 2D plantlike leaves (0) or 3D (1) | int | 0 |
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| ethereal.leafwalk | Walkable leaves | bool | false |
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| ethereal.cavedirt | Caves cut through dirt | bool | true |
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| ethereal.torchdrop | Torches drop when in water | bool | true |
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| ethereal.papyruswalk | Papyrus and Bamboo are walkable | bool | true |
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| ethereal.lilywalk | Lilypads are walkable | bool | true |
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| ethereal.xcraft | Enable X-Craft cheats | bool | true |
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| ethereal.flight | Enable Flight Potion | bool | true |
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| ethereal.leaf_particles | Enable falling lead particles | bool | true |
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| ethereal.glacier | Glacier biome, 1=on / 0=off | int | 1 |
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| ethereal.bambo | Bamboo biome, 1=on / 0=off | int | 1 |
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| ethereal.mesa | Mesa biome, 1=on / 0=off | int | 1 |
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| ethereal.alpine | Alpine biome, 1=on / 0=off | int | 1 |
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| ethereal.healing | Healing Tree biome, 1=on / 0=off | int | 1 |
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| ethereal.snowy | Pine Tree biome, 1=on / 0=off | int | 1 |
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| ethereal.frost | Blue Frost biome, 1=on / 0=off | int | 1 |
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| ethereal.grassy | Grassy biome, 1=on / 0=off | int | 1 |
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| ethereal.caves | Desertstone biome, 1=on / 0=off | int | 1 |
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| ethereal.grayness | Grey Willow biome, 1=on / 0=off | int | 1 |
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| ethereal.grassytwo | GrassyTwo biome, 1=on / 0=off | int | 1 |
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| ethereal.prairie | Prairie biome, 1=on / 0=off | int | 1 |
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| ethereal.jumble | Jumble biome, 1=on / 0=off | int | 1 |
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| ethereal.junglee | Jungle biome, 1=on / 0=off | int | 1 |
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| ethereal.desert | Desert biome, 1=on / 0=off | int | 1 |
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| ethereal.grove | Banana Grove biome, 1=on / 0=off | int | 1 |
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| ethereal.mushroom | Mushroom biome, 1=on / 0=off | int | 1 |
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| ethereal.sandstone | Sandstone biome, 1=on / 0=off | int | 1 |
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| ethereal.quicksand | Quicksand Bank biome, 1=on / 0=off | int | 1 |
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| ethereal.plains | Scorched Plains biome, 1=on / 0=off | int | 1 |
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| ethereal.savanna | Savanna biome, 1=on / 0=off | int | 1 |
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| ethereal.fiery | Feiry Lava biome, 1=on / 0=off | int | 1 |
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| ethereal.sandclay | Sandy Clay biome, 1=on / 0=off | int | 1 |
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| ethereal.swamp | Swamp biome, 1=on / 0=off | int | 1 |
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| ethereal.sealife | Coral and Seaweed biome, 1=on / 0=off | int | 1 |
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| ethereal.reefs | MT5 Coral biome, 1=on / 0=off | int | 1 |
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| ethereal.sakura | Sakura biome, 1=on / 0=off | int | 1 |
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| ethereal.tundra | Tundra biome, 1=on / 0=off | int | 1 |
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| ethereal.mediterranean | Mediterranean biome, 1=on / 0=off | int | 1 |
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| ethereal.flightpotion_duration | Flight Potion Duration seconds | int | 300 |
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#### Fishing api
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The mod provides a fishing api, basically is `ethereal.add_item(fish, junk, bonus)`,
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several examples are at the documentation of [api.txt](api.txt) file.
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## Changelog
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A huge thanks to Chinchow who was the inspiration behind Ethereal and everyone
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who helped make this mod bigger and better throughout it's release :)
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### 1.32
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- Add {eatable} groups to food items
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- Use underground decoration placement for illumishrooms to improve performance
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- Use worldalign textures for stairs
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- Tidy and tweak code to run on Minetest 5.2 and above
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- Replace 32px textures with 16px variants so items do not look mismatched
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- Add new biome layout so that specific biomes aren't too large or small
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- Add falling leaf particles with setting to disable
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- Add 'ethereal.old_biomes' setting to stay with older biome settings and not use
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the new layout for compatibility if wanted.
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- Update settings.
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### 1.31
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- Fix fishing biome checks
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- Increase bamboo leaf decay radius
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- Switch ethereal coral to new plantlike_rooted drawtype (thanks Niklp)
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- Switch seaweed to new plantlike_rooted drawtype (thanks Niklp)
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- Added 'ethereal.logs' setting that adds decorative fallen tree logs to biomes
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- Added 'ethereal.sapling_protection_check' setting to use default sapling placement checks
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- Added alternative giant brown mushroom to higher elevations in mushroom biome
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- Added 'ethereal.wood_rotate' setting to enable/disable directional placement of wood in ethereal
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### 1.30
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- New fish textures by SirroBzeroone and BlueTangs Rock
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- New fish added along with food recipes (thanks BlueTangs Rock)
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- Fishing rod now has 65 uses
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- Fixed willow leaves scaling and forced schematic trunk placement
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- Add 11 new lucky blocks
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- Caverealms' glow bait reduces wait time when fishing
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- Add Basandra Bush and wood items, Add Spore Grass
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- Add 'ethereal.abundant_onions' setting (default: true)
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#### 1.29
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- Use "stratum" to generate mesa biome for stripey goodness
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- Added coloured candles (thanks wRothbard)
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- Rename some biomes to fall inline with default for spawning
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- Make stairs and doors a soft dependency, fix willow recipes (thanks sangeet)
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- Added 'ethereal.flightpotion_duration' setting, potion also works on 0.4.x clients
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- Added olive wood fences, gates, mese posts
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- Added lilac to sakura biome (can be crafted into magenta dye)
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#### 1.28
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- Added new Mediterranean biome with Lemon and Olive trees (thanks Felfa)
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- Added Candied Lemon and Olive Oil items and recipe
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- Rewrite stairs and add auto-select function
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- Added Lemonade
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- Added smaller redwood trees, to grow large variety 2 saplings required
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- Added Flight Potion (etherium dust arch, fire dust middle, empty bottle bottom)
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- Added new Fishing mechanics (inspired by Rootyjr's on mineclone2)
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- Added fishing api to add new items (read API.txt file)
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- Certain fish can only be found in specific biomes
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- Rename textures so they begin with ethereal_ (sorry texture pack folks)
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- Override mushroom spread abm to use "group:mushroom"
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#### 1.27
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- Added Etherium ore and dust
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- Added sparse decoration of dry grass and shrub to caves biome
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- Added sponges that spawn near coral, dry sponge in furnace to soak up water
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- Added new savanna dirt and decorations
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- Use default grass abms
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- Split and re-write mapgen files for tidier generation
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- Giant Mushroom tops now decay when trunk removed
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- Added Blue Marble to grey biomes and Blue Marble Tile recipe
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#### 1.26
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- Added Sakura biome, pink sakura trees and saplings
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- 1 in 10 chance of sakura sapling growing into white sakura
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- Bamboo grows in higher elevation while sakura grows in lower
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- Added sakura wood, stairs, fence, gate and door
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- Added 5.0 checks to add new biomes and decorations
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- Fixed water abm for dry dirt and added check for minetest 5.1 dry dirt also
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#### 1.25
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- Converted .mts files into schematic tables for easier editing
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- Added firethorn shrub in glacier areas (can be crafted into jelly)
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- Tweaked mapgen decorations
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- Added more lucky blocks
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- Added igloo to glacier biome
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- 2x2 bamboo = bamboo floor, 3x3 bamboo or 2x bamboo floor = bamboo block, blocks can be made into sticks, bamboo stairs need blocks to craft
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#### 1.24
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- Updating code to newer functions, requires Minetest 0.4.16 and above
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- Added food groups to be more compatible with other food mods
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- Bonemeal removed (use Bonemeal mod to replace https://forum.minetest.net/viewtopic.php?f=9&t=16446 )
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- Crystal Ingot recipe requires a bucket of water, unless you are using builtin_item mod where you can mix ingredients by dropping in a pool of water instead
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#### 1.23
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- Added bonemeal support for bush sapling and acacia bush sapling
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- Added support for [toolranks] mod if found
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- Reworked Crystal Shovel so it acts more like a normal shovel with soft touch
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#### 1.22
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- Added coral and silver sand to mapgen (0.4.15 only)
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- Replaced ethereal:green_dirt with default:dirt_with_grass for mortrees compatibility
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- Mesa biomes are now topped with dirt with dry grass (redwood saplings grow on dry grass)
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- Added bonemeal support for moretree's saplings
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- Added settings.conf file example so that settings remain after mod update
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- Added support for Real Torch so that torches near water drop an unlit torch
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- Added support for new leafdecay functions (0.4.15 dev)
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- Mapgen will use dirt_with_rainforest_litter for jungles if found
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- Added bushes to mapgen
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#### 1.21
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- Saplings need clear space above to grow (depending on height of tree)
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- Bonemeal changes to suit new sapling growth
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- Fixes and tweaks
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- Added default Abm overrides
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- Added 4 new plants from baked clay mod to mapgen
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- Added swamp biome to outskirts of bamboo areas
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#### 1.20
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- Tweaked Ethereal to work with new features and nodes in Minetest 0.4.14
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- Added bones found in dirt and bonemeal to make tree's and crops grow quicker
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- Tree's follow default rules where saplings need light to grow
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- Using default schematics for apple, pine, acacia and jungle tree's
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- Tidied and split code into separate files
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- Redid coloured grass spread function to run better
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- Added support for moreblock's stairsplus feature
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#### 1.19
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- Added new biome routine to help restructure biomes
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- Tweaked biome values so that they are more spread out (no more huge bamboo biome)
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- Tweaked biome plant and tree decorations
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- Fixed farming compatibility when using hoe on ethereal dirt
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- Dirt with dry grass turns into green grass when near water
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- Ice or snow above sea level melts into river water
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- Disabling ethereal biomes no longer shows error messages
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- Fire Flowers re-generate, can also be made into Fire Dust and both are fuel
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- Optimize and tidy code
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#### 1.18
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- Added Birch tree, also stairs; fence and gate
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- Added Fire flower to fiery biomes (careful, it hurts)
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- Tweaked biomes and decoration slightly
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- Added tree_tool for admin to quickly grow tree's
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- Cobble to Mossycobble when near water has been toned down a bit
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#### 1.17
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- Added new Glacier biome filled with snow and ice
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- Changed Mesa biome to have more coloured clay patterns
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- Changed Bamboo biome to have tall tree-like stalks with leaves that give
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- Bamboo sprouts are now saplings to grow new stalks
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- Removed farmed mushrooms and replaced with default game mushrooms with spores
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#### 1.16
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- Added new tree schematics that change when placed with random leaves, fruit and height
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- Changed frost dirt so that it no longer freezes water (saves lag)
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- Torches cannot be placed next to water, otherwise they drop as items
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- Added latest farming redo Bean Bushes to mapgen
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- Code tidy (thanks HybridDog) and bug fix
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- Banana, Orange and Apple fruits now drop when tree has been removed.
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#### 1.15
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- Added Staff of Light (thanks Xanthin), crafted from illumishrooms and can turn stone into glostone and back again
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- Changed how Crystal Spikes reproduce
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- Crystal Ingots now require 2x mese crystal and 2x crystal spikes to craft
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- Removed obsidian brick & stairs now they are in default game, also removed pine wood stairs for same reason
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- Tidied code and optimized a few routines
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#### 1.14
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- Changed Ethereal to work with Minetest 0.4.11 update and new mapgen features
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- Changed Pine tree's to use default pine wood
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- Added pine wood fence, gate and stairs
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- Crystal Spikes now re-generate in crystal biomes
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- Removed layer mapgen, keeping spread as default
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#### 1.13
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- Changed melting feature to work with 0.4.11 pre-release now that group:hot and group:melt have been removed
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#### 1.12
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- Added ability to disable biomes in the init.lua file by setting to 1 (enable) or 0 (disable)
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- Supports Framing Redo 1.10 foods
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#### 1.11
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- Added Stairs for Ethereal wood types, mushroom, dry dirt, obsidian brick and clay
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- Added Green Coral which can be used as green dye
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- Craft 5x Ice in X pattern to give 5x Snow
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- Added Snow and Ice Bricks with their own stairs and slabs which melt when near heat
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#### 1.10
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- Added Stone Ladders (another use for cobble)
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- Craft 5x Gravel in X pattern to give 5 dirt, and 5x dirt in X pattern for 5 sand
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- Added Acacia tree's to desert biome (a nice pink wood to build with, thanks to VanessaE for textures)
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- Added Acacia fences and gates
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- Added Vines, craftable with 2x3 leaves
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#### 1.09
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- Fixed Quicksand bug where player see's only black when sinking instead of yellow effect, note this will only work on new maps or newly generated areas of map containing quicksand
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- Hot nodes will melt ice and snow in a better way
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- Few spelling errors sorted for sapling and wood names
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#### 1.08
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- Saplings produce better placed tree's when grown, routines have been redone
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- Orange tree's now spawn in prairie biomes
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- The usual code tidy and few bug fixes along the way
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#### 1.07
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- If Farming Redo mod detected then it's growing routines will be used for Ethereal plantlife instead of default
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Leaftype and Mapstyle settings can be changed within init.lua file, new layered style maps are being tested
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Changed crafting recipe for Fences, they tie in with Gates a little better
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#### 1.06
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- Added support for Farming Redo mod, all plants spawn on newly generated areas:
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- https://forum.minetest.net/viewtopic.php?id=9019
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#### 1.05b
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- Added Gates for each of the fence types (thanks to Blockmen for gate model)
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- Players can no longer jump over fences unless they wear crystal boots < REMOVED
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#### 1.04
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- Farming of Mushrooms, Wild Onions and Strawberries now use minetest 0.4.10 functions
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- Strawberries can be grown by using actual fruit, seeds no longer needed
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- Tree leaves are no longer walkable, player can go through them
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- Saplings now fall if block underneath disturbed
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#### 1.03
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- Changed Fence recipe's so it doesn't interfere with 3d armor's wooden boots
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- Tweaked textures to bring down file sizes
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- Flowers, Sprouts and Ferns now spread over ALL grassland
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#### 1.02
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- Fences added for each type of wood in Ethereal
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- Changes to biome settings, less artifacts
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#### 1.01
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- Quicksand generates throughout world near sandy water
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- Bamboo as well as Papyrus now grow on dirt near water
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- Fixed Coral textures and light
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#### 1.00
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- Seaweed now spawns in deep water and can grow up to 10 high
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- Coral also spawns in deep water and glows slightly (orange, pink and blue)
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- Above items can be crafted into dye, also Seaweed is edible
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- So long as sand isn't disturbed under the ocean, sealife will re-generate
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- Fixed Leaves inventory images and Mushroom selection box (thanks Wuzzy)
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#### 0.0.9
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##### 0.0.9p
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- Willow Trees now spawn in grey biome instead of tiny grey trees (model by Phiwari123)
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- Redwood Trees now spawn in Mesa biome (model by Wes42033)
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- BakedClay mod no longer required for Mesa biome but used if found
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- Paper Wall added
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##### 0.0.9o
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- Added Obsidian Brick craft for building
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- Changed Illumishroom cave levels
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- Changed *is_ground_content* to false for ethereal dirt so mapgen doesn't carve it up with caves
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##### 0.0.9n
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- New textures for farming mushrooms and spores
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- Illumi-shrooms spawn in caves to brighten things up a little
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- Crafting a wooden sign now gives 4 instead of 1
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##### 0.0.9m
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- Changed Bamboo biome slightly, Bamboo Sprout has new image
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- Abm timings changed and a few bugs fixed
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- Crystal Gilly Staff has to be used (left-click) to replenish air while underwater
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- Crystal Shovel now works with protection mods
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- Tidied code and changed ladder recipe's to double output
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##### 0.0.9L
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- Scorched Tree's are now different sizes
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- Crystal Shovel with soft touch can now be used to dig up sand and gravel
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- Bamboo and Papyrus drop entire stalk when bottom node dug
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- Crystal Spikes require steel pick or better to dig and fall when dirt below is removed
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- Few changes to mapgen and water functions
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##### 0.0.9k
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- Fixed bug in charcoal lumps (no more placing as unknown nodes)
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- Added Crystal Shovel with soft touch, can be used to dig up dirt with grass intact
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- Fixed bug in Crystal Shovel, now works with dirt_with_snow and has sounds
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- Tweaked Fiery Biomes slightly, smaller craters on outside, large in hotter areas
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##### 0.0.9i
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- Cleaned up mapgen_v7.lua file, maps now generate a little faster
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- Removed cactus.mts, no longer required
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- Removed mushroomtwo.mts, no longer required
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- Removed bamboo.mts, no longer required
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- Removed deadtree.mts, no longer required
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- Few new textures added
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- Papyrus also spawns on jungle dirt near water
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- Replaced dead tree's with scorched tree's
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- Each scorched tree trunk crafts into 2x charcoal Lumps (fixed)
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- Torches can also be crafted from Charcoal
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##### 0.0.9h
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- Added Strawberry farming, Strawberry Seeds and new Textures
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- Tidied up mapgen_v7.lua for better spawning of plants and trees
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- Player can no longer walk through Bamboo Stalks
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##### 0.0.9g
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- Changed Ethereal's growing routine for Saplings, it now uses 1 single abm to grow all tree's
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##### 0.0.9f
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- Added Fishing to Ethereal, Fishing Rod, Worms, Fish and Cooked Fish (Left-click the water with a Baited Rod in the hope of landing your prize)
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##### 0.0.9e
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- Changed textures for Bowl, Mushroom Soup, Crystal Spike, Banana Loaf, Strawberry & Bush
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- Added Hearty Stew Recipes
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- If BakedClay mod is installed, Mesa Biome will be added to the mix
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##### 0.0.9d
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- Added Bamboo Grove and Bamboo Sprouts )
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- Craft Bamboo into Paper and Bamboo Flooring
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- Cactus is now edible when crafted beside empty bucket
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##### 0.0.9c
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- Code re-worked so mod now uses sections for each function (easier to read and edit)
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- New textures for Strawberry Bush and Crystal Spikes
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##### 0.0.9b
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- Pine Tree Leaves have new texture and sometimes give Pine Nuts
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- Jungle Tree's now use default Jungle Wood as texture
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##### 0.0.9
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- Prairie, Grove, Jungle and Snowy biomes have their own dirt
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- Saplings will only grow in the biomes they were taken from
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- Mapgen tweaks and code changes for new dirt added
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#### 0.0.8 Changes
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##### 0.0.8m
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- Added Banana Trunk and Wood
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- Added Boston Ferns to Grove biome
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- Added edible Fern Tubers
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- Mushroom Biome now has different sized mushrooms
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- Changed Pine Needles texture
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##### 0.0.8k
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- Added Desert Sand biome
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- Added Alpine biome with Pine Trees and Snow
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- Added Grove biome with Banana Tree's (saplings only grow in that temperate area)
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- Added Bananas, Banana Dough and Banana Bread
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- Changed biome generation to be more like real-world environs (e.g. shrooms like hot & humid so that's where they spawn)
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- Tidied up code and removed redundant lines
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##### 0.0.8e
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- New Plains biome added between Fiery and Green areas to hopefully stop forest fires, these have dry dirt and dead trees
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- Placing water near Dry Dirt turns it into normal dirt, cooking normal dirt changes it into Dry Dirt
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Note: if your Ethereal world does have a few forest fires appearing you can always add this line to your minetest.conf file:
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disable_fire = true
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##### 0.0.8
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- Healing Tree (grows on high snowy peaks, leaves are edible and golden apples heal all hearts)
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- Added some new images for Cooked Mushroom Soup, Mushroom Spores and Palm Trees
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- 2D leaves or 3D leaves option, both wave in wind if enabled
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- All new saplings can grow on their native dirt, and palm tree's on sand
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- Crystal Spike or Crystal Dirt freezes nearby water, Heat can also melt ice
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- Wild Mushrooms now give Spores, plant these to grow edible mushrooms
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- Cobble in water turns mossy
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- Palm Leaves can be cooked into Palm Wax and made into Candles
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#### 0.0.7c
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- Gravel can be found under lake biomes (or craft 5 cobble in X pattern)
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- Papyrus is found and grows on dirt near water (also craft 2x3 string for paper)
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- Mushroom Heads have a chance of giving Mushroom Sapling (craft 1 head = 4x Mushrooms ready for Planting)
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- Trees and Mushrooms have a chance of giving Saplings
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- Frost Trunk and Mushroom Trunk are rotatable (craft 1 Mushroom Trunk = 4x White Dye)
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- Desert areas have Dry Shrubs added
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- Crystal Spikes added to Crystal Biome (watch out they hurt)
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- Crystal Ingots added to make Sword and Pick
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- New Pine Tree model added to snowy biome which adds Pine leaves and drops Pine Saplings
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- Fixed GrassyTwo biome so that BigTree now spawns and grows from sapling
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- Added Crystal Gilly Staff to allow breathing underwater (so long as it's in hand)
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- Added Palm Trees, Trunk, Wood, Sapling, Coconuts, Coconut Slice (to eat)
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- Thanks to VanessaE's for the Palm textures
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## LICENSE
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* Code:
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* The MIT License (MIT) Copyright (c) 2016 TenPlus1
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* Art:
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* Free textures from lisheng2121 (shutterstock)
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* Free textures from epicwannehz, Altairas, JMArtsDesign
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* Some from Royalty Free SFX from dreamstime.com
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* Others
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Complete details are at the [license.txt](license.txt) file.
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