2.3 KiB
Configuration
Colors
There are builtin default colors, if you want new ones or override them
just put your colors.txt
in the same directory the mapserver runs.
Example colors.txt
:
# scifi nodes
scifi_nodes:slope_white 240 240 240
scifi_nodes:slope_vent 120 120 120
scifi_nodes:white2 240 240 240
Default colors, see: colors.txt
Configuration json
All config options reside in the mapserver.json
file with the default values
The mapserver will generate a fresh mapserver.json
if there is none at startup.
Example mapserver.json
{
"port": 8080,
"enableprometheus": true,
"enablerendering": true,
"webdev": false,
"webapi": {
"enablemapblock": false,
"secretkey": "OYHuTRbhSQXkHcwu"
},
"layers": [
{
"id": 0,
"name": "Base",
"to": 160,
"from": -16
}
],
"renderingfetchlimit": 1000,
"renderingjobs": 2,
"renderingqueue": 100,
"mapobjects": {
"bones": true,
"protector": true,
"technic": true,
"luacontroller": true,
"digiterms": true,
"digilines": true,
"travelnet": true,
"mapserver": true,
"mission": true,
"jumpdrive": true,
"smartshop": true,
"fancyvend": true,
"atm": true
}
}
Settings
port
The port on which the server listens to
webapi.secretkey
The generated secret for the mod bridge
layers
The layers as a list More layers can be added here:
"layers": [
{
"id": 0,
"name": "Base",
"to": 160,
"from": -16
},
{
"id": 1,
"name": "Space",
"to": 1600,
"from": 1000
}
],
from and to are in blocks (not mapblocks)
Don't reuse the id
after the tiles are generated.
If you make more substantial changes here you may have to remove all
existing tiles and start rendering from scratch.
renderingjobs
Number of cores to use for rendering, defaults to all available cores. If CPU-limiting is desired, this is a good spot to begin with (Set to 1 for single-thread)
renderingfetchlimit
Number of mapblocks to collect at once while rendering:
- More means faster but also more RAM usage
- Less means slower but less RAM usage
For a small system (Raspberry PI) a setting of 1000 is ok. Faster system can use the default (10'000)
enableprometheus
Enables the Prometheus metrics endpoint