minetest_modding_book/chapters/folders.md

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---
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title: Folder Structure
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layout: default
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root: ../
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---
Introduction
------------
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In this chapter we will learn the basic structure of a mod's folder.
This is an essential skill when creating mods.
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* Mod Folders
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* Dependencies
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* Mod Packs
Mod Folders
-----------
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![Find the mod's folder]({{ page.root }}/static/folder_modfolder.jpg)
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Each mod has its own folder, where all its Lua code, textures, models and sounds
are placed. These folders need to be placed in a mod location, such as
minetest/mods. Mods can be grouped into mod packs, which are explained below.
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A "mod name" is used to refer to a mod. Each mod should have a unique mod name,
which you can choose - a good mod name can describes what the mod does.
Mod names can be make up of letters, numbers or underscores. The folder a mod is
in needs to be called the same as the mod name.
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### Mod Folder Structure
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Mod name (eg: "mymod")
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- init.lua - the main scripting code file, which is run when the game loads.
- (optional) depends.txt - a list of mod names that needs to be loaded before this mod.
- (optional) textures/ - place images here, commonly in the format modname_itemname.png
- (optional) sounds/ - place sounds in here
- (optional) models/ - place 3d models in here
...and any other lua files to be included by init.lua
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Only the init.lua file is required in a mod for it to run on game load, however
the other items are needed by some mods to perform their functionality.
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Dependencies
------------
The depends text file allows you to specify what mods this mod requires to run, and what
needs to be loaded before this mod.
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**depends.txt**
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modone
modtwo
modthree?
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As you can see, each modname is on its own line.
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Mod names with a question mark following them are optional dependencies.
If an optional mod is installed, it is loaded before the current mod.
However, if the mod is not installed, the current one still loads.
This is in contrast to normal dependencies, which will cause the current
mod not to work if the mod is not installed.
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Mod Packs
---------
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Modpacks allow multiple mods to be packaged together, and move together.
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They are useful if you want to supply multiple mods to a player but don't
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want to make them download each one individually.
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### Mod Pack Folder Structure
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modpackfolder/
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- modone/
- modtwo/
- modthree/
- modfour/
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- modpack.txt signals that this is a mod pack, content does not matter
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Example Time
------------
Are you confused? Don't worry, here is an example putting all of this together.
### Mod Folder
mymod/
- init.lua
- depends.txt
### depends.txt
default
### init.lua
{% highlight lua %}
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print("This file will be run at load time!")
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minetest.register_node("mymod:node", {
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description = "This is a node",
tiles = {
"mymod_node.png",
"mymod_node.png",
"mymod_node.png",
"mymod_node.png",
"mymod_node.png",
"mymod_node.png"
},
groups = {cracky = 1}
})
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{% endhighlight %}
Our mod has a name of "mymod". It has two files: init.lua and depends.txt.
The script prints a message and then registers a node which will be explained in the next chapter.
The depends text file adds a dependency to the default mod, which is in minetest_game.