Objects: HitPoints -> Health Points
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@ -239,9 +239,9 @@ use a [chat command](../players/chat.html) to spawn entities:
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## Health and Damage
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### HitPoints (HP)
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### Health Points (HP)
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Each object has a HitPoints (HP) number, which represents the current health.
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Each object has a Health Points (HP) number, which represents the current health.
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Players have a maximum hp set using the `hp_max` object property.
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An object will die if its hp reaches 0.
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