7.4 KiB
title | layout | root | idx | description |
---|---|---|---|---|
Node and Item Callbacks | default | ../.. | 2.15 | Learn about callbacks, actions, and events, including on_use, on_punch, on_place, on_rightclick |
Introduction
Minetest heavily uses a callback-based modding design. A callback is a function
that you give to an API and is called when an event happens. For example, you
can provide an on_punch
function in a node definition to be called when a player
punches a node. There are also global callbacks like
core.register_on_punchnode
to receive events for all nodes.
Item Callbacks
When a player has a node, craftitem, or tool in their inventory, they may trigger certain events:
Callback | Default binding | Default value |
---|---|---|
on_use | left-click | nil |
on_place | right-click on a node | core.item_place |
on_secondary_use | right-click not on a node | core.item_secondary_use (does nothing) |
on_drop | Q | core.item_drop |
after_use | digging a node | nil |
on_use
Having a use callback prevents the item from being used to dig nodes. One common use of the use callback is for food:
core.register_craftitem("mymod:mudpie", {
description = "Alien Mud Pie",
inventory_image = "myfood_mudpie.png",
on_use = core.item_eat(20),
})
The number supplied to the core.item_eat function is the number of hit points healed when this food is consumed. Each heart icon the player has is worth two hitpoints. A player can usually have up to 10 hearts, which is equal to 20 hitpoints.
core.item_eat() is a function that returns a function, setting it as the on_use callback. This means the code above is equivalent to this:
core.register_craftitem("mymod:mudpie", {
description = "Alien Mud Pie",
inventory_image = "myfood_mudpie.png",
on_use = function(...)
return core.do_item_eat(20, nil, ...)
end,
})
By understanding how item_eat works by simply returning a function, it's possible to modify it to do more complex behaviour like playing a custom sound.
on_place and on_secondary_use
The difference between on_place
and on_secondary_use
is that on_place
is
called when the player is pointing at a node and on_secondary_use
when the
player isn't.
Both callbacks are called for all types of items. on_place
defaults to the
core.item_place
function, which handles calling the on_rightclick
callback of the pointed node or placing the wielded item if it is a node.
on_drop
on_drop is called when the player requests to drop an item, for example using
the drop key (Q) or dragging it outside of the inventory. It defaults to the
core.item_drop
function, which will handle dropping the item.
after_use
after_use
is called when digging a node and allows you to customise how wear
is applied to a tool. If after_use doesn't exist, then it is the same as:
after_use = function(itemstack, user, node, digparams)
itemstack:add_wear(digparams.wear)
return itemstack
end
item_place vs place_item
Minetest's API includes many different built-in callback implementations for you
to use. These callbacks are named with the item type first, for example,
core.item_place
and core.node_dig
. Some callback implementations are
used directly whereas some are functions that return the callback:
core.register_item("mymod:example", {
on_place = core.item_place,
on_use = core.item_eat(10),
})
Minetest's API also includes built-in functions that do something. These are
often named in a confusingly similar way to built-in callback implementations
but have the verb first. Examples include core.place_item
and
core.dig_node
- these functions allow you to dig and place nodes with a
similar effect to players.
Node Callbacks
When a node is in an inventory, it uses Item Callbacks, as discussed above. When a node is placed in the world, it uses Node Callbacks. There are quite a lot of node callbacks, too many to discuss in this book. However, quite a few of them will be talked about later in the book.
Several of the callbacks are related to node operations such as placing and removing from the world. It's important to note that node operation callbacks like these aren't called from bulk changes - those that set a large number of nodes at once - for performance reasons. Therefore, you can't rely on these callbacks to always be called.
Right-clicking and placing a node
When the user right-clicks with an item whilst pointing at a node, the item's
on_place
callback is called. By default, this is set to core.item_place
.
If the pointed node has an on_rightclick
callback and sneak (shift) is held,
then the on_rightclick
callback is called. Otherwise, core.item_place
will place the node.
Placing a node will call both on_construct
and after_place_node
.
on_construct
is called by any node set event that wasn't in bulk and is just
given the node's position and value .after_place_node
is only called by node
place, and so has more information - such as the placer and itemstack.
It's important to note that players aren't the only objects that can place
nodes; it's common for mobs and mods to place nodes. To account for this,
placer
could be a player, entity, or nil.
core.register_node("mymod:mynode", {
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if clicker:is_player() then
core.chat_send_player(clicker:get_player_name(), "Hello world!")
end
end,
on_construct = function(pos, node)
local meta = core.get_meta(pos)
meta:set_string("infotext", "My node!")
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
-- Make sure to check placer
if placer and placer:is_player() then
local meta = core.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end
end,
})
Punching and digging
Punching is when the player left-clicks for a short period. If the wielded item
has an on_use
callback, this will be called. Otherwise, the on_punch
callback on the pointed node will be called.
When the player attempts to dig a node, the on_dig
callback on the node will be called.
This defaults to core.node_dig
, which will check for area protection, wear
out the tool, remove the node, and run the after_dig_node
callback.
core.register_node("mymod:mynode", {
on_punch = function(pos, node, puncher, pointed_thing)
if puncher:is_player() then
core.chat_send_player(puncher:get_player_name(), "Ow!")
end
end,
})
...and more!
Check out Minetest's Lua API reference for a list of all node callbacks, and more information on the callbacks above.