55 lines
1.3 KiB
Markdown
55 lines
1.3 KiB
Markdown
---
|
||
title: Creating Textures
|
||
layout: default
|
||
root: ../
|
||
---
|
||
|
||
## Introduction
|
||
|
||
In this chapter we will learn how to create and optimise textures for
|
||
Minetest. We will use techniques relevant for pixel art.
|
||
|
||
* Resources
|
||
* Editors
|
||
* Common Mistakes
|
||
|
||
## Resources
|
||
|
||
* [16×16 Pixel Art Tutorial](http://www.photonstorm.com/art/tutorials-art/16x16-pixel-art-tutorial)
|
||
|
||
## About MS Paint
|
||
|
||
You need to be aware that MS Paint does not support transparency.
|
||
This won't matter if you're making textures for the side of nodes,
|
||
but generally you need transparency for craft items, etc.
|
||
|
||
## Editing in GIMP
|
||
|
||
GIMP is commonly used in the Minetest community. It has quite a high
|
||
learning curve as lots of its features are hidden away.
|
||
|
||
### Use the pencil tool to edit individual pixels
|
||
|
||
<figure>
|
||
<img src="{{ page.root }}/static/pixel_art_gimp_pencil.png" alt="Pencil in GIMP">
|
||
<figcaption>
|
||
Pencil in GIMP
|
||
</figcaption>
|
||
</figure>
|
||
|
||
### Set the rubber to hard edge
|
||
|
||
<figure>
|
||
<img src="{{ page.root }}/static/pixel_art_gimp_rubber.png" alt="Rubber in GIMP">
|
||
<figcaption>
|
||
Rubber in GIMP
|
||
</figcaption>
|
||
</figure>
|
||
|
||
## Common Mistakes
|
||
|
||
### Blurred textures through usage of incorrect tools
|
||
|
||
For the most part, you want to manipulate pixels on an individual basis.
|
||
The tool for this in most editors is the pencil tool.
|