spawners/spawners_ores/api.lua

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--[[
Ore spawners let player craft ore spawneres and get back lumps from ingots.
Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it pos the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
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-- main tables
spawners_ores = {}
local percent = 10
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-- how often node timers for minerals will tick, +/- some random value
function spawners_ores.tick(pos)
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minetest.get_node_timer(pos):start(math.random(30, 60))
end
-- how often a growth failure tick is retried (e.g. not enough place to spawn minerals)
function spawners_ores.tick_short(pos)
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minetest.get_node_timer(pos):start(math.random(15, 20))
end
-- adds smoke particles
function spawners_ores.add_effects(pos, radius)
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minetest.add_particlespawner({
amount = 32,
time = 2,
minpos = vector.subtract({ x = pos.x, y = pos.y + 1, z = pos.z }, radius / 2),
maxpos = vector.add({ x = pos.x, y = pos.y + 1, z = pos.z }, radius / 2),
minvel = { x = -0.5, y = 3, z = -0.5 },
maxvel = { x = 0.5, y = 10, z = 0.5 },
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.5,
maxexptime = 2,
minsize = 0.5,
maxsize = 8,
texture = 'spawners_ores_smoke_particle.png^[transform' .. math.random(0, 3)
})
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end
-- start spawning ores
function spawners_ores.start_spawning_ores(pos, ore_name, how_many)
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if not pos or not ore_name then return end
local _how_many = how_many or 1
for i = 1, _how_many do
if i > 1 then
pos = spawners_ores.get_available_node(pos, 'default:stone')
if not pos then return end
minetest.sound_play('spawners_ores_strike', {
pos = pos,
max_hear_distance = 16,
gain = 10,
})
minetest.set_node(pos, { name = ore_name })
spawners_ores.add_effects(pos, 1)
else
minetest.sound_play('spawners_ores_strike', {
pos = pos,
max_hear_distance = 16,
gain = 10,
})
minetest.set_node(pos, { name = ore_name })
spawners_ores.add_effects(pos, 1)
end
end
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end
function spawners_ores.get_available_node(pos, check_node, radius)
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if not pos then return end
local _check_node = check_node or 'default:stone'
local _radius = radius or 2
local node_ore_pos = minetest.find_node_near(pos, _radius, { _check_node })
if node_ore_pos and node_ore_pos ~= nil then
return node_ore_pos
else
return false
end
end
-- build form for spawners
function spawners_ores.get_formspec(pos, table)
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-- Inizialize metadata and variables
local _table = table or {}
local meta = minetest.get_meta(pos)
local mineral = _table.ore or meta:get_string('mineral')
local ingot = _table.ore or meta:get_string('mineral')
local status = meta:get_string('status')
local inv = meta:get_inventory()
local stack = inv:get_stack('fuel', 1)
-- fix different Ingot namings
if ingot == 'iron' then
ingot = 'steel'
end
-- add extra ores based on percentage
local stack_per_obj = spawners_ores.stack_per({
stack_count = stack:get_count(),
percent = percent
})
local stack_per = stack_per_obj.stack_per or 0
local extra_per = stack_per_obj.extra_per or 0
local colorize = {
gold = '^[colorize:#ffe4008C',
tin = '^[colorize:#d0d0d08C',
iron = '^[colorize:#b66d498C',
copper = '^[colorize:#b587528C',
}
local colorize_arrow = ''
local button = ''
if status == 'active' then
colorize_arrow = colorize[mineral]
elseif status == 'waiting' then
button = 'button[1.8,2.5;2,1.5;restart;RE-START]'
end
-- dynamic formspec
local formspec = 'size[8,8.5]' ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
'label[1.8,0.3;Input ' .. ingot .. ' Ingot]' ..
'list[current_name;fuel;1.8,1;1,1;]' ..
'image[1.8,1;1,1;spawners_ores_ingot_slot.png]' ..
'list[current_player;main;0,4.25;8,1;]' ..
'list[current_player;main;0,5.5;8,3;8]' ..
'image[2.9,1;1,1;gui_furnace_arrow_bg.png^[transformR270' .. colorize_arrow .. ']' ..
'label[1.8,2;' .. stack_per .. ' minerals (' .. extra_per .. ' extra)]' ..
'image[4,1;1,1;spawners_ores_stone_with_' .. mineral .. '.png]' ..
button ..
'listring[current_name;fuel]' ..
'listring[current_player;main]' ..
default.get_hotbar_bg(0, 4.25)
meta:set_string('formspec', formspec)
-- infotext
local infotext = mineral .. ' fuel: ' .. inv:get_stack('fuel', 1):get_count()
if inv:is_empty('fuel') then
infotext = mineral .. ' ore spawner is empty.'
elseif status == 'waiting' then
infotext = 'Waiting - no default:stone was found near by, ' .. mineral .. ' fuel: ' .. inv:get_stack('fuel', 1):get_count()
end
meta:set_string('infotext', infotext)
end
-- check if is fuel empty in the node
function spawners_ores.can_dig(pos, player)
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local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty('fuel')
end
-- add extra percentage on top of the stack
function spawners_ores.stack_per(table)
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local _table = table or {}
local stack_count = _table.stack_count or nil
local extra_per = (stack_count / 100) * percent
extra_per = math.floor(extra_per)
local stack_per = extra_per + stack_count
-- print(percent .. '% from stack(' .. stack_count .. ') = ' .. stack_per .. ' (' .. extra_per .. ' extra ore(s))')
return {
stack_per = stack_per,
extra_per = extra_per
}
end
-- set status and update formspec/infotext
function spawners_ores.on_timer(pos, elapsed)
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local available_node = spawners_ores.get_available_node(pos, 'default:stone')
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack('fuel', 1)
local how_many = 1
local ore_name = meta:get_string('ore_name')
local status = meta:get_string('status')
local tick = meta:get_int('tick')
--
-- active
--
if available_node and inv:is_empty('fuel') ~= true then
-- make sure the right node status is shown
if status ~= 'active' then
meta:set_string('status', 'active')
spawners_ores.get_formspec(pos)
minetest.swap_node(pos, { name = 'spawners_ores:' .. ore_name .. '_spawner_active' })
end
-- start spawning only on proper 'tick'
if tick ~= 0 then
if stack:get_count() % percent == 0 then
-- TODO: should get countent based on 'percent'
how_many = 2
end
-- enough place to spawn more ores
spawners_ores.start_spawning_ores(available_node, 'default:' .. ore_name, how_many)
-- take fuel
stack:take_item()
inv:set_stack('fuel', 1, stack)
spawners_ores.get_formspec(pos)
end
-- dont wait for proper 'tick' and change state after 1 sec.
local next_available_node = spawners_ores.get_available_node(pos, 'default:stone')
if inv:is_empty('fuel') or next_available_node == false then
minetest.get_node_timer(pos):start(1.0)
return
end
if tick == 0 then
-- start new proper timer
meta:set_int('tick', 1)
end
-- start new proper timer
spawners_ores.tick(pos)
--
-- default
--
elseif inv:is_empty('fuel') then
-- empty / no fuel -- stop timer
-- make sure that default status/node is shown
meta:set_string('status', '')
minetest.swap_node(pos, { name = 'spawners_ores:' .. ore_name .. '_spawner' })
spawners_ores.get_formspec(pos)
return
--
-- waiting
--
else
-- stop timer and show 'refresh' button in order to start timer again
-- make sure that waiting status/node is shown
if status ~= 'waiting' then
meta:set_string('status', 'waiting')
minetest.swap_node(pos, { name = 'spawners_ores:' .. ore_name .. '_spawner_waiting' })
end
spawners_ores.get_formspec(pos)
return
end
end