This MOD for Minetest adds multiple spawner blocks. There ara no ABM's used and this modpack is developed with focus on the best multiplayer online server performace.
Currently it works with [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638) but other mob mods can be easily added to config.lua
This MOD for Minetest let the player craft ore Spawners. Ores are spawning randomly in a short intervals and you get 10% more ores from inputed ingots. Ores are spawning only in default:stone so make sure there is one around. This MOD is giving the option of creating lumps back from ingots.
This MOD for Minetest let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals. This MOD is giving the option of creating mob farms and grinders.
This MOD for Minetest adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons (Uruk Hai) and Temples (Spider). They are dropping a real mob spawner by change (very small chance).
* detects only 6 nodes for 'air' around the spawner [top, bottom, left, right, front, back] afterwards it will check the node above and below the found 'air' node - so there is enough space to spawn someone
* always picks random side from where the mob will spawn
* detects for light and time of day - spawn mobs only at night if 'only_night' set to true
* status 'waiting' - blue sparkles, for not enough light (day spawners) or too much light for night spawners
* status 'default/inactive' i.e. if the spawner is closed from each side or there is no space to spawn mob
* status 'active' when spawner is active and is spawning mobs
* status 'overheat' when there is too much 'max_objects_per_block' (prevents from server errors), max value is taken from minetest.conf
* easy to configure, add and remove MODs for mobs
* only [Mobs Redo](https://github.com/tenplus1/mobs) from tenplus1 is added for now
* added recipes for all spawners, it's expensive so it will not get overcrowded on the server only with spawners
* almost everything is done dynamically
* spawners emit small amount of light
* active and overheated spawner can cause fire to flammable nodes around it
* spawners are active only if player is in radius (21)
* spawners are diggable only with steel pickaxe and above, so no noob griefers can raid your base too easy