environmental spawners - inital commit
@ -1,5 +1,5 @@
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-- main tables
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-- main tables
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spawners = {}
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spawners_env = {}
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spawners_env.mob_tables = {}
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spawners_env.mob_tables = {}
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-- check if mods exists and build tables
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-- check if mods exists and build tables
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@ -10,8 +10,6 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
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for j, mob in ipairs(MOBS_PROPS[mob_mod]) do
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for j, mob in ipairs(MOBS_PROPS[mob_mod]) do
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local mob_egg = nil
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local mob_egg = nil
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if mob_mod == "mobs" and not (mobs.mod == "redo") then goto continue end
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table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env})
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table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env})
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-- use custom egg or create a default egg
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-- use custom egg or create a default egg
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@ -20,20 +18,6 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
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else
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else
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mob_egg = mob_mod..":"..mob.name
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mob_egg = mob_mod..":"..mob.name
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end
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end
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-- recipes - not for environmental spawners
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if not mob.env then
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minetest.register_craft({
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output = "spawners_env:"..mob_mod.."_"..mob.name.."_spawner",
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recipe = {
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{"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"},
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{"xpanes:bar_flat", mob_egg, "xpanes:bar_flat"},
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{"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"},
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}
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})
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end
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::continue::
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end
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end
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else
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else
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-- print something ?
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-- print something ?
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@ -46,7 +30,7 @@ function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_
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local sound_name
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local sound_name
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-- remove 'spawners_env:' from the string
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-- remove 'spawners_env:' from the string
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local mob_name = string.sub(mob_name,10)
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local mob_name = string.sub(mob_name,14)
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-- use custom sounds
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-- use custom sounds
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if sound_custom ~= "" then
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if sound_custom ~= "" then
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@ -65,6 +49,10 @@ function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_
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mob_name = mob_name1.."_"..sheep_colours[random_colour]
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mob_name = mob_name1.."_"..sheep_colours[random_colour]
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end
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end
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if how_many == nil then
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how_many = math.random(0,4)
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end
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for i=1,how_many do
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for i=1,how_many do
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pos.y = pos.y+1
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pos.y = pos.y+1
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local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
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local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
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@ -73,77 +61,14 @@ function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_
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if sound_name then
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if sound_name then
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minetest.sound_play(sound_name, {
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minetest.sound_play(sound_name, {
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pos = pos,
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pos = pos,
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max_hear_distance = 32,
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max_hear_distance = 100,
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gain = 10,
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gain = 5,
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})
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})
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end
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end
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end
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end
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end
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end
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end
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end
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function spawners_env.add_effects(pos, radius)
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minetest.add_particlespawner({
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amount = 32,
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time = 2,
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minpos = vector.subtract({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2),
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maxpos = vector.add({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2),
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minvel = {x=-0.5, y=3, z=-0.5},
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maxvel = {x=0.5, y=10, z=0.5},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = .5,
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maxexptime = 2,
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minsize = .5,
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maxsize = 8,
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texture = "spawners_smoke_particle.png",
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})
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end
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-- start spawning ores
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function spawners_env.start_spawning_ores(pos, ore_name, sound_custom, spawners_pos)
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if not pos or not ore_name then return end
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local sound_name
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local player_near = false
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-- use custom sounds
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if sound_custom ~= "" then
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sound_name = sound_custom
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else
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sound_name = false
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end
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local how_many = math.random(1,2)
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-- how_many = how_many+1
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for i=1, how_many do
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if i > 1 then
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player_near, pos = spawners_env.check_around_radius_ores(pos, "default:stone")
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if not pos then return end
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minetest.sound_play(sound_name, {
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pos = pos,
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max_hear_distance = 32,
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gain = 20,
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})
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minetest.set_node(pos, {name=ore_name})
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spawners_env.add_effects(pos, 1)
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else
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minetest.sound_play(sound_name, {
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pos = pos,
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max_hear_distance = 32,
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gain = 20,
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})
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minetest.set_node(pos, {name=ore_name})
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spawners_env.add_effects(pos, 1)
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end
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end
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end
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function spawners_env.check_around_radius(pos)
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function spawners_env.check_around_radius(pos)
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local player_near = false
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local player_near = false
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local radius = 21
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local radius = 21
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@ -158,27 +83,11 @@ function spawners_env.check_around_radius(pos)
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return player_near
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return player_near
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end
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end
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function spawners_env.check_around_radius_ores(pos, check_node)
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local player_near = spawners_env.check_around_radius(pos);
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local found_node = false
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local node_ore_pos = nil
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if check_node then
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node_ore_pos = minetest.find_node_near(pos, 2, {check_node})
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if node_ore_pos then
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found_node = node_ore_pos
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end
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end
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return player_near, found_node
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end
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function spawners_env.check_node_status(pos, mob, night_only)
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function spawners_env.check_node_status(pos, mob, night_only)
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local player_near = spawners_env.check_around_radius(pos)
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local player_near = spawners_env.check_around_radius(pos)
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if player_near then
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if player_near then
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local random_pos = false
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local spawn_pos = minetest.find_node_near(pos, 2, {"air"})
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local min_node_light = 10
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local min_node_light = 10
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local tod = minetest.get_timeofday() * 24000
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local tod = minetest.get_timeofday() * 24000
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local node_light = minetest.get_node_light(pos)
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local node_light = minetest.get_node_light(pos)
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@ -187,57 +96,9 @@ function spawners_env.check_node_status(pos, mob, night_only)
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return false
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return false
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end
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end
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local spawn_positions = {}
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local right = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local front = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local left = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local back = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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-- make sure that at least one side of the spawner is open
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if right.name == "air" then
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table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
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end
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if front.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
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end
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if left.name == "air" then
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table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
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end
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if back.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
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end
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if top.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
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end
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if bottom.name == "air" then
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table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
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end
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if #spawn_positions < 1 then
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-- spawner is cloed from all sides
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return false
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else
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-- pick random from the open sides
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local pick_random
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if #spawn_positions == 1 then
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pick_random = #spawn_positions
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else
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pick_random = math.random(1,#spawn_positions)
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end
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for k, v in pairs (spawn_positions) do
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if k == pick_random then
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random_pos = v
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end
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end
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end
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-- check the node above and below the found air node
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-- check the node above and below the found air node
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local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name
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local node_above = minetest.get_node({x=spawn_pos.x, y=spawn_pos.y+1, z=spawn_pos.z}).name
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local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name
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local node_below = minetest.get_node({x=spawn_pos.x, y=spawn_pos.y-1, z=spawn_pos.z}).name
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if not (node_above == "air" or node_below == "air") then
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if not (node_above == "air" or node_below == "air") then
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return false
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return false
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@ -252,27 +113,15 @@ function spawners_env.check_node_status(pos, mob, night_only)
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-- spawn only at night
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-- spawn only at night
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if night_only then
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if night_only then
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if not (19359 > tod and tod > 5200) or node_light < min_node_light then
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if not (19359 > tod and tod > 5200) or node_light < min_node_light then
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return random_pos
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return spawn_pos
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else
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else
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return false, true
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return false, true
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end
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end
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end
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end
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end
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end
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return random_pos, false
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return spawn_pos, false
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else
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else
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return false, true
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return false, true
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end
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end
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end
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end
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function spawners_env.check_node_status_ores(pos, ore_name, check_node)
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if not check_node then return end
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local player_near, found_node = spawners_env.check_around_radius_ores(pos, check_node)
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if player_near and found_node then
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return true, found_node
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else
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return true, false
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end
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end
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@ -221,20 +221,20 @@ if minetest.get_modpath("mobs") ~= nil then
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egg_name_custom="",
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egg_name_custom="",
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dummy_size={x=0.4,y=0.4},
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dummy_size={x=0.4,y=0.4},
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dummy_offset=0,
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dummy_offset=0,
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dummy_mesh="spawners_mob_mummy.b3d",
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dummy_mesh="spawners_env_mummy.b3d",
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dummy_texture={"spawners_mob_mummy.png"},
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dummy_texture={"spawners_env_mummy.png"},
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night_only="disable",
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night_only="disable",
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sound_custom="spawners_mob_mummy"
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sound_custom="spawners_env_mummy"
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},
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},
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{
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{
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name="mummy",
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name="mummy",
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egg_name_custom="",
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egg_name_custom="",
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dummy_size={x=0.4,y=0.4},
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dummy_size={x=0.4,y=0.4},
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dummy_offset=0,
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dummy_offset=0,
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dummy_mesh="spawners_mob_mummy.b3d",
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dummy_mesh="spawners_env_mummy.b3d",
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dummy_texture={"spawners_mob_mummy.png"},
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dummy_texture={"spawners_env_mummy.png"},
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night_only="disable",
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night_only="disable",
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sound_custom="spawners_mob_mummy",
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sound_custom="spawners_env_mummy",
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env=true
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env=true
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}
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}
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}
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}
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3
spawners_env/depends.txt
Normal file
@ -0,0 +1,3 @@
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default
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mobs?
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creatures?
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@ -9,13 +9,22 @@ dofile(minetest.get_modpath(MOD_NAME).."/config.lua")
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-- API
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-- API
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dofile(minetest.get_modpath(MOD_NAME).."/api.lua")
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dofile(minetest.get_modpath(MOD_NAME).."/api.lua")
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-- Spawners Pyramids
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-- Spawners for mobs
|
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dofile(minetest.get_modpath(MOD_NAME).."/spawners_env.lua")
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-- Spawners Pyramids - works best with mapgen v6
|
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if SPAWN_PYRAMIDS then
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if SPAWN_PYRAMIDS then
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dofile(minetest.get_modpath(MOD_NAME).."/pyramids.lua")
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dofile(minetest.get_modpath(MOD_NAME).."/pyramids.lua")
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print("[Mod][spawners] Pyramids enabled")
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print("[Mod][spawners] Pyramids enabled")
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end
|
end
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-- include mummy mobs redo addon (mob)
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|
if minetest.get_modpath("mobs") then
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dofile(minetest.get_modpath(MOD_NAME).."/mob_env_mummy.lua")
|
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dofile(minetest.get_modpath(MOD_NAME).."/nodes_env_additional.lua")
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|
end
|
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|
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-- Add Spawners to dungeons, temples..
|
-- Add Spawners to dungeons, temples..
|
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if SPAWNERS_GENERATE then
|
if SPAWNERS_GENERATE then
|
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dofile(minetest.get_modpath(MOD_NAME).."/spawners_gen.lua")
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dofile(minetest.get_modpath(MOD_NAME).."/spawners_gen.lua")
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@ -30,4 +39,4 @@ if CHESTS_GENERATE then
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print("[Mod][spawners] Chests generate enabled")
|
print("[Mod][spawners] Chests generate enabled")
|
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end
|
end
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|
|
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print ("[Mod] Spawners Environmental 0.6 Loaded.")
|
print ("[Mod] Spawners Environmental 0.7 Loaded.")
|
65
spawners_env/mob_env_mummy.lua
Normal file
@ -0,0 +1,65 @@
|
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|
-- modified Sand Monster by PilzAdam with Mummy by BlockMen
|
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|
|
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|
local mummy_def = {
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|
type = "monster",
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|
passive = false,
|
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attack_type = "dogfight",
|
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|
pathfinding = true,
|
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|
reach = 2,
|
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|
damage = 4,
|
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|
hp_min = 25,
|
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|
hp_max = 35,
|
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|
armor = 100,
|
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|
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
|
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|
visual = "mesh",
|
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|
mesh = "spawners_env_mummy.b3d",
|
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|
textures = {
|
||||||
|
{"spawners_env_mummy.png"},
|
||||||
|
},
|
||||||
|
makes_footstep_sound = true,
|
||||||
|
sounds = {
|
||||||
|
random = "spawners_env_mummy",
|
||||||
|
damage = "spawners_env_mummy_hit",
|
||||||
|
},
|
||||||
|
walk_velocity = .75,
|
||||||
|
run_velocity = 1.5,
|
||||||
|
view_range = 8,
|
||||||
|
jump = true,
|
||||||
|
floats = 0,
|
||||||
|
drops = {
|
||||||
|
{name = "default:sandstone", chance = 1, min = 1, max = 3},
|
||||||
|
{name = "default:sandstonebrick", chance = 2, min = 1, max = 2},
|
||||||
|
{name = "spawners_env:deco_stone_eye", chance = 15, min = 1, max = 1},
|
||||||
|
{name = "spawners_env:deco_stone_men", chance = 15, min = 1, max = 1},
|
||||||
|
{name = "spawners_env:deco_stone_sun", chance = 15, min = 1, max = 1},
|
||||||
|
},
|
||||||
|
water_damage = 4,
|
||||||
|
lava_damage = 8,
|
||||||
|
light_damage = 0,
|
||||||
|
fear_height = 4,
|
||||||
|
animation = {
|
||||||
|
speed_normal = 15,
|
||||||
|
speed_run = 15,
|
||||||
|
stand_start = 0,
|
||||||
|
stand_end = 39,
|
||||||
|
walk_start = 41,
|
||||||
|
walk_end = 72,
|
||||||
|
run_start = 74,
|
||||||
|
run_end = 105,
|
||||||
|
punch_start = 74,
|
||||||
|
punch_end = 105,
|
||||||
|
},
|
||||||
|
on_die = function(self, pos)
|
||||||
|
minetest.sound_play("spawners_env_mummy_death", {
|
||||||
|
object = self.object,
|
||||||
|
pos = pos,
|
||||||
|
max_hear_distance = 10
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
|
||||||
|
mobs:register_mob("spawners_env:mummy", mummy_def)
|
||||||
|
|
||||||
|
mobs:register_spawn("spawners_env:mummy", {"default:desert_sand", "default:desert_stone"}, 20, 0, 14000, 2, 31000)
|
||||||
|
|
||||||
|
mobs:register_egg("spawners_env:mummy", "Mummy Monster", "default_sandstone_brick.png", 1)
|
BIN
spawners_env/models/spawners_env_mummy.b3d
Normal file
11
spawners_env/nodes_env_additional.lua
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
local img = {"eye", "men", "sun"}
|
||||||
|
|
||||||
|
for i=1,3 do
|
||||||
|
minetest.register_node("spawners_env:deco_stone_"..img[i], {
|
||||||
|
description = "Sandstone with "..img[i],
|
||||||
|
tiles = {"default_sandstone.png^spawners_env_"..img[i]..".png"},
|
||||||
|
is_ground_content = true,
|
||||||
|
groups = {crumbly=2,cracky=3},
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
})
|
||||||
|
end
|
BIN
spawners_env/sounds/spawners_env_bunny.ogg
Normal file
BIN
spawners_env/sounds/spawners_env_mummy.1.ogg
Normal file
BIN
spawners_env/sounds/spawners_env_mummy.2.ogg
Normal file
BIN
spawners_env/sounds/spawners_env_mummy_death.1.ogg
Normal file
BIN
spawners_env/sounds/spawners_env_mummy_hit.1.ogg
Normal file
258
spawners_env/spawners_env.lua
Normal file
@ -0,0 +1,258 @@
|
|||||||
|
local max_obj_per_mapblock = tonumber(minetest.setting_get("max_objects_per_block"))
|
||||||
|
|
||||||
|
--
|
||||||
|
-- * CREATE ALL SPAWNERS NODES *
|
||||||
|
--
|
||||||
|
|
||||||
|
function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom)
|
||||||
|
|
||||||
|
--
|
||||||
|
-- DUMMY INSIDE THE SPAWNER
|
||||||
|
--
|
||||||
|
|
||||||
|
local dummy_definition = {
|
||||||
|
hp_max = 1,
|
||||||
|
physical = true,
|
||||||
|
collisionbox = {0,0,0,0,0,0},
|
||||||
|
visual = "mesh",
|
||||||
|
visual_size = size,
|
||||||
|
mesh = mesh,
|
||||||
|
textures = texture,
|
||||||
|
makes_footstep_sound = false,
|
||||||
|
timer = 0,
|
||||||
|
automatic_rotate = math.pi * -3,
|
||||||
|
m_name = "dummy"
|
||||||
|
}
|
||||||
|
|
||||||
|
dummy_definition.on_activate = function(self)
|
||||||
|
self.object:setvelocity({x=0, y=0, z=0})
|
||||||
|
self.object:setacceleration({x=0, y=0, z=0})
|
||||||
|
self.object:set_armor_groups({immortal=1})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- remove dummy after dug up the spawner
|
||||||
|
dummy_definition.on_step = function(self, dtime)
|
||||||
|
self.timer = self.timer + dtime
|
||||||
|
local n = minetest.get_node_or_nil(self.object:getpos())
|
||||||
|
if self.timer > 2 then
|
||||||
|
if n and n.name and n.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active" then
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_entity("spawners_env:dummy_"..mod_prefix.."_"..mob_name, dummy_definition)
|
||||||
|
|
||||||
|
--
|
||||||
|
-- ACTIVE SPAWNER ENV
|
||||||
|
--
|
||||||
|
|
||||||
|
minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active", {
|
||||||
|
description = mod_prefix.."_"..mob_name.." spawner active env",
|
||||||
|
paramtype = "light",
|
||||||
|
light_source = 4,
|
||||||
|
drawtype = "allfaces",
|
||||||
|
walkable = true,
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
damage_per_second = 4,
|
||||||
|
sunlight_propagates = true,
|
||||||
|
tiles = {
|
||||||
|
{
|
||||||
|
name = "spawners_env_spawner_animated.png",
|
||||||
|
animation = {
|
||||||
|
type = "vertical_frames",
|
||||||
|
aspect_w = 32,
|
||||||
|
aspect_h = 32,
|
||||||
|
length = 2.0
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
is_ground_content = true,
|
||||||
|
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
|
||||||
|
drop = {
|
||||||
|
max_items = 1,
|
||||||
|
items = {
|
||||||
|
{items = {"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
on_construct = function(pos)
|
||||||
|
pos.y = pos.y + offset
|
||||||
|
minetest.add_entity(pos,"spawners_env:dummy_"..mod_prefix.."_"..mob_name)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
--
|
||||||
|
-- WAITING SPAWNER ENV
|
||||||
|
--
|
||||||
|
|
||||||
|
-- waiting for light - everything is ok but too much light or not enough light
|
||||||
|
minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting", {
|
||||||
|
description = mod_prefix.."_"..mob_name.." spawner waiting env",
|
||||||
|
paramtype = "light",
|
||||||
|
light_source = 2,
|
||||||
|
drawtype = "allfaces",
|
||||||
|
walkable = true,
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
sunlight_propagates = true,
|
||||||
|
tiles = {
|
||||||
|
{
|
||||||
|
name = "spawners_env_spawner_waiting_animated.png",
|
||||||
|
animation = {
|
||||||
|
type = "vertical_frames",
|
||||||
|
aspect_w = 32,
|
||||||
|
aspect_h = 32,
|
||||||
|
length = 2.0
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
is_ground_content = true,
|
||||||
|
groups = {cracky=1,level=2,not_in_creative_inventory=1},
|
||||||
|
drop = {
|
||||||
|
max_items = 1,
|
||||||
|
items = {
|
||||||
|
{items = {"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
--
|
||||||
|
-- INACTIVE SPAWNER (DEFAULT) ENV
|
||||||
|
--
|
||||||
|
|
||||||
|
minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner", {
|
||||||
|
description = mod_prefix.."_"..mob_name.." spawner env",
|
||||||
|
paramtype = "light",
|
||||||
|
drawtype = "allfaces",
|
||||||
|
walkable = true,
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
sunlight_propagates = true,
|
||||||
|
tiles = {"spawners_env_spawner.png"},
|
||||||
|
is_ground_content = true,
|
||||||
|
groups = {cracky=1,level=2,not_in_creative_inventory=1},
|
||||||
|
stack_max = 1,
|
||||||
|
drop = {
|
||||||
|
max_items = 1,
|
||||||
|
items = {
|
||||||
|
{items = {"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
on_construct = function(pos)
|
||||||
|
local random_pos, waiting = spawners_env.check_node_status(pos, mob_name, night_only)
|
||||||
|
|
||||||
|
if random_pos then
|
||||||
|
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active"})
|
||||||
|
elseif waiting then
|
||||||
|
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
|
||||||
|
else
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
--
|
||||||
|
-- OVERHEATED SPAWNER ENV
|
||||||
|
--
|
||||||
|
|
||||||
|
minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_overheat", {
|
||||||
|
description = mod_prefix.."_"..mob_name.." spawner overheated env",
|
||||||
|
paramtype = "light",
|
||||||
|
light_source = 2,
|
||||||
|
drawtype = "allfaces",
|
||||||
|
walkable = true,
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
damage_per_second = 4,
|
||||||
|
sunlight_propagates = true,
|
||||||
|
tiles = {"spawners_env_spawner.png^[colorize:#FF000030"},
|
||||||
|
is_ground_content = true,
|
||||||
|
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
|
||||||
|
drop = {
|
||||||
|
max_items = 1,
|
||||||
|
items = {
|
||||||
|
{items = {"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
on_construct = function(pos)
|
||||||
|
minetest.get_node_timer(pos):start(60)
|
||||||
|
end,
|
||||||
|
on_timer = function(pos, elapsed)
|
||||||
|
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"})
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
--
|
||||||
|
-- * ABM *
|
||||||
|
--
|
||||||
|
|
||||||
|
minetest.register_abm({
|
||||||
|
nodenames = {
|
||||||
|
"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner",
|
||||||
|
"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active",
|
||||||
|
"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_overheat",
|
||||||
|
"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"
|
||||||
|
},
|
||||||
|
neighbors = {"air"},
|
||||||
|
interval = 3.0,
|
||||||
|
chance = 3,
|
||||||
|
catch_up = false,
|
||||||
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||||
|
|
||||||
|
local random_pos, waiting = spawners_env.check_node_status(pos, mob_name, night_only)
|
||||||
|
|
||||||
|
-- minetest.log("action", "[Mod][Spawners] checking for: "..mob_name.." at "..minetest.pos_to_string(pos))
|
||||||
|
|
||||||
|
if random_pos then
|
||||||
|
|
||||||
|
-- do not spawn if too many active entities in map block and call cooldown
|
||||||
|
if active_object_count_wider > max_obj_per_mapblock then
|
||||||
|
|
||||||
|
-- make sure the right node status is shown
|
||||||
|
if node.name ~= "spawners_env:"..mob_name.."_spawner_overheat" then
|
||||||
|
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_overheat"})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- extend the timeout if still too many entities in map block
|
||||||
|
if node.name == "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_overheat" then
|
||||||
|
minetest.get_node_timer(pos):stop()
|
||||||
|
minetest.get_node_timer(pos):start(60)
|
||||||
|
end
|
||||||
|
|
||||||
|
return
|
||||||
|
end
|
||||||
|
-- make sure the right node status is shown
|
||||||
|
if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active" then
|
||||||
|
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active"})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- enough place to spawn more mobs
|
||||||
|
spawners_env.start_spawning(random_pos, 1, "spawners_env:"..mob_name, mod_prefix, sound_custom)
|
||||||
|
|
||||||
|
elseif waiting then
|
||||||
|
-- waiting status
|
||||||
|
if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting" then
|
||||||
|
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- no random_pos found
|
||||||
|
if minetest.get_node_timer(pos):is_started() then
|
||||||
|
minetest.get_node_timer(pos):stop()
|
||||||
|
end
|
||||||
|
|
||||||
|
if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner" then
|
||||||
|
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--
|
||||||
|
-- CALL 'CREATE' FOR ALL SPAWNERS
|
||||||
|
--
|
||||||
|
|
||||||
|
for i, mob_table in ipairs(spawners_env.mob_tables) do
|
||||||
|
if mob_table then
|
||||||
|
|
||||||
|
spawners_env.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom)
|
||||||
|
end
|
||||||
|
end
|
@ -14,11 +14,11 @@ local function place_spawner(param)
|
|||||||
if gen_obj == "dungeon" then
|
if gen_obj == "dungeon" then
|
||||||
minetest.log("action", "[Mod][Spawners] dungeon spawner placed at: "..minetest.pos_to_string(pos))
|
minetest.log("action", "[Mod][Spawners] dungeon spawner placed at: "..minetest.pos_to_string(pos))
|
||||||
|
|
||||||
minetest.set_node(pos, {name = "spawners_env:spawners_mummy_spawner_env"})
|
minetest.set_node(pos, {name = "spawners_env:spawners_env_mummy_spawner"})
|
||||||
else
|
else
|
||||||
minetest.log("action", "[Mod][Spawners] temple spawner placed at: "..minetest.pos_to_string(pos))
|
minetest.log("action", "[Mod][Spawners] temple spawner placed at: "..minetest.pos_to_string(pos))
|
||||||
|
|
||||||
minetest.set_node(pos, {name = "spawners_env:mobs_spider_spawner_env"})
|
minetest.set_node(pos, {name = "spawners_env:mobs_spider_spawner"})
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
BIN
spawners_env/textures/spawners_env_crack.png
Normal file
After Width: | Height: | Size: 390 B |
BIN
spawners_env/textures/spawners_env_eye.png
Normal file
After Width: | Height: | Size: 248 B |
BIN
spawners_env/textures/spawners_env_men.png
Normal file
After Width: | Height: | Size: 240 B |
BIN
spawners_env/textures/spawners_env_mummy.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
spawners_env/textures/spawners_env_spawner.png
Normal file
After Width: | Height: | Size: 535 B |
BIN
spawners_env/textures/spawners_env_spawner_16.png
Normal file
After Width: | Height: | Size: 329 B |
BIN
spawners_env/textures/spawners_env_spawner_animated.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
spawners_env/textures/spawners_env_spawner_normal.png
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
spawners_env/textures/spawners_env_spawner_waiting_animated.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
spawners_env/textures/spawners_env_sun.png
Normal file
After Width: | Height: | Size: 231 B |
@ -15,4 +15,4 @@ if minetest.get_modpath("mobs") then
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dofile(minetest.get_modpath(MOD_NAME).."/nodes_additional.lua")
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dofile(minetest.get_modpath(MOD_NAME).."/nodes_additional.lua")
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end
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end
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print ("[Mod] Spawners Mobs 0.6 Loaded.")
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print ("[Mod] Spawners Mobs 0.7 Loaded.")
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@ -6,4 +6,4 @@ dofile(minetest.get_modpath(MOD_NAME).."/api.lua")
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-- Spawners for ores
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-- Spawners for ores
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dofile(minetest.get_modpath(MOD_NAME).."/spawners_ores.lua")
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dofile(minetest.get_modpath(MOD_NAME).."/spawners_ores.lua")
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print ("[Mod] Spawners Ores 0.6 Loaded.")
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print ("[Mod] Spawners Ores 0.7 Loaded.")
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