environmental spawners - inital commit

This commit is contained in:
Juraj Vajda 2016-10-12 23:49:57 +02:00
parent de0ab3351a
commit c89471259e
26 changed files with 371 additions and 176 deletions

View File

@ -1,5 +1,5 @@
-- main tables -- main tables
spawners = {} spawners_env = {}
spawners_env.mob_tables = {} spawners_env.mob_tables = {}
-- check if mods exists and build tables -- check if mods exists and build tables
@ -10,8 +10,6 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
for j, mob in ipairs(MOBS_PROPS[mob_mod]) do for j, mob in ipairs(MOBS_PROPS[mob_mod]) do
local mob_egg = nil local mob_egg = nil
if mob_mod == "mobs" and not (mobs.mod == "redo") then goto continue end
table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env}) table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env})
-- use custom egg or create a default egg -- use custom egg or create a default egg
@ -20,20 +18,6 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
else else
mob_egg = mob_mod..":"..mob.name mob_egg = mob_mod..":"..mob.name
end end
-- recipes - not for environmental spawners
if not mob.env then
minetest.register_craft({
output = "spawners_env:"..mob_mod.."_"..mob.name.."_spawner",
recipe = {
{"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar_flat", mob_egg, "xpanes:bar_flat"},
{"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"},
}
})
end
::continue::
end end
else else
-- print something ? -- print something ?
@ -46,7 +30,7 @@ function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_
local sound_name local sound_name
-- remove 'spawners_env:' from the string -- remove 'spawners_env:' from the string
local mob_name = string.sub(mob_name,10) local mob_name = string.sub(mob_name,14)
-- use custom sounds -- use custom sounds
if sound_custom ~= "" then if sound_custom ~= "" then
@ -65,6 +49,10 @@ function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_
mob_name = mob_name1.."_"..sheep_colours[random_colour] mob_name = mob_name1.."_"..sheep_colours[random_colour]
end end
if how_many == nil then
how_many = math.random(0,4)
end
for i=1,how_many do for i=1,how_many do
pos.y = pos.y+1 pos.y = pos.y+1
local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name) local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
@ -73,77 +61,14 @@ function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_
if sound_name then if sound_name then
minetest.sound_play(sound_name, { minetest.sound_play(sound_name, {
pos = pos, pos = pos,
max_hear_distance = 32, max_hear_distance = 100,
gain = 10, gain = 5,
}) })
end end
end end
end end
end end
function spawners_env.add_effects(pos, radius)
minetest.add_particlespawner({
amount = 32,
time = 2,
minpos = vector.subtract({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2),
maxpos = vector.add({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2),
minvel = {x=-0.5, y=3, z=-0.5},
maxvel = {x=0.5, y=10, z=0.5},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = .5,
maxexptime = 2,
minsize = .5,
maxsize = 8,
texture = "spawners_smoke_particle.png",
})
end
-- start spawning ores
function spawners_env.start_spawning_ores(pos, ore_name, sound_custom, spawners_pos)
if not pos or not ore_name then return end
local sound_name
local player_near = false
-- use custom sounds
if sound_custom ~= "" then
sound_name = sound_custom
else
sound_name = false
end
local how_many = math.random(1,2)
-- how_many = how_many+1
for i=1, how_many do
if i > 1 then
player_near, pos = spawners_env.check_around_radius_ores(pos, "default:stone")
if not pos then return end
minetest.sound_play(sound_name, {
pos = pos,
max_hear_distance = 32,
gain = 20,
})
minetest.set_node(pos, {name=ore_name})
spawners_env.add_effects(pos, 1)
else
minetest.sound_play(sound_name, {
pos = pos,
max_hear_distance = 32,
gain = 20,
})
minetest.set_node(pos, {name=ore_name})
spawners_env.add_effects(pos, 1)
end
end
end
function spawners_env.check_around_radius(pos) function spawners_env.check_around_radius(pos)
local player_near = false local player_near = false
local radius = 21 local radius = 21
@ -158,27 +83,11 @@ function spawners_env.check_around_radius(pos)
return player_near return player_near
end end
function spawners_env.check_around_radius_ores(pos, check_node)
local player_near = spawners_env.check_around_radius(pos);
local found_node = false
local node_ore_pos = nil
if check_node then
node_ore_pos = minetest.find_node_near(pos, 2, {check_node})
if node_ore_pos then
found_node = node_ore_pos
end
end
return player_near, found_node
end
function spawners_env.check_node_status(pos, mob, night_only) function spawners_env.check_node_status(pos, mob, night_only)
local player_near = spawners_env.check_around_radius(pos) local player_near = spawners_env.check_around_radius(pos)
if player_near then if player_near then
local random_pos = false local spawn_pos = minetest.find_node_near(pos, 2, {"air"})
local min_node_light = 10 local min_node_light = 10
local tod = minetest.get_timeofday() * 24000 local tod = minetest.get_timeofday() * 24000
local node_light = minetest.get_node_light(pos) local node_light = minetest.get_node_light(pos)
@ -187,57 +96,9 @@ function spawners_env.check_node_status(pos, mob, night_only)
return false return false
end end
local spawn_positions = {}
local right = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local front = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local left = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local back = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
-- make sure that at least one side of the spawner is open
if right.name == "air" then
table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
end
if front.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
end
if left.name == "air" then
table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
end
if back.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
end
if top.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
end
if bottom.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
end
if #spawn_positions < 1 then
-- spawner is cloed from all sides
return false
else
-- pick random from the open sides
local pick_random
if #spawn_positions == 1 then
pick_random = #spawn_positions
else
pick_random = math.random(1,#spawn_positions)
end
for k, v in pairs (spawn_positions) do
if k == pick_random then
random_pos = v
end
end
end
-- check the node above and below the found air node -- check the node above and below the found air node
local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name local node_above = minetest.get_node({x=spawn_pos.x, y=spawn_pos.y+1, z=spawn_pos.z}).name
local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name local node_below = minetest.get_node({x=spawn_pos.x, y=spawn_pos.y-1, z=spawn_pos.z}).name
if not (node_above == "air" or node_below == "air") then if not (node_above == "air" or node_below == "air") then
return false return false
@ -252,27 +113,15 @@ function spawners_env.check_node_status(pos, mob, night_only)
-- spawn only at night -- spawn only at night
if night_only then if night_only then
if not (19359 > tod and tod > 5200) or node_light < min_node_light then if not (19359 > tod and tod > 5200) or node_light < min_node_light then
return random_pos return spawn_pos
else else
return false, true return false, true
end end
end end
end end
return random_pos, false return spawn_pos, false
else else
return false, true return false, true
end end
end end
function spawners_env.check_node_status_ores(pos, ore_name, check_node)
if not check_node then return end
local player_near, found_node = spawners_env.check_around_radius_ores(pos, check_node)
if player_near and found_node then
return true, found_node
else
return true, false
end
end

View File

@ -221,20 +221,20 @@ if minetest.get_modpath("mobs") ~= nil then
egg_name_custom="", egg_name_custom="",
dummy_size={x=0.4,y=0.4}, dummy_size={x=0.4,y=0.4},
dummy_offset=0, dummy_offset=0,
dummy_mesh="spawners_mob_mummy.b3d", dummy_mesh="spawners_env_mummy.b3d",
dummy_texture={"spawners_mob_mummy.png"}, dummy_texture={"spawners_env_mummy.png"},
night_only="disable", night_only="disable",
sound_custom="spawners_mob_mummy" sound_custom="spawners_env_mummy"
}, },
{ {
name="mummy", name="mummy",
egg_name_custom="", egg_name_custom="",
dummy_size={x=0.4,y=0.4}, dummy_size={x=0.4,y=0.4},
dummy_offset=0, dummy_offset=0,
dummy_mesh="spawners_mob_mummy.b3d", dummy_mesh="spawners_env_mummy.b3d",
dummy_texture={"spawners_mob_mummy.png"}, dummy_texture={"spawners_env_mummy.png"},
night_only="disable", night_only="disable",
sound_custom="spawners_mob_mummy", sound_custom="spawners_env_mummy",
env=true env=true
} }
} }

3
spawners_env/depends.txt Normal file
View File

@ -0,0 +1,3 @@
default
mobs?
creatures?

View File

@ -9,13 +9,22 @@ dofile(minetest.get_modpath(MOD_NAME).."/config.lua")
-- API -- API
dofile(minetest.get_modpath(MOD_NAME).."/api.lua") dofile(minetest.get_modpath(MOD_NAME).."/api.lua")
-- Spawners Pyramids -- Spawners for mobs
dofile(minetest.get_modpath(MOD_NAME).."/spawners_env.lua")
-- Spawners Pyramids - works best with mapgen v6
if SPAWN_PYRAMIDS then if SPAWN_PYRAMIDS then
dofile(minetest.get_modpath(MOD_NAME).."/pyramids.lua") dofile(minetest.get_modpath(MOD_NAME).."/pyramids.lua")
print("[Mod][spawners] Pyramids enabled") print("[Mod][spawners] Pyramids enabled")
end end
-- include mummy mobs redo addon (mob)
if minetest.get_modpath("mobs") then
dofile(minetest.get_modpath(MOD_NAME).."/mob_env_mummy.lua")
dofile(minetest.get_modpath(MOD_NAME).."/nodes_env_additional.lua")
end
-- Add Spawners to dungeons, temples.. -- Add Spawners to dungeons, temples..
if SPAWNERS_GENERATE then if SPAWNERS_GENERATE then
dofile(minetest.get_modpath(MOD_NAME).."/spawners_gen.lua") dofile(minetest.get_modpath(MOD_NAME).."/spawners_gen.lua")
@ -30,4 +39,4 @@ if CHESTS_GENERATE then
print("[Mod][spawners] Chests generate enabled") print("[Mod][spawners] Chests generate enabled")
end end
print ("[Mod] Spawners Environmental 0.6 Loaded.") print ("[Mod] Spawners Environmental 0.7 Loaded.")

View File

@ -0,0 +1,65 @@
-- modified Sand Monster by PilzAdam with Mummy by BlockMen
local mummy_def = {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 4,
hp_min = 25,
hp_max = 35,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "spawners_env_mummy.b3d",
textures = {
{"spawners_env_mummy.png"},
},
makes_footstep_sound = true,
sounds = {
random = "spawners_env_mummy",
damage = "spawners_env_mummy_hit",
},
walk_velocity = .75,
run_velocity = 1.5,
view_range = 8,
jump = true,
floats = 0,
drops = {
{name = "default:sandstone", chance = 1, min = 1, max = 3},
{name = "default:sandstonebrick", chance = 2, min = 1, max = 2},
{name = "spawners_env:deco_stone_eye", chance = 15, min = 1, max = 1},
{name = "spawners_env:deco_stone_men", chance = 15, min = 1, max = 1},
{name = "spawners_env:deco_stone_sun", chance = 15, min = 1, max = 1},
},
water_damage = 4,
lava_damage = 8,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
on_die = function(self, pos)
minetest.sound_play("spawners_env_mummy_death", {
object = self.object,
pos = pos,
max_hear_distance = 10
})
end,
}
mobs:register_mob("spawners_env:mummy", mummy_def)
mobs:register_spawn("spawners_env:mummy", {"default:desert_sand", "default:desert_stone"}, 20, 0, 14000, 2, 31000)
mobs:register_egg("spawners_env:mummy", "Mummy Monster", "default_sandstone_brick.png", 1)

Binary file not shown.

View File

@ -0,0 +1,11 @@
local img = {"eye", "men", "sun"}
for i=1,3 do
minetest.register_node("spawners_env:deco_stone_"..img[i], {
description = "Sandstone with "..img[i],
tiles = {"default_sandstone.png^spawners_env_"..img[i]..".png"},
is_ground_content = true,
groups = {crumbly=2,cracky=3},
sounds = default.node_sound_stone_defaults(),
})
end

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,258 @@
local max_obj_per_mapblock = tonumber(minetest.setting_get("max_objects_per_block"))
--
-- * CREATE ALL SPAWNERS NODES *
--
function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom)
--
-- DUMMY INSIDE THE SPAWNER
--
local dummy_definition = {
hp_max = 1,
physical = true,
collisionbox = {0,0,0,0,0,0},
visual = "mesh",
visual_size = size,
mesh = mesh,
textures = texture,
makes_footstep_sound = false,
timer = 0,
automatic_rotate = math.pi * -3,
m_name = "dummy"
}
dummy_definition.on_activate = function(self)
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.object:set_armor_groups({immortal=1})
end
-- remove dummy after dug up the spawner
dummy_definition.on_step = function(self, dtime)
self.timer = self.timer + dtime
local n = minetest.get_node_or_nil(self.object:getpos())
if self.timer > 2 then
if n and n.name and n.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active" then
self.object:remove()
end
end
end
minetest.register_entity("spawners_env:dummy_"..mod_prefix.."_"..mob_name, dummy_definition)
--
-- ACTIVE SPAWNER ENV
--
minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active", {
description = mod_prefix.."_"..mob_name.." spawner active env",
paramtype = "light",
light_source = 4,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {
{
name = "spawners_env_spawner_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = {
max_items = 1,
items = {
{items = {"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
}
},
on_construct = function(pos)
pos.y = pos.y + offset
minetest.add_entity(pos,"spawners_env:dummy_"..mod_prefix.."_"..mob_name)
end,
})
--
-- WAITING SPAWNER ENV
--
-- waiting for light - everything is ok but too much light or not enough light
minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting", {
description = mod_prefix.."_"..mob_name.." spawner waiting env",
paramtype = "light",
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
tiles = {
{
name = "spawners_env_spawner_waiting_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
drop = {
max_items = 1,
items = {
{items = {"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
}
},
})
--
-- INACTIVE SPAWNER (DEFAULT) ENV
--
minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner", {
description = mod_prefix.."_"..mob_name.." spawner env",
paramtype = "light",
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
tiles = {"spawners_env_spawner.png"},
is_ground_content = true,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
stack_max = 1,
drop = {
max_items = 1,
items = {
{items = {"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
}
},
on_construct = function(pos)
local random_pos, waiting = spawners_env.check_node_status(pos, mob_name, night_only)
if random_pos then
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active"})
elseif waiting then
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
else
end
end,
})
--
-- OVERHEATED SPAWNER ENV
--
minetest.register_node("spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_overheat", {
description = mod_prefix.."_"..mob_name.." spawner overheated env",
paramtype = "light",
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {"spawners_env_spawner.png^[colorize:#FF000030"},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = {
max_items = 1,
items = {
{items = {"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(60)
end,
on_timer = function(pos, elapsed)
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"})
end,
})
--
-- * ABM *
--
minetest.register_abm({
nodenames = {
"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner",
"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active",
"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_overheat",
"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"
},
neighbors = {"air"},
interval = 3.0,
chance = 3,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
local random_pos, waiting = spawners_env.check_node_status(pos, mob_name, night_only)
-- minetest.log("action", "[Mod][Spawners] checking for: "..mob_name.." at "..minetest.pos_to_string(pos))
if random_pos then
-- do not spawn if too many active entities in map block and call cooldown
if active_object_count_wider > max_obj_per_mapblock then
-- make sure the right node status is shown
if node.name ~= "spawners_env:"..mob_name.."_spawner_overheat" then
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_overheat"})
end
-- extend the timeout if still too many entities in map block
if node.name == "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_overheat" then
minetest.get_node_timer(pos):stop()
minetest.get_node_timer(pos):start(60)
end
return
end
-- make sure the right node status is shown
if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active" then
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active"})
end
-- enough place to spawn more mobs
spawners_env.start_spawning(random_pos, 1, "spawners_env:"..mob_name, mod_prefix, sound_custom)
elseif waiting then
-- waiting status
if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting" then
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
end
else
-- no random_pos found
if minetest.get_node_timer(pos):is_started() then
minetest.get_node_timer(pos):stop()
end
if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner" then
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner"})
end
end
end
})
end
--
-- CALL 'CREATE' FOR ALL SPAWNERS
--
for i, mob_table in ipairs(spawners_env.mob_tables) do
if mob_table then
spawners_env.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom)
end
end

View File

@ -14,11 +14,11 @@ local function place_spawner(param)
if gen_obj == "dungeon" then if gen_obj == "dungeon" then
minetest.log("action", "[Mod][Spawners] dungeon spawner placed at: "..minetest.pos_to_string(pos)) minetest.log("action", "[Mod][Spawners] dungeon spawner placed at: "..minetest.pos_to_string(pos))
minetest.set_node(pos, {name = "spawners_env:spawners_mummy_spawner_env"}) minetest.set_node(pos, {name = "spawners_env:spawners_env_mummy_spawner"})
else else
minetest.log("action", "[Mod][Spawners] temple spawner placed at: "..minetest.pos_to_string(pos)) minetest.log("action", "[Mod][Spawners] temple spawner placed at: "..minetest.pos_to_string(pos))
minetest.set_node(pos, {name = "spawners_env:mobs_spider_spawner_env"}) minetest.set_node(pos, {name = "spawners_env:mobs_spider_spawner"})
end end
end end

Binary file not shown.

After

Width:  |  Height:  |  Size: 390 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 248 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 240 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 535 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 329 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 231 B

View File

@ -15,4 +15,4 @@ if minetest.get_modpath("mobs") then
dofile(minetest.get_modpath(MOD_NAME).."/nodes_additional.lua") dofile(minetest.get_modpath(MOD_NAME).."/nodes_additional.lua")
end end
print ("[Mod] Spawners Mobs 0.6 Loaded.") print ("[Mod] Spawners Mobs 0.7 Loaded.")

View File

@ -6,4 +6,4 @@ dofile(minetest.get_modpath(MOD_NAME).."/api.lua")
-- Spawners for ores -- Spawners for ores
dofile(minetest.get_modpath(MOD_NAME).."/spawners_ores.lua") dofile(minetest.get_modpath(MOD_NAME).."/spawners_ores.lua")
print ("[Mod] Spawners Ores 0.6 Loaded.") print ("[Mod] Spawners Ores 0.7 Loaded.")