224 lines
9.4 KiB
Lua
224 lines
9.4 KiB
Lua
--[[
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Let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals, giving the option of creating mob farms and grinders.
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Copyright (C) 2016 - 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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modify it pos the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to juraj.vajda@gmail.com
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--]]
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-- modified Sand Monster by PilzAdam with Mummy by BlockMen
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local balrog_def = {
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type = 'monster',
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passive = false,
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rotate = 180,
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hp_min = 1000,
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hp_max = 1250,
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pathfinding = false,
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attack_type = 'dogshoot',
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shoot_interval = 0.6,
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dogshoot_switch = 1,
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dogshoot_count_max = 10,
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shoot_offset = 1,
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arrow = 'spawners_mobs:balrog_firebolt',
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reach = 5,
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damage = 10,
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armor = 100,
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collisionbox = { -0.8, -2.1, -0.8, 0.8, 2.6, 0.8 },
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visual_size = { x = 2, y = 2 },
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visual = 'mesh',
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mesh = 'spawners_mobs_balrog.b3d',
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drawtype = 'front',
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textures = {
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{ 'spawners_mobs_balrog.png' },
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},
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blood_texture = 'fire_basic_flame.png',
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makes_footstep_sound = true,
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sounds = {
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death = 'spawners_mobs_balrog_death',
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attack = 'spawners_mobs_balrog_attack',
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shoot_attack = 'spawners_mobs_balrog_fireball',
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damage = 'spawners_mobs_balrog_hit',
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random = 'spawners_mobs_balrog_neutral',
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distance = 15
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},
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walk_velocity = 3,
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run_velocity = 4,
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view_range = 20,
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jump = true,
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floats = 1,
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drops = {
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{ name = 'default:diamondblock', chance = 2, min = 1, max = 8 },
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{ name = 'default:diamondblock', chance = 2, min = 1, max = 8 },
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{ name = 'default:diamondblock', chance = 2, min = 1, max = 4 },
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{ name = 'default:diamondblock', chance = 2, min = 1, max = 4 },
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{ name = 'default:diamondblock', chance = 2, min = 1, max = 4 },
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{ name = 'default:diamond', chance = 2, min = 1, max = 8 },
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{ name = 'default:diamond', chance = 2, min = 1, max = 8 },
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{ name = 'default:diamond', chance = 2, min = 1, max = 4 },
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{ name = 'default:diamond', chance = 2, min = 1, max = 4 },
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{ name = 'default:diamond', chance = 2, min = 1, max = 4 },
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{ name = 'default:mese', chance = 2, min = 1, max = 4 },
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{ name = 'default:mese_crystal', chance = 2, min = 1, max = 4 },
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{ name = 'default:mese', chance = 2, min = 1, max = 4 },
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{ name = 'default:mese_crystal', chance = 2, min = 1, max = 4 },
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{ name = 'default:mese', chance = 2, min = 1, max = 4 },
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{ name = 'default:mese_crystal', chance = 2, min = 1, max = 4 },
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{ name = 'default:mese', chance = 2, min = 1, max = 4 },
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{ name = 'default:mese_crystal', chance = 2, min = 1, max = 4 },
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{ name = 'default:mese', chance = 2, min = 1, max = 4 },
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{ name = 'default:mese_crystal', chance = 2, min = 1, max = 4 },
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{ name = '3d_armor:boots_diamond', chance = 2, min = 1, max = 4 },
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{ name = '3d_armor:chestplate_diamond', chance = 2, min = 1, max = 1 },
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{ name = '3d_armor:helmet_diamond', chance = 2, min = 1, max = 1 },
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{ name = '3d_armor:leggings_diamond', chance = 2, min = 1, max = 1 },
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{ name = '3d_armor:chestplate_bronze', chance = 2, min = 1, max = 1 },
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{ name = '3d_armor:helmet_bronze', chance = 2, min = 1, max = 1 },
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{ name = '3d_armor:leggings_bronze', chance = 2, min = 1, max = 1 },
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{ name = '3d_armor:chestplate_gold', chance = 2, min = 1, max = 1 },
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{ name = '3d_armor:helmet_gold', chance = 2, min = 1, max = 1 },
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{ name = '3d_armor:leggings_gold', chance = 2, min = 1, max = 1 },
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{ name = '3d_armor:helmet_magma', chance = 10, min = 1, max = 1 },
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{ name = '3d_armor:chestplate_magma', chance = 10, min = 1, max = 1 },
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{ name = '3d_armor:leggings_magma', chance = 10, min = 1, max = 1 },
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{ name = '3d_armor:boots_magma', chance = 10, min = 1, max = 1 },
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{ name = 'obsidianmese:pick', chance = 2, min = 1, max = 1 },
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{ name = 'obsidianmese:sword', chance = 2, min = 1, max = 1 },
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{ name = 'default:pick_diamond', chance = 2, min = 1, max = 1 },
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{ name = 'default:sword_diamond', chance = 2, min = 1, max = 1 },
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{ name = 'default:shovel_diamond', chance = 2, min = 1, max = 1 },
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{ name = 'default:axe_diamond', chance = 2, min = 1, max = 1 },
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{ name = 'default:hoe_diamond', chance = 2, min = 1, max = 1 },
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{ name = 'default:pick_mese', chance = 2, min = 1, max = 1 },
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{ name = 'default:sword_mese', chance = 2, min = 1, max = 1 },
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{ name = 'default:shovel_mese', chance = 2, min = 1, max = 1 },
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{ name = 'default:axe_mese', chance = 2, min = 1, max = 1 },
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{ name = 'default:hoe_mese', chance = 2, min = 1, max = 1 },
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{ name = 'default:pick_bronze', chance = 2, min = 1, max = 1 },
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{ name = 'default:sword_bronze', chance = 2, min = 1, max = 1 },
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{ name = 'default:shovel_bronze', chance = 2, min = 1, max = 1 },
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{ name = 'default:axe_bronze', chance = 2, min = 1, max = 1 },
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{ name = 'default:hoe_bronze', chance = 2, min = 1, max = 1 },
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{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
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{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
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{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
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{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
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{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
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{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
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{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
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{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
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{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
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{ name = 'farming:bread', chance = 2, min = 1, max = 3 },
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{ name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 },
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{ name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 },
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{ name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 },
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{ name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 },
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{ name = 'obsidianmese:mese_apple', chance = 2, min = 1, max = 3 },
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},
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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fear_height = 2,
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animation = {
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stand_start = 0,
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stand_end = 240,
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walk_start = 240,
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walk_end = 300,
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punch_start = 300,
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punch_end = 380,
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speed_normal = 15,
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speed_run = 15,
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},
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_timer = 0,
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_random_trigger = 15,
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do_custom = function(self, dtime)
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if not self._timer then
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self._timer = 0
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end
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if not self._random_trigger then
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self._random_trigger = math.random(15, 30)
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end
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self._timer = self._timer + dtime
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if self._timer > self._random_trigger then
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self._timer = 0
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self._random_trigger = math.random(15, 30)
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local mob_pos = self.object:get_pos()
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local activation_area = minetest.get_objects_inside_radius(mob_pos, 20)
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for k, object in ipairs(activation_area) do
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if object:is_player() then
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-- local player_pos = object:get_pos()
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-- local player_hp = object:get_hp()
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-- is in MMO Arena & health check
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-- if minetest.global_exists('x_default') and x_default:isInMMOArena(player_pos) and player_hp > 0 then
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minetest.sound_play('spawners_mobs_teleport', {
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object = object,
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gain = 1.0,
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max_hear_distance = 20
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})
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-- teleport player
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object:set_pos(mob_pos)
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-- end
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end
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end
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end
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end
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}
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mobs:register_mob('spawners_mobs:balrog', balrog_def)
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-- mobs:spawn({
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-- name = 'spawners_mobs:balrog',
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-- nodes = { 'default:desert_sand', 'default:desert_stone', 'default:sand', 'default:sandstone', 'default:silver_sand' },
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-- min_light = 0,
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-- max_light = 20,
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-- chance = 2000,
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-- active_object_count = 2,
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-- day_toggle = false,
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-- })
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mobs:register_egg('spawners_mobs:balrog', 'balrog', 'default_coal_block.png', 1, true)
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-- shooting
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mobs:register_arrow('spawners_mobs:balrog_firebolt', {
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visual = 'sprite',
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visual_size = {x = 1, y = 1},
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textures = { 'spawners_mobs_firebolt.png' },
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velocity = 15,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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-- minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, { name='default:lava_flowing' })
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end
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})
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