techage/basis/lib.lua

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--[[
TechAge
=======
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Copyright (C) 2019-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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Helper functions
]]--
-- for lazy programmers
local P = minetest.string_to_pos
local M = minetest.get_meta
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local S = techage.S
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-- Input data to generate the Param2ToDir table
local Input = {
8,9,10,11, -- 1
16,17,18,19, -- 2
4,5,6,7, -- 3
12,13,14,15, -- 4
0,1,2,3, -- 5
20,21,22,23, -- 6
}
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-- Input data to turn a "facedir" block to the right/left
local ROTATION = {
{5,14,11,16}, -- x+
{7,12,9,18}, -- x-
{0,1,2,3}, -- y+
{22,21,20,23}, -- y-
{6,15,8,17}, -- z+
{4,13,10,19}, -- z-
}
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local FACEDIR_TO_ROT = {[0] =
{x=0.000000, y=0.000000, z=0.000000},
{x=0.000000, y=4.712389, z=0.000000},
{x=0.000000, y=3.141593, z=0.000000},
{x=0.000000, y=1.570796, z=0.000000},
{x=4.712389, y=0.000000, z=0.000000},
{x=3.141593, y=1.570796, z=1.570796},
{x=1.570796, y=4.712389, z=4.712389},
{x=3.141593, y=4.712389, z=4.712389},
{x=1.570796, y=0.000000, z=0.000000},
{x=0.000000, y=4.712389, z=1.570796},
{x=4.712389, y=1.570796, z=4.712389},
{x=0.000000, y=1.570796, z=4.712389},
{x=0.000000, y=0.000000, z=1.570796},
{x=4.712389, y=0.000000, z=1.570796},
{x=0.000000, y=3.141593, z=4.712389},
{x=1.570796, y=3.141593, z=4.712389},
{x=0.000000, y=0.000000, z=4.712389},
{x=1.570796, y=0.000000, z=4.712389},
{x=0.000000, y=3.141593, z=1.570796},
{x=4.712389, y=0.000000, z=4.712389},
{x=0.000000, y=0.000000, z=3.141593},
{x=0.000000, y=1.570796, z=3.141593},
{x=0.000000, y=3.141593, z=3.141593},
{x=0.000000, y=4.712389, z=3.141593},
}
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local RotationViaYAxis = {}
for _,row in ipairs(ROTATION) do
for i = 1,4 do
local val = row[i]
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local left = row[i == 1 and 4 or i - 1]
local right = row[i == 4 and 1 or i + 1]
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RotationViaYAxis[val] = {left, right}
end
end
function techage.facedir_to_rotation(facedir)
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return FACEDIR_TO_ROT[facedir] or FACEDIR_TO_ROT[0]
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end
function techage.param2_turn_left(param2)
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return (RotationViaYAxis[param2] or RotationViaYAxis[0])[2]
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end
function techage.param2_turn_right(param2)
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return (RotationViaYAxis[param2] or RotationViaYAxis[0])[1]
end
-- Roll a block in north direction (south is vice versa)
local RollNorth = {
{0,4,22,8},
{1,5,23,9},
{2,6,20,10},
{3,7,21,11},
{12,13,14,15},
{16,19,18,17},
}
-- Roll a block in east direction (west is vice versa)
local RollEast = {
{0,12,20,16},
{1,13,21,17},
{2,14,22,18},
{3,15,23,19},
{4,7,6,5},
{8,9,10,11},
}
-- Generate a table for all facedir and param2 values:
-- TurnUp[facedir][param2] = new_param2
local TurnUp = {[0] = {}, {}, {}, {}}
for i = 1,6 do
for j = 1,4 do
local idx = RollNorth[i][j]
TurnUp[0][idx] = RollNorth[i][j == 4 and 1 or j + 1] -- north
TurnUp[2][idx] = RollNorth[i][j == 1 and 4 or j - 1] -- south
idx = RollEast[i][j]
TurnUp[1][idx] = RollEast[i][j == 4 and 1 or j + 1] -- east
TurnUp[3][idx] = RollEast[i][j == 1 and 4 or j - 1] -- west
end
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end
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-- facedir is from the players (0..3)
-- param2 is from the node (0..23)
function techage.param2_turn_up(facedir, param2)
return TurnUp[facedir % 4][param2 % 24]
end
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-------------------------------------------------------------------------------
-- Rotate nodes around the center
-------------------------------------------------------------------------------
function techage.positions_center(lpos)
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local c = {x=0, y=0, z=0}
for _,v in ipairs(lpos) do
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c = vector.add(c, v)
end
c = vector.divide(c, #lpos)
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c = vector.round(c)
c.y = 0
return c
end
function techage.rotate_around_axis(v, c, turn)
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local dx, dz = v.x - c.x, v.z - c.z
if turn == "l" then
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return {
x = c.x - dz,
y = v.y,
z = c.z + dx,
}
elseif turn == "r" then
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return {
x = c.x + dz,
y = v.y,
z = c.z - dx,
}
elseif turn == "" then
return v
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else -- turn 180 degree
return {
x = c.x - dx,
y = v.y,
z = c.z - dz,
}
end
end
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-- Function returns a list ẃith the new node positions
-- turn is one of "l", "r", "2l", "2r"
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-- cpos is the center pos (optional)
function techage.rotate_around_center(nodes1, turn, cpos)
cpos = cpos or techage.positions_center(nodes1)
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local nodes2 = {}
for _,pos in ipairs(nodes1) do
nodes2[#nodes2 + 1] = techage.rotate_around_axis(pos, cpos, turn)
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end
return nodes2
end
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-------------------------------------------------------------------------------
-- Helper functions
-------------------------------------------------------------------------------
-- allowed for digging
local SimpleNodes = {}
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-- translation from param2 to dir (out of the node upwards)
local Param2Dir = {}
for idx,val in ipairs(Input) do
Param2Dir[val] = math.floor((idx - 1) / 4) + 1
end
-- used by lamps and power switches
function techage.determine_node_bottom_as_dir(node)
return tubelib2.Turn180Deg[Param2Dir[node.param2] or 1]
end
function techage.determine_node_top_as_dir(node)
return Param2Dir[node.param2] or 1
end
-- rotation rules (screwdriver) for wallmounted "facedir" nodes
function techage.rotate_wallmounted(param2)
local offs = math.floor(param2 / 4) * 4
local rot = ((param2 % 4) + 1) % 4
return offs + rot
end
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function techage.in_range(val, min, max)
val = tonumber(val)
if val < min then return min end
if val > max then return max end
return val
end
function techage.one_of(val, selection)
for _,v in ipairs(selection) do
if val == v then return val end
end
return selection[1]
end
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function techage.index(list, x)
for idx, v in pairs(list) do
if v == x then return idx end
end
return nil
end
function techage.in_list(list, x)
for idx, v in pairs(list) do
if v == x then return true end
end
return false
end
function techage.add_to_set(set, x)
if not techage.index(set, x) then
table.insert(set, x)
end
end
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-- techage.tbl_filter({"a", "b", "c", "d"}, function(v, k, t) return v >= "c" end) --> {"c","d"}
techage.tbl_filter = function(t, filterIter)
local out = {}
for k, v in pairs(t) do
if filterIter(v, k, t) then out[k] = v end
end
return out
end
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function techage.get_node_lvm(pos)
local node = minetest.get_node_or_nil(pos)
if node then
return node
end
local vm = minetest.get_voxel_manip()
local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
local data = vm:get_data()
local param2_data = vm:get_param2_data()
local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge})
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local idx = area:indexp(pos)
if data[idx] and param2_data[idx] then
return {
name = minetest.get_name_from_content_id(data[idx]),
param2 = param2_data[idx]
}
end
return {name="ignore", param2=0}
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end
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function techage.is_air_like(name)
local ndef = minetest.registered_nodes[name]
if ndef and ndef.buildable_to then
return true
end
return false
end
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-- returns true, if node can be dug, otherwise false
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function techage.can_dig_node(name, ndef)
if not ndef then return false end
if SimpleNodes[name] ~= nil then
return SimpleNodes[name]
end
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if ndef.groups and ndef.groups.techage_door == 1 then
SimpleNodes[name] = true
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return true
end
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if name == "ignore" then
SimpleNodes[name] = false
return false
end
if name == "air" then
SimpleNodes[name] = true
return true
end
if ndef.buildable_to == true then
SimpleNodes[name] = true
return true
end
-- don't remove nodes with some intelligence or undiggable nodes
if ndef.drop == "" then
SimpleNodes[name] = false
return false
end
if ndef.diggable == false then
SimpleNodes[name] = false
return false
end
if ndef.after_dig_node then
SimpleNodes[name] = false
return false
end
-- add it to the white list
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SimpleNodes[name] = true
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return true
end
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-- Simple nodes
function techage.register_simple_nodes(node_names, is_valid)
if is_valid == nil then is_valid = true end
for _,name in ipairs(node_names or {}) do
SimpleNodes[name] = is_valid
end
end
techage.dig_states = {
NOT_DIGGABLE = 1,
INV_FULL = 2,
DUG = 3
}
-- Digs a node like a player would by utilizing a fake player object.
-- add_to_inv(itemstacks) is a method that should try to add the dropped stacks to an appropriate inventory.
-- The node will only be dug, if add_to_inv(itemstacks) returns true.
function techage.dig_like_player(pos, fake_player, add_to_inv)
local node = techage.get_node_lvm(pos)
local ndef = minetest.registered_nodes[node.name]
if not ndef or ndef.diggable == false or (ndef.can_dig and not ndef.can_dig(pos, fake_player)) then
return techage.dig_states.NOT_DIGGABLE
end
local drop_as_strings = minetest.get_node_drops(node)
local drop_as_stacks = {}
for _,itemstring in ipairs(drop_as_strings) do
drop_as_stacks[#drop_as_stacks+1] = ItemStack(itemstring)
end
local meta = M(pos)
if ndef.preserve_metadata then
ndef.preserve_metadata(pos, node, meta, drop_as_stacks)
end
if add_to_inv(drop_as_stacks) then
local oldmeta = meta:to_table()
minetest.remove_node(pos)
if ndef.after_dig_node then
ndef.after_dig_node(pos, node, oldmeta, fake_player)
end
return techage.dig_states.DUG
end
return techage.dig_states.INV_FULL
end
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local function handle_drop(drop)
-- To keep it simple, return only the item with the lowest rarity
if drop.items then
local rarity = 9999
local name
for idx,item in ipairs(drop.items) do
if item.rarity and item.rarity < rarity then
rarity = item.rarity
name = item.items[1] -- take always the first item
else
return item.items[1] -- take always the first item
end
end
return name
end
return false
end
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-- returns the node name, if node can be dropped, otherwise nil
function techage.dropped_node(node, ndef)
if node.name == "air" then return end
--if ndef.buildable_to == true then return end
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if not ndef.diggable then return end
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if ndef.drop == "" then return end
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if type(ndef.drop) == "table" then
return handle_drop(ndef.drop)
end
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return ndef.drop or node.name
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end
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-- needed for windmill plants
local function determine_ocean_ids()
techage.OceanIdTbl = {}
for name, _ in pairs(minetest.registered_biomes) do
if string.find(name, "ocean") then
local id = minetest.get_biome_id(name)
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--print(id, name)
techage.OceanIdTbl[id] = true
end
end
end
determine_ocean_ids()
-- check if natural water is on given position (water placed by player has param2 = 1)
function techage.is_ocean(pos)
if pos.y > 1 then return false end
local node = techage.get_node_lvm(pos)
if node.name ~= "default:water_source" then return false end
if node.param2 == 1 then return false end
return true
end
function techage.item_image(x, y, itemname, count)
local name, size = unpack(string.split(itemname, " "))
size = count and count or size
size = tonumber(size) or 1
local label = ""
local text = minetest.formspec_escape(ItemStack(itemname):get_description())
local tooltip = "tooltip["..x..","..y..";1,1;"..text..";#0C3D32;#FFFFFF]"
if minetest.registered_tools[name] and size > 1 then
local offs = 0
if size < 10 then
offs = 0.65
elseif size < 100 then
offs = 0.5
elseif size < 1000 then
offs = 0.35
else
offs = 0.2
end
label = "label["..(x + offs)..","..(y + 0.45)..";"..tostring(size).."]"
end
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return "box["..x..","..y..";0.85,0.9;#808080]"..
"item_image["..x..","..y..";1,1;"..itemname.."]"..
tooltip..
label
end
function techage.item_image_small(x, y, itemname, tooltip_prefix)
local name = unpack(string.split(itemname, " "))
local tooltip = ""
local ndef = minetest.registered_nodes[name] or minetest.registered_items[name] or minetest.registered_craftitems[name]
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if ndef and ndef.description then
local text = minetest.formspec_escape(ndef.description)
tooltip = "tooltip["..x..","..y..";0.8,0.8;"..tooltip_prefix..": "..text..";#0C3D32;#FFFFFF]"
end
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return "box["..x..","..y..";0.65,0.7;#808080]"..
"item_image["..x..","..y..";0.8,0.8;"..name.."]"..
tooltip
end
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function techage.vector_dump(posses)
local t = {}
for _,pos in ipairs(posses) do
t[#t + 1] = minetest.pos_to_string(pos)
end
return table.concat(t, " ")
end
-- title bar help (width is the fornmspec width)
function techage.question_mark_help(width, tooltip)
local x = width- 0.6
return "label["..x..",-0.1;"..minetest.colorize("#000000", minetest.formspec_escape("[?]")).."]"..
"tooltip["..x..",-0.1;0.5,0.5;"..tooltip..";#0C3D32;#FFFFFF]"
end
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function techage.wrench_tooltip(x, y)
local tooltip = S("Block has an\nadditional wrench menu")
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return "image["..x.."," .. y .. ";0.5,0.5;techage_inv_wrench.png]" ..
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"tooltip["..x..","..y..";0.5,0.5;"..tooltip..";#0C3D32;#FFFFFF]"
end
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techage.RegisteredMobsMods = {}
-- Register mobs mods for the move/fly controllers
function techage.register_mobs_mods(mod)
techage.RegisteredMobsMods[mod] = true
end
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function techage.beduino_signed_var(val)
val = val or 0
return val >= 32768 and val - 0x10000 or val
end
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-------------------------------------------------------------------------------
-- Terminal history buffer
-------------------------------------------------------------------------------
local BUFFER_DEPTH = 10
function techage.historybuffer_add(pos, s)
local mem = techage.get_mem(pos)
mem.hisbuf = mem.hisbuf or {}
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if #s > 2 then
table.insert(mem.hisbuf, s)
if #mem.hisbuf > BUFFER_DEPTH then
table.remove(mem.hisbuf, 1)
end
mem.hisbuf_idx = #mem.hisbuf + 1
end
end
function techage.historybuffer_priv(pos)
local mem = techage.get_mem(pos)
mem.hisbuf = mem.hisbuf or {}
mem.hisbuf_idx = mem.hisbuf_idx or 1
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mem.hisbuf_idx = math.max(1, mem.hisbuf_idx - 1)
return mem.hisbuf[mem.hisbuf_idx]
end
function techage.historybuffer_next(pos)
local mem = techage.get_mem(pos)
mem.hisbuf = mem.hisbuf or {}
mem.hisbuf_idx = mem.hisbuf_idx or 1
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mem.hisbuf_idx = math.min(#mem.hisbuf, mem.hisbuf_idx + 1)
return mem.hisbuf[mem.hisbuf_idx]
end
-------------------------------------------------------------------------------
-- Player TA5 Experience Points
-------------------------------------------------------------------------------
function techage.get_expoints(player)
if player and player.get_meta then
local meta = player:get_meta()
if meta then
return meta:get_int("techage_ex_points")
end
end
end
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-- Can only be used from one collider
function techage.add_expoint(player, number)
if player and player.get_meta then
local meta = player:get_meta()
if meta then
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if not meta:contains("techage_collider_number") then
meta:set_string("techage_collider_number", number)
end
if meta:get_string("techage_collider_number") == number then
meta:set_int("techage_ex_points", meta:get_int("techage_ex_points") + 1)
return true
else
minetest.chat_send_player(player:get_player_name(), "[techage] More than one collider is not allowed!")
return false
end
end
end
end
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-- Delete number with: `//lua minetest.get_player_by_name("<name>"):get_meta():set_string("techage_collider_number", "")`
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function techage.on_remove_collider(player)
if player and player.get_meta then
local meta = player:get_meta()
if meta then
meta:set_string("techage_collider_number", "")
end
end
end
function techage.set_expoints(player, ex_points)
if player and player.get_meta then
local meta = player:get_meta()
if meta then
meta:set_int("techage_ex_points", ex_points)
return true
end
end
end
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-------------------------------------------------------------------------------
-- Scheduler for a table-based, cyclic call of functions
-------------------------------------------------------------------------------
local TABLE_SIZE = 256
techage.scheduler = {}
local function add_to_table(tbl, i, func)
while i < TABLE_SIZE do
if not tbl[i] then
tbl[i] = func
return i + 1
end
i = i + 1
end
return i
end
function techage.scheduler.init(pos)
local mem = techage.get_mem(pos)
mem.sched_idx = 0
end
-- tFunc : (empty) table of functions
-- call_rate : (2,4,8,16,32,64 or 128)
-- offset : 0-128
-- func : function to be called
function techage.scheduler.register(tFunc, call_rate, offset, func)
local i= 0
while i < TABLE_SIZE do
if (i % call_rate) == offset then
i = add_to_table(tFunc, i, func)
else
i = i + 1
end
end
return tFunc
end
-- tFunc : table of functions
-- default : default function (optional)
-- Returns a function to be called be the callee
function techage.scheduler.get(pos, tFunc, default)
local mem = techage.get_mem(pos)
mem.sched_idx = ((mem.sched_idx or 0) + 1) % TABLE_SIZE
return tFunc[mem.sched_idx] or default or function() end
end