funnel removed, quarry added, hopper removed, instead use of minecart hopper
This commit is contained in:
parent
402c00a584
commit
4f17604cb1
@ -1,233 +0,0 @@
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--[[
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TechAge
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=======
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Copyright (C) 2019-2020 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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TA3 Funnel
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local CYCLE_TIME = 2
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local function start_node(pos, nvm)
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nvm.running = true
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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local meta = M(pos)
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local own_num = meta:get_string("node_number")
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meta:set_string("infotext", S("TA3 Funnel").." "..own_num.." : running")
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end
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local function stop_node(pos, nvm)
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nvm.running = false
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minetest.get_node_timer(pos):stop()
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local meta = M(pos)
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local own_num = meta:get_string("node_number")
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meta:set_string("infotext", S("TA3 Funnel").." "..own_num.." : stopped")
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function formspec(nvm)
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local state = techage.STOPPED
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if nvm.running then
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state = techage.RUNNING
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end
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return "size[9,7]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;main;0.5,0;8,2;]"..
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"image_button[4,2.1;1,1;"..techage.state_button(state)..";state_button;]"..
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"list[current_player;main;0.5,3.3;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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local function scan_for_objects(pos, elapsed)
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local nvm = techage.get_nvm(pos)
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if not nvm.running then
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return false
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for _, object in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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local lua_entity = object:get_luaentity()
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if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then
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local obj_pos = object:getpos()
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if lua_entity.itemstring ~= "" and ((obj_pos.y - pos.y) >= 0.4) then
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local stack = ItemStack(lua_entity.itemstring)
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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object:remove()
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end
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end
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end
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end
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return true
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end
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minetest.register_node("techage:ta3_funnel", {
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description = S("TA3 Funnel"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_appl_funnel_top.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_outp.png",
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"techage_filling_ta3.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_appl_funnel.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_appl_funnel.png^techage_frame_ta3.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, 8/16, 8/16, -6/16},
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{-8/16, -8/16, 6/16, 8/16, 8/16, 8/16},
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{-8/16, -8/16, -8/16, -6/16, 8/16, 8/16},
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{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16},
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{-6/16, -8/16, -6/16, 6/16, 4/16, 6/16},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-8/16, -8/16, -8/16, 8/16, 8/16, 8/16},
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},
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on_construct = function(pos)
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local meta = M(pos)
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local inv = meta:get_inventory()
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inv:set_size('main', 16)
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end,
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local nvm = techage.get_nvm(pos)
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nvm.running = false
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local own_num = techage.add_node(pos, "techage:ta3_funnel")
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local node = minetest.get_node(pos)
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meta:set_string("node_number", own_num)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("infotext", S("TA3 Funnel").." "..own_num.." : stopped")
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meta:set_string("formspec", formspec(nvm))
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meta:set_int("pull_dir", techage.side_to_indir("R", node.param2))
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end,
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on_timer = scan_for_objects,
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on_receive_fields = function(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local meta = M(pos)
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local nvm = techage.get_nvm(pos)
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if fields.state_button ~= nil then
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if nvm.running then
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stop_node(pos, nvm)
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else
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start_node(pos, nvm)
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end
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end
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meta:set_string("formspec", formspec(nvm))
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end,
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can_dig = function(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local inv = M(pos):get_inventory()
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return inv:is_empty("main")
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos)
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techage.del_nem(pos)
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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techage.register_node({"techage:ta3_funnel"}, {
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on_pull_item = function(pos, in_dir, num)
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local meta = minetest.get_meta(pos)
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if meta:get_int("pull_dir") == in_dir then
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local inv = M(pos):get_inventory()
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return techage.get_items(inv, "main", num)
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end
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end,
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on_unpull_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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if meta:get_int("pull_dir") == in_dir then
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local inv = M(pos):get_inventory()
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return techage.put_items(inv, "main", stack)
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end
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end,
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on_recv_message = function(pos, src, topic, payload)
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local nvm = techage.get_nvm(pos)
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if topic == "state" then
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if nvm.running then
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return "running"
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else
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return "stopped"
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end
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elseif topic == "on" then
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if not nvm.running then
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start_node(pos, nvm)
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end
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elseif topic == "off" then
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if nvm.running then
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stop_node(pos, nvm)
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end
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else
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return "unsupported"
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end
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end,
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on_node_load = function(pos)
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local nvm = techage.get_nvm(pos)
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if nvm.running then
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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end
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end,
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})
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minetest.register_craft({
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output = "techage:ta3_funnel",
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recipe = {
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{"group:wood", "", "group:wood"},
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{"group:wood", "default:mese_crystal", "techage:tubeS"},
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{"group:wood", "techage:iron_ingot", "group:wood"},
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},
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})
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411
basic_machines/quarry.lua
Normal file
411
basic_machines/quarry.lua
Normal file
@ -0,0 +1,411 @@
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--[[
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TechAge
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=======
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Copyright (C) 2019 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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Gravel Sieve, sieving gravel to find ores
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quarry.lua
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Quarry machine to dig stones and other ground blocks.
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The Quarry digs a hole 5x5 blocks large and up to 80 blocks deep.
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It starts at the given level (0 is same level as the quarry block,
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1 is one level higher and so on)) and goes down to the given depth number.
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It digs one block every 4 seconds.
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]]--
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-- for lazy programmers
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local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local S2P = minetest.string_to_pos
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local M = minetest.get_meta
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-- Consumer Related Data
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local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
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local S = techage.S
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local CYCLE_TIME = 4
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local STANDBY_TICKS = 4
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local COUNTDOWN_TICKS = 4
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local Side2Facedir = {F=0, R=1, B=2, L=3, D=4, U=5}
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local Depth2Idx = {[1]=1 ,[2]=2, [3]=3, [5]=4, [10]=5, [15]=6, [20]=7, [25]=8, [40]=9, [60]=10, [80]=11}
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local Level2Idx = {[2]=1, [1]=2, [0]=3, [-1]=4, [-2]=5, [-3]=6,
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[-5]=7, [-10]=8, [-15]=9, [-20]=10}
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local function formspec(self, pos, nvm)
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local tooltip = S("Start level = 0\nmeans the same Y-level\nas the quarry is placed")
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local level = "-"
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local index = "-"
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if nvm.quarry_pos then
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level = nvm.quarry_pos.y - pos.y
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index = nvm.idx
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end
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local depth_list = "1,2,3,5,10,15,20,25,40,60,80"
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if CRD(pos).stage == 3 then
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depth_list = "1,2,3,5,10,15,20,25,40"
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elseif CRD(pos).stage == 2 then
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depth_list = "1,2,3,5,10,15,20"
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end
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nvm.quarry_depth = nvm.quarry_depth or 1
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nvm.start_level = nvm.start_level or -1
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return "size[8,8]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"box[0,-0.1;7.8,0.5;#c6e8ff]"..
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"label[3.5,-0.1;"..minetest.colorize( "#000000", S("Quarry")).."]"..
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techage.question_mark_help(8, tooltip)..
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"dropdown[0,0.8;1.5;level;2,1,0,-1,-2,-3,-5,-10,-15,-20;"..Level2Idx[nvm.start_level].."]"..
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"label[1.6,0.9;"..S("Start level").."]"..
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"dropdown[0,1.8;1.5;depth;"..depth_list..";"..Depth2Idx[nvm.quarry_depth].."]"..
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"label[1.6,1.9;"..S("Digging depth").."]"..
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"label[0,2.9;"..S("level=")..level..", "..S("pos=")..index.."/25]"..
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"list[context;main;5,0.8;3,3;]"..
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"image[4,0.8;1,1;"..techage.get_power_image(pos, nvm).."]"..
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"image_button[4,2.8;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
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"tooltip[4,2.8;1,1;"..self:get_state_tooltip(nvm).."]"..
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"list[current_player;main;0,4.3;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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local function play_sound(pos)
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local mem = techage.get_mem(pos)
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if not mem.handle or mem.handle == -1 then
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mem.handle = minetest.sound_play("techage_quarry", {
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pos = pos,
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gain = 1.5,
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max_hear_distance = 15,
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loop = true})
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if mem.handle == -1 then
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minetest.after(1, play_sound, pos)
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end
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end
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end
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local function stop_sound(pos)
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local mem = techage.get_mem(pos)
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if mem.handle then
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minetest.sound_stop(mem.handle)
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mem.handle = nil
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end
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end
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local function on_node_state_change(pos, old_state, new_state)
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if new_state == techage.RUNNING then
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play_sound(pos)
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elseif new_state == techage.STOP then
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local nvm = techage.get_nvm(pos)
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nvm.quarry_pos = nil
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stop_sound(pos)
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else
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local nvm = techage.get_nvm(pos)
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stop_sound(pos)
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end
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end
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local function get_pos(pos, facedir, side, steps)
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facedir = (facedir + Side2Facedir[side]) % 4
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local dir = vector.multiply(minetest.facedir_to_dir(facedir), steps or 1)
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return vector.add(pos, dir)
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local QuarrySchedule = {3,0,0,3,3,3,3,2,2,2,2,1,1,1,1,0,3,0,0,3,3,2,2,1,0}
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local function get_next_pos(pos, facedir, dir)
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facedir = (facedir + dir) % 4
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return vector.add(pos, core.facedir_to_dir(facedir))
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end
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local function get_corner_positions(pos, facedir, y_pos)
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local start_pos = get_pos(pos, facedir, "L")
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local pos1 = get_pos(start_pos, facedir, "F", 2)
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local pos2 = get_pos(start_pos, facedir, "B", 2)
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pos2 = get_pos(pos2, facedir, "L", 4)
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pos1.y = y_pos
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pos2.y = y_pos
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return pos1, pos2
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end
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local function check_protection(pos, nvm, facedir, owner)
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local pos1, pos2 = get_corner_positions(pos, facedir, nvm.start_y)
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while true do
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if minetest.is_protected(pos1, owner) then
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return false
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end
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if minetest.is_protected(pos2, owner) then
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return false
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end
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if pos1.y < nvm.stop_y then
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break
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end
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pos1.y = pos1.y - 5
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pos2.y = pos2.y - 5
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end
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return true
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end
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local function skip_air_levels(pos, nvm, facedir, owner)
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local pos1, pos2
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pos1, pos2 = get_corner_positions(pos, facedir, nvm.start_y)
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while pos1.y >= nvm.stop_y do
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local lPos = minetest.find_nodes_in_area(pos1, pos2, {"air"})
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if #lPos ~= 25 then break end
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pos1.y = pos1.y - 1
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pos2.y = pos2.y - 1
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end
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-- quarry block position with start y-level
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nvm.quarry_pos = {x = pos.x, y = pos2.y, z = pos.z}
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pos1.y = pos1.y + 0.2
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techage.mark_cube(owner, pos1, pos2, "quarry", "#FF0000", 20)
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end
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local function can_start(pos, nvm, state)
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local facedir = minetest.get_node(pos).param2
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local owner = M(pos):get_string("owner")
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nvm.start_level = nvm.start_level or 0
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nvm.quarry_depth = nvm.quarry_depth or 1
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nvm.start_y = pos.y + nvm.start_level
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nvm.stop_y = nvm.start_y - nvm.quarry_depth + 1
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nvm.idx = nvm.idx or 1
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if state == techage.STOPPED then
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nvm.idx = 1
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end
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if not check_protection(pos, nvm, facedir, owner) then
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return S("Quarry area is protected")
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end
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skip_air_levels(pos, nvm, facedir, owner)
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return true
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end
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local function on_rightclick(pos, node, clicker)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
techage.set_activeformspec(pos, clicker)
|
||||
M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
|
||||
end
|
||||
|
||||
local function quarry_next_node(pos, crd, nvm, inv)
|
||||
if nvm.quarry_pos then
|
||||
local facedir = minetest.get_node(pos).param2
|
||||
if nvm.idx <= #QuarrySchedule then
|
||||
nvm.quarry_pos = get_next_pos(nvm.quarry_pos, facedir, QuarrySchedule[nvm.idx])
|
||||
nvm.idx = nvm.idx + 1
|
||||
elseif nvm.quarry_pos.y > nvm.stop_y then
|
||||
local owner = M(pos):get_string("owner")
|
||||
local pos1, pos2
|
||||
pos1, pos2 = get_corner_positions(pos, facedir, nvm.quarry_pos.y - 1)
|
||||
-- quarry block position with new y-level
|
||||
nvm.quarry_pos = {x = pos.x, y = pos2.y, z = pos.z}
|
||||
nvm.idx = 1
|
||||
pos1.y = pos1.y + 0.2
|
||||
techage.mark_cube(owner, pos1, pos2, "quarry", "#FF0000", 20)
|
||||
else
|
||||
nvm.idx = 1
|
||||
nvm.quarry_pos = nil
|
||||
crd.State:stop(pos, nvm)
|
||||
return
|
||||
end
|
||||
|
||||
local node = techage.get_node_lvm(nvm.quarry_pos)
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
if techage.can_node_dig(node, ndef) then
|
||||
local drop_name = techage.dropped_node(node, ndef)
|
||||
if drop_name then
|
||||
local inv = M(pos):get_inventory()
|
||||
if inv:room_for_item("main", {name = drop_name}) then
|
||||
minetest.remove_node(nvm.quarry_pos)
|
||||
inv:add_item("main", {name = drop_name})
|
||||
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS, 1)
|
||||
else
|
||||
crd.State:blocked(pos, nvm)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function keep_running(pos, elapsed)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
local crd = CRD(pos)
|
||||
local inv = M(pos):get_inventory()
|
||||
if inv then
|
||||
quarry_next_node(pos, crd, nvm, inv)
|
||||
end
|
||||
if techage.is_activeformspec(pos) then
|
||||
M(pos):set_string("formspec", formspec(crd.State, pos, nvm))
|
||||
end
|
||||
end
|
||||
|
||||
local function can_dig(pos, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return false
|
||||
end
|
||||
local inv = M(pos):get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end
|
||||
|
||||
local function on_receive_fields(pos, formname, fields, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
local nvm = techage.get_nvm(pos)
|
||||
|
||||
if fields.depth then
|
||||
if tonumber(fields.depth) ~= nvm.quarry_depth then
|
||||
nvm.quarry_depth = tonumber(fields.depth)
|
||||
nvm.quarry_pos = nil
|
||||
CRD(pos).State:stop(pos, nvm)
|
||||
end
|
||||
end
|
||||
|
||||
if fields.level then
|
||||
if tonumber(fields.level) ~= nvm.start_level then
|
||||
nvm.start_level = tonumber(fields.level)
|
||||
nvm.quarry_pos = nil
|
||||
CRD(pos).State:stop(pos, nvm)
|
||||
end
|
||||
end
|
||||
|
||||
CRD(pos).State:state_button_event(pos, nvm, fields)
|
||||
end
|
||||
|
||||
local tiles = {}
|
||||
-- '#' will be replaced by the stage number
|
||||
tiles.pas = {
|
||||
-- up, down, right, left, back, front
|
||||
"techage_filling_ta#.png^techage_frame_ta#_top.png",
|
||||
"techage_filling_ta#.png^techage_frame_ta#.png",
|
||||
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
|
||||
"techage_filling_ta#.png^techage_frame_ta#.png^techage_quarry_left.png",
|
||||
"techage_filling_ta#.png^techage_appl_quarry.png^techage_frame_ta#.png",
|
||||
"techage_filling_ta#.png^techage_appl_quarry.png^techage_frame_ta#.png",
|
||||
}
|
||||
tiles.act = {
|
||||
-- up, down, right, left, back, front
|
||||
"techage_filling_ta#.png^techage_frame_ta#_top.png",
|
||||
"techage_filling_ta#.png^techage_frame_ta#.png",
|
||||
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
|
||||
{
|
||||
image = "techage_frame14_ta#.png^techage_quarry_left14.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 32,
|
||||
aspect_h = 32,
|
||||
length = 2.0,
|
||||
},
|
||||
},
|
||||
"techage_filling_ta#.png^techage_appl_quarry.png^techage_frame_ta#.png",
|
||||
"techage_filling_ta#.png^techage_appl_quarry.png^techage_frame_ta#.png",
|
||||
}
|
||||
|
||||
local tubing = {
|
||||
on_pull_item = function(pos, in_dir, num)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_int("pull_dir") == in_dir then
|
||||
local inv = M(pos):get_inventory()
|
||||
return techage.get_items(inv, "main", num)
|
||||
end
|
||||
end,
|
||||
on_push_item = function(pos, in_dir, stack)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_int("push_dir") == in_dir or in_dir == 5 then
|
||||
local inv = M(pos):get_inventory()
|
||||
CRD(pos).State:start_if_standby(pos)
|
||||
return techage.put_items(inv, "main", stack)
|
||||
end
|
||||
end,
|
||||
on_unpull_item = function(pos, in_dir, stack)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_int("pull_dir") == in_dir then
|
||||
local inv = M(pos):get_inventory()
|
||||
return techage.put_items(inv, "main", stack)
|
||||
end
|
||||
end,
|
||||
on_recv_message = function(pos, src, topic, payload)
|
||||
local resp = CRD(pos).State:on_receive_message(pos, topic, payload)
|
||||
if resp then
|
||||
return resp
|
||||
else
|
||||
return "unsupported"
|
||||
end
|
||||
end,
|
||||
on_node_load = function(pos, node)
|
||||
CRD(pos).State:on_node_load(pos)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
if nvm.techage_state == techage.RUNNING then
|
||||
play_sound(pos)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
local node_name_ta2, node_name_ta3, node_name_ta4 =
|
||||
techage.register_consumer("quarry", S("Quarry"), tiles, {
|
||||
drawtype = "normal",
|
||||
cycle_time = CYCLE_TIME,
|
||||
standby_ticks = STANDBY_TICKS,
|
||||
formspec = formspec,
|
||||
tubing = tubing,
|
||||
can_start = can_start,
|
||||
on_state_change = on_node_state_change,
|
||||
after_place_node = function(pos, placer)
|
||||
local inv = M(pos):get_inventory()
|
||||
local nvm = techage.get_nvm(pos)
|
||||
inv:set_size('main', 9)
|
||||
nvm.quarry_pos = nil
|
||||
M(pos):set_string("owner", placer:get_player_name())
|
||||
end,
|
||||
can_dig = can_dig,
|
||||
node_timer = keep_running,
|
||||
on_receive_fields = on_receive_fields,
|
||||
on_rightclick = on_rightclick,
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
groups = {choppy=2, cracky=2, crumbly=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
num_items = {0,1,1,1},
|
||||
power_consumption = {0,10,12,12},
|
||||
}
|
||||
)
|
||||
|
||||
minetest.register_craft({
|
||||
output = node_name_ta2,
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:diamond", "default:steel_ingot"},
|
||||
{"techage:tubeS", "basic_materials:gear_steel", "techage:tubeS"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = node_name_ta3,
|
||||
recipe = {
|
||||
{"", "default:diamond", ""},
|
||||
{"", "node_name_ta2", ""},
|
||||
{"", "techage:vacuum_tube", ""},
|
||||
},
|
||||
})
|
@ -26,6 +26,13 @@ local Input = {
|
||||
20,21,22,23, -- 6
|
||||
}
|
||||
|
||||
-- allowed for digging
|
||||
local RegisteredNodesToBeDug = {}
|
||||
|
||||
function techage.register_node_to_be_dug(name)
|
||||
RegisteredNodesToBeDug[name] = true
|
||||
end
|
||||
|
||||
-- translation from param2 to dir (out of the node upwards)
|
||||
local Param2Dir = {}
|
||||
for idx,val in ipairs(Input) do
|
||||
@ -121,12 +128,17 @@ end
|
||||
|
||||
-- returns true, if node can be dug, otherwise false
|
||||
function techage.can_node_dig(node, ndef)
|
||||
if RegisteredNodesToBeDug[node.name] then
|
||||
return true
|
||||
end
|
||||
if not ndef then return false end
|
||||
if node.name == "ignore" then return false end
|
||||
if node.name == "air" then return true end
|
||||
if ndef.buildable_to == true then return true end
|
||||
if ndef.diggable == false then return false end
|
||||
if ndef.after_dig_node then return false end
|
||||
-- add it to the white list
|
||||
RegisteredNodesToBeDug[node.name] = true
|
||||
return true
|
||||
end
|
||||
|
||||
@ -243,3 +255,10 @@ function techage.mydump(o, indent, nested, level)
|
||||
return "{"..table.concat(t, ", ").."}"
|
||||
end
|
||||
|
||||
-- title bar help (width is the fornmspec width)
|
||||
function techage.question_mark_help(width, tooltip)
|
||||
local x = width- 0.6
|
||||
return "label["..x..",-0.1;"..minetest.colorize("#000000", minetest.formspec_escape("[?]")).."]"..
|
||||
"tooltip["..x..",-0.1;0.5,0.5;"..tooltip..";#0C3D32;#FFFFFF]"
|
||||
end
|
||||
|
||||
|
@ -24,7 +24,7 @@ function techage.unmark_region(name)
|
||||
end
|
||||
end
|
||||
|
||||
function techage.mark_region(name, pos1, pos2, owner)
|
||||
function techage.mark_region(name, pos1, pos2, owner, secs)
|
||||
|
||||
techage.unmark_region(name)
|
||||
|
||||
@ -58,14 +58,14 @@ function techage.mark_region(name, pos1, pos2, owner)
|
||||
--collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
|
||||
collisionbox = {0,0,0, 0,0,0},
|
||||
})
|
||||
marker:setyaw(math.pi / 2)
|
||||
marker:set_yaw(math.pi / 2)
|
||||
marker:get_luaentity().player_name = name
|
||||
table.insert(markers, marker)
|
||||
end
|
||||
end
|
||||
|
||||
marker_region[name] = markers
|
||||
minetest.after(20, techage.unmark_region, name)
|
||||
minetest.after(secs or 20, techage.unmark_region, name)
|
||||
end
|
||||
|
||||
function techage.switch_region(name, pos1, pos2)
|
||||
|
@ -37,6 +37,28 @@ function techage.mark_position(name, pos, nametag, color, time)
|
||||
minetest.after(time or 30, techage.unmark_position, name)
|
||||
end
|
||||
|
||||
function techage.mark_cube(name, pos1, pos2, nametag, color, time)
|
||||
local new_x = pos1.x + ((pos2.x - pos1.x) / 2)
|
||||
local new_y = pos1.y + ((pos2.y - pos1.y) / 2)
|
||||
local new_z = pos1.z + ((pos2.z - pos1.z) / 2)
|
||||
local size_x = math.abs(pos1.x - pos2.x) + 1
|
||||
local size_y = math.abs(pos1.y - pos2.y) + 1
|
||||
local size_z = math.abs(pos1.z - pos2.z) + 1
|
||||
|
||||
local marker = minetest.add_entity(
|
||||
{x = new_x, y = new_y, z = new_z}, "techage:position_cube")
|
||||
if marker ~= nil then
|
||||
marker:set_nametag_attributes({color = color, text = nametag, visual_size = {x = size_x, y = size_y, z = size_z}})
|
||||
marker:get_luaentity().player_name = name
|
||||
marker:set_properties({visual_size = {x = size_x, y = size_y, z = size_z}})
|
||||
if not marker_region[name] then
|
||||
marker_region[name] = {}
|
||||
end
|
||||
marker_region[name][#marker_region[name] + 1] = marker
|
||||
end
|
||||
minetest.after(time or 30, techage.unmark_position, name)
|
||||
end
|
||||
|
||||
minetest.register_entity(":techage:position_cube", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
|
@ -34,6 +34,7 @@ techage.Items = {
|
||||
ta2_pusher = "techage:ta2_pusher_pas",
|
||||
ta2_gravelrinser = "techage:ta2_rinser_pas",
|
||||
ta2_grinder = "techage:ta2_grinder_pas",
|
||||
ta2_quarry = "techage:ta2_quarry_pas",
|
||||
ta2_autocrafter = "techage:ta2_autocrafter_pas",
|
||||
ta2_electronicfab = "techage:ta2_electronic_fab_pas",
|
||||
ta2_gravelsieve = "techage:ta2_gravelsieve_pas",
|
||||
@ -54,12 +55,12 @@ techage.Items = {
|
||||
ta3_pusher = "techage:ta3_pusher_pas",
|
||||
ta3_gravelrinser = "techage:ta3_rinser_pas",
|
||||
ta3_grinder = "techage:ta3_grinder_pas",
|
||||
ta3_quarry = "techage:ta3_quarry_pas",
|
||||
ta3_autocrafter = "techage:ta3_autocrafter_pas",
|
||||
ta3_electronicfab = "techage:ta3_electronic_fab_pas",
|
||||
ta3_gravelsieve = "techage:ta3_gravelsieve_pas",
|
||||
ta3_gravelrinser = "techage:ta3_rinser_pas",
|
||||
ta3_liquidsampler = "techage:ta3_liquidsampler_pas",
|
||||
ta3_funnel = "techage:ta3_funnel",
|
||||
ta3_powercable = "techage:electric_cableS",
|
||||
ta3_powerline = "techage:power_lineS",
|
||||
ta3_powerswitch = "techage:powerswitch",
|
||||
|
@ -32,7 +32,8 @@ techage.manual_DE.aTitel = {
|
||||
"3,TA2 Verteiler / Distributor",
|
||||
"2,Kieswaschanlage",
|
||||
"3,TA2 Kiesspüler / Gravel Rinser",
|
||||
"2,Stein mahlen und sieben",
|
||||
"2,Stein brechen\\, mahlen und sieben",
|
||||
"3,TA2 Steinbrecher / Quarry",
|
||||
"3,TA2 Mühle / Grinder",
|
||||
"3,TA2 Kiessieb / Gravel Sieve",
|
||||
"2,Items produzieren",
|
||||
@ -98,7 +99,7 @@ techage.manual_DE.aTitel = {
|
||||
"3,TA3 Verteiler / Distributor",
|
||||
"3,TA3 Autocrafter",
|
||||
"3,TA3 Elektronikfabrik / Electronic Fab",
|
||||
"3,TA3 Trichter / Funnel",
|
||||
"3,TA3 Steinbrecher / Quarry",
|
||||
"3,TA3 Kiessieb / Gravel Sieve",
|
||||
"3,TA3 Kieswaschanlage / Gravel Rinser",
|
||||
"3,TA3 Mühle / Grinder",
|
||||
@ -292,7 +293,7 @@ techage.manual_DE.aText = {
|
||||
"\n"..
|
||||
"Der Boiler muss mit Wasser gefüllt werden. Dazu bis zu 10 Eimer Wasser in den Boiler füllen.\n"..
|
||||
"Die Feuerbox muss mit Kohle oder Holzkohle gefüllt werden.\n"..
|
||||
"Wenn das Wasser heiß ist\\, kann das Ventil am Boiler geöffnet und anschließend die Dampfmaschine am Schwungrad gestartet werden.\n"..
|
||||
"Wenn das Wasser heiß ist (Temperaturanzeige ganz oben)\\, kann die Dampfmaschine am Schwungrad gestartet werden.\n"..
|
||||
"\n"..
|
||||
"Die Dampfmaschine leistet 25 ku\\, kann damit mehrere Maschinen gleichzeitig antreiben.\n"..
|
||||
"\n"..
|
||||
@ -304,7 +305,7 @@ techage.manual_DE.aText = {
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"Teil der Dampfmaschine. Muss mit Wasser gefüllt werden. Wem kein Wasser mehr vorhanden ist oder die Temperatur zu weit absinkt\\, schaltet sich der Boiler ab.\n"..
|
||||
"Teil der Dampfmaschine. Muss mit Wasser gefüllt werden. Wem kein Wasser mehr vorhanden ist oder die Temperatur zu weit absinkt\\, schaltet sich die Dampfmaschine ab.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
@ -381,7 +382,12 @@ techage.manual_DE.aText = {
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"Das Mahlen und Siebe von Gestein dient zur Gewinnung von Erzen. Gesiebtes Kies kann aber auch anderweitig genutzt werden. Mühle und Sieb müssen angetrieben und damit in der Nähe einer Dampfmaschine aufgebaut werden.\n"..
|
||||
"Das Brechen\\, Mahlen und Siebe von Gestein dient zur Gewinnung von Erzen. Gesiebtes Kies kann aber auch anderweitig genutzt werden. Steinbrecher\\, Mühle und Sieb müssen angetrieben und damit in der Nähe einer Dampfmaschine aufgebaut werden.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"Der Steinbrecher dient zum Abbau von Steinen und anderen Materialien aus dem Untergrund. Der Steinbrecher gräbt ein 5x5 Blöcke großes Loch. Die Tiefe ist einstellbar.\n"..
|
||||
"Die Verarbeitungsleistung ist ein Block alle 4 s. Der Steinbrecher benötigt 10 ku Energie. Die maximale Tiefe beträgt 20 Meter. Für größere Tiefen siehe TA3/TA4.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
@ -855,11 +861,8 @@ techage.manual_DE.aText = {
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"Der TA3 Trichter sammelt abgelegte Gegenstände und speichert sie in seinem Inventar. Gegenstände werden angesaugt\\, wenn sie auf den Trichterblock fallen.\n"..
|
||||
"\n"..
|
||||
"Der Trichter kann über das Menü und auch über on/off Kommandos ein-/ausgeschaltet werden.\n"..
|
||||
"\n"..
|
||||
"Der Scanradius beträgt 1 m.\n"..
|
||||
"Die Funktion entspricht der von TA2.\n"..
|
||||
"Die maximale Tiefe beträgt 40 Meter. Der Autocrafter benötigt 12 ku Strom.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
@ -1019,7 +1022,7 @@ techage.manual_DE.aText = {
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"Die Röhren dienen bei TA4 zur Weiterleitung von Gas und Dampf. \n"..
|
||||
"Die Röhren dienen bei TA4 zur Weiterleitung von Gas und Flüssigkeiten. \n"..
|
||||
"Die maximale Leitungslänge beträgt 100 m.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
@ -1027,24 +1030,25 @@ techage.manual_DE.aText = {
|
||||
"Strom kann mittels Elektrolyse in Wasserstoff und Sauerstoff aufgespalten werden. Auf der anderen Seite kann über eine Brennstoffzelle Wasserstoff mit Sauerstoff aus der Luft wieder in Strom umgewandelt werden.\n"..
|
||||
"Damit können Stromspitzen oder ein Überangebot an Strom in Wasserstoff umgewandelt und so gespeichert werden.\n"..
|
||||
"\n"..
|
||||
"Im Spiel kann Strom mit Hilfe des Elektrolyseurs in Wasserstoff-Items und Wasserstoff-Items über die Brennstoffzelle wieder in Strom umgewandelt werden.\n"..
|
||||
"Damit kann Strom (in Form von Wasserstoff-Items) nicht nur in Kisten gelagert\\, sonder auch über Wagen (carts) oder Röhren transportiert werden.\n"..
|
||||
"Im Spiel kann Strom mit Hilfe des Elektrolyseurs in Wasserstoff und Wasserstoff über die Brennstoffzelle wieder in Strom umgewandelt werden.\n"..
|
||||
"Damit kann Strom (in Form von Wasserstoff) nicht nur in Tanks gelagert\\, sonder mit Hilfe von Gasflaschen auch mit Wagen (carts) transportiert werden.\n"..
|
||||
"\n"..
|
||||
"Die Umwandlung von Strom in Wasserstoff und zurück ist aber verlustbehaftet. Von 100 Einheiten Strom kommen nach der Umwandlung in Wasserstoff und zurück nur 75 Einheiten Strom wieder raus.\n"..
|
||||
"Die Umwandlung von Strom in Wasserstoff und zurück ist aber verlustbehaftet. Von 100 Einheiten Strom kommen nach der Umwandlung in Wasserstoff und zurück nur 83 Einheiten Strom wieder raus.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"Der Elektrolyseur wandelt Strom in Wasserstoff um.\n"..
|
||||
"Es muss von links mit Strom versorgt werden. Rechts können die Wasserstoff-Items per Schieber entnommen werden.\n"..
|
||||
"Es muss von links mit Strom versorgt werden. Rechts kann Wasserstoff über Röhren und Pumpen entnommen werden.\n"..
|
||||
"\n"..
|
||||
"Der Elektrolyseur kann bis zu 40 ku an Strom aufnehmen und generiert alle 8 s ein Wasserstoff Item.\n"..
|
||||
"Der Elektrolyseur kann bis zu 30 ku an Strom aufnehmen und generiert dann alle 4 s ein Wasserstoff Item.\n"..
|
||||
"In den Elektrolyseur passen 200 Einheiten Wasserstoff.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
"Die Brennstoffzelle wandelt Wasserstoff in Strom um.\n"..
|
||||
"Sie muss von links per Schieber mit Wasserstoff-Items versorgt werden. Rechts ist der Stromanschluss.\n"..
|
||||
"Sie muss von links per Pumpe mit Wasserstoff versorgt werden. Rechts ist der Stromanschluss.\n"..
|
||||
"\n"..
|
||||
"Die Brennstoffzelle kann bis zu 40 ku an Strom abgeben und benötigt dazu alle 6 s ein Wasserstoff Item.\n"..
|
||||
"Die Brennstoffzelle kann bis zu 25 ku an Strom abgeben und benötigt dazu alle 4 s ein Wasserstoff Item.\n"..
|
||||
"\n"..
|
||||
"\n"..
|
||||
"\n",
|
||||
@ -1153,6 +1157,7 @@ techage.manual_DE.aItemName = {
|
||||
"",
|
||||
"ta2_rinser",
|
||||
"ta2_grinder",
|
||||
"ta2_quarry",
|
||||
"ta2_grinder",
|
||||
"ta2_gravelsieve",
|
||||
"",
|
||||
@ -1218,7 +1223,7 @@ techage.manual_DE.aItemName = {
|
||||
"ta3_distributor",
|
||||
"ta3_autocrafter",
|
||||
"ta3_electronicfab",
|
||||
"ta3_funnel",
|
||||
"ta3_quarry",
|
||||
"ta3_gravelsieve",
|
||||
"ta3_gravelrinser",
|
||||
"ta3_grinder",
|
||||
@ -1304,6 +1309,7 @@ techage.manual_DE.aPlanTable = {
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"coalpowerstation",
|
||||
"",
|
||||
"",
|
||||
|
2
init.lua
2
init.lua
@ -103,8 +103,8 @@ else
|
||||
dofile(MP.."/basic_machines/chest.lua")
|
||||
dofile(MP.."/basic_machines/autocrafter.lua")
|
||||
dofile(MP.."/basic_machines/electronic_fab.lua")
|
||||
dofile(MP.."/basic_machines/funnel.lua")
|
||||
dofile(MP.."/basic_machines/liquidsampler.lua")
|
||||
dofile(MP.."/basic_machines/quarry.lua")
|
||||
|
||||
-- Liquids II
|
||||
dofile(MP.."/liquids/tank.lua")
|
||||
|
@ -12,6 +12,9 @@
|
||||
|
||||
]]--
|
||||
|
||||
-- Consumer Related Data
|
||||
local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
|
||||
|
||||
-- use the minecart hopper
|
||||
minetest.register_alias("techage:hopper_ta1", "minecart:hopper")
|
||||
|
||||
@ -31,6 +34,29 @@ minecart.register_inventory(
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
|
||||
|
||||
minecart.register_inventory(
|
||||
{
|
||||
"techage:ta2_distributor_pas", "techage:ta2_distributor_act",
|
||||
"techage:ta3_distributor_pas", "techage:ta3_distributor_act",
|
||||
"techage:ta4_distributor_pas", "techage:ta4_distributor_act",
|
||||
},
|
||||
{
|
||||
put = {
|
||||
allow_inventory_put = function(pos, stack, player_name)
|
||||
CRD(pos).State:start_if_standby(pos)
|
||||
return true
|
||||
end,
|
||||
listname = "src",
|
||||
},
|
||||
take = {
|
||||
listname = "src",
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
minecart.register_inventory(
|
||||
{
|
||||
"techage:sieve0", "techage:sieve1", "techage:sieve2", "techage:sieve3",
|
||||
|
@ -1,9 +1,11 @@
|
||||
# textdomain: techage
|
||||
|
||||
#### TA3 Terminal ####@n@nSend commands to your machines@nand output text messages from your@nmachines to the Terminal.@n@nCommand syntax:@n cmd <num> <cmnd>@n@nexample: cmd 181 on@n<num> is the number of the node to which the command is sent@n'on' is the command to turn machines/nodes on@nFurther commands can be retrieved by clicking on@nmachines/nodes with the Techage Info Tool.@n@nLocal commands:@n- clear @= clear screen@n- help @= this message@n- pub @= switch to public use@n- priv @= switch to private use@nTo program a user button with a command:@n set <button-num> <button-text> <command>@ne.g. 'set 1 ON cmd 123 on'@n=
|
||||
(Num. nodes loaded / max. : Power current / max.)=(Anz. Blöcke geladen / max. : Strom aktuell / max.)
|
||||
Active:=Aktiv:
|
||||
All nodes:=Alle Blöcke:
|
||||
Allow to dig/place Techage power lines nearby power poles=Erlaubt TODO
|
||||
Aluminum=Aluminium
|
||||
Area already loaded or max. number of Forceload Blocks reached!=Bereich bereits geladen oder maximale Anzahl von Forceload Blöcken erreicht!
|
||||
Ash=Asche
|
||||
Autocrafter=Autocrafter
|
||||
Axle Power Source=Achsenkraftquelle
|
||||
@ -29,30 +31,56 @@ Biome=Biom
|
||||
Block configured items for open ports=Blockiere konfigurierte Gegenstände für offene Ausgänge
|
||||
Build derrick=Errichte Ölturm
|
||||
Compressed Gravel=Komprimiertes Kies
|
||||
Consum. 1=Konsum. 1
|
||||
Consum. 2=Konsum. 2
|
||||
Depth=Tiefe
|
||||
Digging depth=Grabungstiefe
|
||||
Dirt with Ash=Erde mit Asche
|
||||
Distributor=Verteiler
|
||||
Doser=Dosierer
|
||||
Drill Bit=Bohrstange
|
||||
Drill area is protected=
|
||||
Drill bits missing=
|
||||
Ele Power Source=Ele Kraftquelle
|
||||
Electricity=Strom
|
||||
Electrolyzer=Eletrolyseur
|
||||
Electronic Fab=Elektronikfabrik
|
||||
Enter=Eingeben
|
||||
Epoxide Resin=Epoxidharz
|
||||
Epoxide Resin Barrel=Epoxidharz Fass
|
||||
Epoxide Resin Canister=Epoxidharz Kanister
|
||||
Error=Fehler
|
||||
Firebox=Feuerkasten
|
||||
Flint and Iron=Flint and Iron
|
||||
Flowing Oil=Fließendes Öl
|
||||
Flywheel=Schwungrad
|
||||
Force order of filter items=Erzwinge Reihenfolge
|
||||
Fuel Cell=Brennstoffzelle
|
||||
Fuel Menu=Brennstoff Menü
|
||||
Furnace Top=Ofenoberteil
|
||||
Gas Cylinder Large=Gasflasche groß
|
||||
Gas Cylinder Small=Gasflasche klein
|
||||
Genera. 1=Genera. 1
|
||||
Genera. 2=Genera. 2
|
||||
Generator=Generator
|
||||
Gibbsite Powder=Gibbsit Pulver
|
||||
Gravel Rinser=Kiesspüler
|
||||
Gravel Sieve=Kiessieb
|
||||
Grinder=Mühle
|
||||
Grinding=Mahlen
|
||||
Heat=Hitze
|
||||
Heat Exchanger=Wärmetauscher
|
||||
Hydrogen Cylinder Large=Wasserstoffflasche groß
|
||||
Hydrogen Cylinder Small=Wasserstoffflasche klein
|
||||
In use:=In Benutzung:
|
||||
Insert destination node number(s)=Gebe Zielnummer(n) ein
|
||||
Inverter=Wechselrichter
|
||||
Leave Powder=Laub Pulver
|
||||
Liquid Filler=Einfülltrichter
|
||||
Liquid Sampler=Flüssigkeitensammler
|
||||
Liquid Tank=Flüssigkeitstank
|
||||
List of your Forceload Blocks:=Liste der Forceload Blöcke
|
||||
Load=Ladung
|
||||
Lye=Lauge
|
||||
Lye Barrel=Lauge Fass
|
||||
Lye Canister=Lauge Kanister
|
||||
@ -69,25 +97,33 @@ Meridium Sword=Meridium Schwert
|
||||
More water expected (2 m deep)!=Mehr Wasser erwartet (2 m tief)
|
||||
Needle Powder=Nadel Pulver
|
||||
Network Data=Netzwerkdaten
|
||||
No network or active generator available!=Kein Stromnetz oder aktiver Generator verfügbar
|
||||
No plan available=Kein Plan verfügar
|
||||
No wind at this altitude!=Kein Wind auf dieser Höhe
|
||||
Node owner=Blockbesitzer
|
||||
Number of all nodes=Anzahl aller Blöcke
|
||||
Number of nodes=Anzahl Blöcke
|
||||
Oil Drill Box=Ölbohrkiste
|
||||
Oil Pumpjack=Ölpumpe
|
||||
Oil Source=Erdöl
|
||||
Oil Tank=Öltank
|
||||
Oil amount=Ölmenge
|
||||
Other consumers=Weitere Verbraucher
|
||||
Outp=Ergeb.
|
||||
Plan=Plan
|
||||
Plastic Granules=Plastikgranulat
|
||||
Position=Position
|
||||
Position temperature=Positionstemperatur
|
||||
Power=Energie
|
||||
Power AC=Wechselstrom
|
||||
Power DC=Gleichstrom
|
||||
Power Source=Stromquelle
|
||||
Primary available=Primär verfügbar
|
||||
Primary needed=Primär benötigt
|
||||
Priv missing=Rechte fehlen
|
||||
Pumpjack=Ölpumpe
|
||||
Punch the block to make the area visible.=
|
||||
Pusher=Schieber
|
||||
Quarry=Steinbrecher
|
||||
Quarry area is protected=Bereich ist geschützt
|
||||
Recipe=Rezept
|
||||
Red Mud=Rotschlamm
|
||||
Red Mud Barrel=Rotschlamm Fass
|
||||
@ -99,8 +135,11 @@ Save=Speichern
|
||||
Secondary available=Sekundär verfügbar
|
||||
Secondary needed=Sekundär benötigt
|
||||
Send signal if nodes have been:=Sende ein Signal falls Blöcke:
|
||||
Show all forceload blocks in a 64x64x64 range=
|
||||
Sieved Basalt Gravel=Basaltkies gesiebt
|
||||
Sieved Gravel=Gesiebtes Kies
|
||||
Start level=Startebene
|
||||
Start level @= 0@nmeans the same Y-level@nas the quarry is placed=Startebene @= 0@nbedeutet gleiche Y-Ebene@nwie der Steinbrecher
|
||||
Steam Power Source=Dampfenergiequelle
|
||||
Store=Speichern
|
||||
Switched to private use!=Zur privaten Nutzung umgeschaltet
|
||||
@ -116,6 +155,7 @@ TA Industrial Lamp 2=TA Industrielampe 2
|
||||
TA Industrial Lamp 3=TA Industrielampe 3
|
||||
TA Junction Pipe=TA Leitungskupplung
|
||||
TA Lamp=TA Lampe
|
||||
TA Liquid Filler=TA Einfülltrichter
|
||||
TA Pipe=TA Leitung (Flüssigkeiten)
|
||||
TA Power Line=TA Stromleitung
|
||||
TA Power Pole=TA Strommast
|
||||
@ -130,7 +170,6 @@ TA1 Burning=TA1 Brennen
|
||||
TA1 Charcoal=TA1 Holzkohle
|
||||
TA1 Diamond Hammer (smash stone to gravel)=TA1 Diamanthammer (zerschlage Stein zu Kies)
|
||||
TA1 Gravel Sieve=TA1 Kiessieb
|
||||
TA1 Hopper=TA1 Trichter
|
||||
TA1 Iron Ingot=TA1 Eisenbarren
|
||||
TA1 Lighter=TA1 Anzünder
|
||||
TA1 Melting=TA1 Schmelzen
|
||||
@ -149,7 +188,7 @@ TA2 Gearbox=TA2 Getriebeblock
|
||||
TA2 Gravel Sieve=TA2 Kiessieb
|
||||
TA2 Protected Chest=TA2 Gesicherte Kiste
|
||||
TA2 Steam Pipe=TA2 Dampfleitung
|
||||
TA3 Akku=TA3 Akku
|
||||
TA3 Accu Box=Akkublock
|
||||
TA3 Akku Box=TA3 Akku Block
|
||||
TA3 Bitumen=TA3 Bitumen
|
||||
TA3 Bitumen Barrel=TA3 Bitumenfass
|
||||
@ -161,7 +200,6 @@ TA3 Button/Switch=TA3 Taster/Schalter
|
||||
TA3 Canister=TA3 Kanister
|
||||
TA3 Cart Detector=TA3 Wagen Detektor
|
||||
TA3 Coal Power Station Firebox=TA3 Kohlekraftwerks-Feuerbox
|
||||
TA3 Coal/oil=TA3 Kohle/Öl
|
||||
TA3 Cooler=TA3 Kühler
|
||||
TA3 Derrick=TA3 Bohrturm
|
||||
TA3 Detector=TA3 Detektor
|
||||
@ -175,7 +213,6 @@ TA3 Ele Fab=TA3 E-Fabrik
|
||||
TA3 Fuel Oil=TA3 Schweröl
|
||||
TA3 Fuel Oil Barrel=TA3 Schwerölfass
|
||||
TA3 Fuel Oil Canister=TA3 Schwerölkanister
|
||||
TA3 Funnel=TA3 Trichter
|
||||
TA3 Furnace Oil Burner=TA3 Ofen-Ölbrenner
|
||||
TA3 Gas=TA3 Gas
|
||||
TA3 Gasoline=TA3 Benzin
|
||||
@ -193,6 +230,7 @@ TA3 Oil Barrel=TA3 Ölfass
|
||||
TA3 Oil Canister=TA3 Erdölkanister
|
||||
TA3 Oil Explorer=TA3 Ölexplorer
|
||||
TA3 Oil Reboiler=TA3 Aufkocher
|
||||
TA3 Oil Reboiler: blocked=
|
||||
TA3 Oil Storage=TA3 Öl Speicher
|
||||
TA3 Player Detector=TA3 Spieler Detektor
|
||||
TA3 Power Station Firebox=TA3 Kraftwerks-Feuerbox
|
||||
@ -213,7 +251,6 @@ TA4 Carbon Fiber=TA4 Kohlefaser
|
||||
TA4 Derrick=TA4 Bohrturm
|
||||
TA4 Doser=TA4 Dosierer
|
||||
TA4 Electrolyzer=TA4 Elektrolyseur
|
||||
TA4 Energy Storage=TA4 Energiespeicher
|
||||
TA4 Fuel Cell=TA4 Brennstoffzelle
|
||||
TA4 Fuel Cell Stack=Brennstoffzellenstapel
|
||||
TA4 Furnace Heater=TA4 Ofenheizung
|
||||
@ -235,17 +272,18 @@ TA4 Reactor Filler Pipe=TA4 Reaktor Einfüllstutzen
|
||||
TA4 Reactor Stand=TA4 Reaktor Ständer
|
||||
TA4 Rotor Blade=TA4 Rotorblatt
|
||||
TA4 Silicon Wafer=TA4 Silizium-Wafer
|
||||
TA4 Silo=Silo
|
||||
TA4 Solar Carrier Module=TA4 Solar Trägermodul
|
||||
TA4 Solar Carrier Module B=TA4 Solar Trägermodul U
|
||||
TA4 Solar Carrier Module T=TA4 Solar Trägermodul O
|
||||
TA4 Solar Inverter=TA4 Solar Wechselrichter
|
||||
TA4 Solar Inverter AC=TA4 Solar Wechselrichter AC
|
||||
TA4 Solar Inverter DC=TA4 Solar Wechselrichter DC
|
||||
TA4 Solar Module=TA4 Solarmodul
|
||||
TA4 Streetlamp Solar Cell=TA4 Straßenlampen-Solarzelle
|
||||
TA4 Tank=TA4 Tank
|
||||
TA4 Turbine=TA4 Turbine
|
||||
TA4 WLAN Chip=TA4 WLAN Chip
|
||||
TA4 Water Pump=Wasserpumpe
|
||||
TA4 Wind Turbine=TA4 Windkraftanlage
|
||||
TA4 Wind Turbine Nacelle=TA4 Windkraftanlagengondel
|
||||
TA4 Wind Turbine Signal Lamp=TA4 Windkraftanlagenlampe
|
||||
@ -261,14 +299,26 @@ TechAge Signal Lamp=TechAge Signallampe
|
||||
TechAge Signal Lamp (can be colored)=TechAge Signallampe (kann gefärbt werden)
|
||||
TechAge Steel Mat=TechAge Stahlmatte
|
||||
TechAge Trowel=TechAge Kelle
|
||||
Techage Forceload Block=
|
||||
The network is overloaded!=
|
||||
The network load is almost at the limit!=
|
||||
The wind turbines are too close together!=Die Windkraftanlagen stehen zu eng beisammen!
|
||||
Thermal=Wärme
|
||||
Time=Zeit
|
||||
Tiny Generator=Kleingenerator
|
||||
To add fuel punch@nthis block@nwith a fuel container=
|
||||
To add liquids punch@nthe tank@nwith a liquid container=
|
||||
To add water punch@nthe boiler@nwith a water bucket=
|
||||
Turned on:=Eingeschaltet:
|
||||
Update=Update
|
||||
Usmium Nuggets=Usmium Nuggets
|
||||
Usmium Powder=Usmium Pulver
|
||||
WLAN Chip=WLAN Chip
|
||||
Water=Wasser
|
||||
Water Barrel=Wasserfass
|
||||
Water Boiler=Wasserboiler
|
||||
Water Pump=Wasserpumpe
|
||||
[Bucket] Lava can only be placed below sea level!=Lava kann nur unterhalb der Meerehöhe platziert werden!
|
||||
[TA4 Wind Turbine]=[TA4 Windkraftanlage]
|
||||
[TA] Area is protected!=[TA] Bereich ist geschützt
|
||||
[TA] Derrick is being built!=[TA] Bohrturm wird errichtet
|
||||
@ -279,24 +329,36 @@ Water Barrel=Wasserfass
|
||||
[TechAge Programmer] Unknown node on=[TechAge Programmer] Unbekannter Block bei
|
||||
[TechAge Programmer] foreign or unknown node!=[TechAge Programmer] Fremder oder unbekannter Block!
|
||||
[TechAge Programmer] node programmed!=[TechAge Programmer] Nummer(n) programmiert!
|
||||
[TechAge Programmer] number=[TechAge Programmer] Nummer=
|
||||
[TechAge Programmer] number=[TechAge Programmer] Nummer
|
||||
[TechAge Programmer] programmer reset=[TechAge Programmer] Programmer zurück gesetzt
|
||||
\\[ku\\]=\\[ku\\]
|
||||
accept=akzeptieren
|
||||
added=hinzugefügt wird
|
||||
added or removed=hinzugefügt oder entfernt wird
|
||||
block can't be dug=Block kann nicht abgebaut werden
|
||||
commands like: help=Kommandos wie: help
|
||||
connected with=verbunden mit
|
||||
did you check the plan?=hast du den Plan geprüft?
|
||||
empty=leer
|
||||
full=voll
|
||||
inlet/pipe error=Einlass/Röhrenfehler
|
||||
level@==Ebene
|
||||
light=Licht
|
||||
loaded=geladen
|
||||
needs power=benötigt Strom
|
||||
no fuel=kein Kraftstoff
|
||||
no fuel or no power=kein Strom oder Brennstoff
|
||||
no oil=Kein Öl
|
||||
no power=kein Strom
|
||||
no usable water=Kein brauchbares Wasser
|
||||
off=aus
|
||||
on=an
|
||||
power=Strom
|
||||
pos@==pos@=
|
||||
power=Energie
|
||||
reactor defect=Reaktor defekt
|
||||
reactor defect or no power=Reaktor defekt oder kein Strom
|
||||
reactor has no power=Reaktor hat keinen Strom
|
||||
removed=entfernt
|
||||
stopped=gestoppt
|
||||
##### not used anymore #####
|
||||
water temperature=Wassertemperatur
|
||||
wrong storage diameter=Falscher Wärmespeicher-Durchmesser
|
||||
##### not used anymore #####
|
||||
|
@ -77,10 +77,11 @@ Oil Drill Box=Ölbohrkiste
|
||||
Oil Pumpjack=Ölpumpe
|
||||
Oil Source=Erdöl
|
||||
Oil Tank=Öltank
|
||||
Oil amount:=Ölmenge:
|
||||
Oil amount=Ölmenge
|
||||
Other consumers=Weitere Verbraucher
|
||||
Outp=Ergeb.
|
||||
Plan=Plan
|
||||
Plastic Granules=Plastikgranulat
|
||||
Position=Position
|
||||
Position temperature=Positionstemperatur
|
||||
Power=Energie
|
||||
@ -277,7 +278,7 @@ Water Barrel=Wasserfass
|
||||
[TechAge Programmer] Error: programmer not supported!=[TechAge Programmer] Fehler: Programmer wird nicht unterstützt!
|
||||
[TechAge Programmer] Unknown node on=[TechAge Programmer] Unbekannter Block bei
|
||||
[TechAge Programmer] foreign or unknown node!=[TechAge Programmer] Fremder oder unbekannter Block!
|
||||
[TechAge Programmer] node programmed!=[TechAge Programmer] Nicht programmiert!
|
||||
[TechAge Programmer] node programmed!=[TechAge Programmer] Nummer(n) programmiert!
|
||||
[TechAge Programmer] number=[TechAge Programmer] Nummer=
|
||||
[TechAge Programmer] programmer reset=[TechAge Programmer] Programmer zurück gesetzt
|
||||
\\[ku\\]=\\[ku\\]
|
||||
|
@ -1,7 +1,9 @@
|
||||
#### TA3 Terminal ####@n@nSend commands to your machines@nand output text messages from your@nmachines to the Terminal.@n@nCommand syntax:@n cmd <num> <cmnd>@n@nexample: cmd 181 on@n<num> is the number of the node to which the command is sent@n'on' is the command to turn machines/nodes on@nFurther commands can be retrieved by clicking on@nmachines/nodes with the Techage Info Tool.@n@nLocal commands:@n- clear @= clear screen@n- help @= this message@n- pub @= switch to public use@n- priv @= switch to private use@nTo program a user button with a command:@n set <button-num> <button-text> <command>@ne.g. 'set 1 ON cmd 123 on'@n=
|
||||
(Num. nodes loaded / max. : Power current / max.)=
|
||||
Active:=
|
||||
All nodes:=
|
||||
Allow to dig/place Techage power lines nearby power poles=
|
||||
Aluminum=
|
||||
Area already loaded or max. number of Forceload Blocks reached!=
|
||||
Ash=
|
||||
Autocrafter=
|
||||
Axle Power Source=
|
||||
@ -27,30 +29,56 @@ Biome=
|
||||
Block configured items for open ports=
|
||||
Build derrick=
|
||||
Compressed Gravel=
|
||||
Consum. 1=
|
||||
Consum. 2=
|
||||
Depth=
|
||||
Digging depth=
|
||||
Dirt with Ash=
|
||||
Distributor=
|
||||
Doser=
|
||||
Drill Bit=
|
||||
Drill area is protected=
|
||||
Drill bits missing=
|
||||
Ele Power Source=
|
||||
Electricity=
|
||||
Electrolyzer=
|
||||
Electronic Fab=
|
||||
Enter=
|
||||
Epoxide Resin=
|
||||
Epoxide Resin Barrel=
|
||||
Epoxide Resin Canister=
|
||||
Error=
|
||||
Firebox=
|
||||
Flint and Iron=
|
||||
Flowing Oil=
|
||||
Flywheel=
|
||||
Force order of filter items=
|
||||
Fuel Cell=
|
||||
Fuel Menu=
|
||||
Furnace Top=
|
||||
Gas Cylinder Large=
|
||||
Gas Cylinder Small=
|
||||
Genera. 1=
|
||||
Genera. 2=
|
||||
Generator=
|
||||
Gibbsite Powder=
|
||||
Gravel Rinser=
|
||||
Gravel Sieve=
|
||||
Grinder=
|
||||
Grinding=
|
||||
Heat=
|
||||
Heat Exchanger=
|
||||
Hydrogen Cylinder Large=
|
||||
Hydrogen Cylinder Small=
|
||||
In use:=
|
||||
Insert destination node number(s)=
|
||||
Inverter=
|
||||
Leave Powder=
|
||||
Liquid Filler=
|
||||
Liquid Sampler=
|
||||
Liquid Tank=
|
||||
List of your Forceload Blocks:=
|
||||
Load=
|
||||
Lye=
|
||||
Lye Barrel=
|
||||
Lye Canister=
|
||||
@ -67,25 +95,33 @@ Meridium Sword=
|
||||
More water expected (2 m deep)!=
|
||||
Needle Powder=
|
||||
Network Data=
|
||||
No network or active generator available!=
|
||||
No plan available=
|
||||
No wind at this altitude!=
|
||||
Node owner=
|
||||
Number of all nodes=
|
||||
Number of nodes=
|
||||
Oil Drill Box=
|
||||
Oil Pumpjack=
|
||||
Oil Source=
|
||||
Oil Tank=
|
||||
Oil amount:=
|
||||
Other consumers=
|
||||
Oil amount=
|
||||
Outp=
|
||||
Plan=
|
||||
Plastic Granules=
|
||||
Position=
|
||||
Position temperature=
|
||||
Power=
|
||||
Power AC=
|
||||
Power DC=
|
||||
Power Source=
|
||||
Primary available=
|
||||
Primary needed=
|
||||
Priv missing=
|
||||
Pumpjack=
|
||||
Punch the block to make the area visible.=
|
||||
Pusher=
|
||||
Quarry=
|
||||
Quarry area is protected=
|
||||
Recipe=
|
||||
Red Mud=
|
||||
Red Mud Barrel=
|
||||
@ -97,8 +133,11 @@ Save=
|
||||
Secondary available=
|
||||
Secondary needed=
|
||||
Send signal if nodes have been:=
|
||||
Show all forceload blocks in a 64x64x64 range=
|
||||
Sieved Basalt Gravel=
|
||||
Sieved Gravel=
|
||||
Start level=
|
||||
Start level @= 0@nmeans the same Y-level@nas the quarry is placed=
|
||||
Steam Power Source=
|
||||
Store=
|
||||
Switched to private use!=
|
||||
@ -114,6 +153,7 @@ TA Industrial Lamp 2=
|
||||
TA Industrial Lamp 3=
|
||||
TA Junction Pipe=
|
||||
TA Lamp=
|
||||
TA Liquid Filler=
|
||||
TA Pipe=
|
||||
TA Power Line=
|
||||
TA Power Pole=
|
||||
@ -128,7 +168,6 @@ TA1 Burning=
|
||||
TA1 Charcoal=
|
||||
TA1 Diamond Hammer (smash stone to gravel)=
|
||||
TA1 Gravel Sieve=
|
||||
TA1 Hopper=
|
||||
TA1 Iron Ingot=
|
||||
TA1 Lighter=
|
||||
TA1 Melting=
|
||||
@ -147,7 +186,7 @@ TA2 Gearbox=
|
||||
TA2 Gravel Sieve=
|
||||
TA2 Protected Chest=
|
||||
TA2 Steam Pipe=
|
||||
TA3 Akku=
|
||||
TA3 Accu Box=
|
||||
TA3 Akku Box=
|
||||
TA3 Bitumen=
|
||||
TA3 Bitumen Barrel=
|
||||
@ -159,7 +198,6 @@ TA3 Button/Switch=
|
||||
TA3 Canister=
|
||||
TA3 Cart Detector=
|
||||
TA3 Coal Power Station Firebox=
|
||||
TA3 Coal/oil=
|
||||
TA3 Cooler=
|
||||
TA3 Derrick=
|
||||
TA3 Detector=
|
||||
@ -173,7 +211,6 @@ TA3 Ele Fab=
|
||||
TA3 Fuel Oil=
|
||||
TA3 Fuel Oil Barrel=
|
||||
TA3 Fuel Oil Canister=
|
||||
TA3 Funnel=
|
||||
TA3 Furnace Oil Burner=
|
||||
TA3 Gas=
|
||||
TA3 Gasoline=
|
||||
@ -191,6 +228,7 @@ TA3 Oil Barrel=
|
||||
TA3 Oil Canister=
|
||||
TA3 Oil Explorer=
|
||||
TA3 Oil Reboiler=
|
||||
TA3 Oil Reboiler: blocked=
|
||||
TA3 Oil Storage=
|
||||
TA3 Player Detector=
|
||||
TA3 Power Station Firebox=
|
||||
@ -211,7 +249,6 @@ TA4 Carbon Fiber=
|
||||
TA4 Derrick=
|
||||
TA4 Doser=
|
||||
TA4 Electrolyzer=
|
||||
TA4 Energy Storage=
|
||||
TA4 Fuel Cell=
|
||||
TA4 Fuel Cell Stack=
|
||||
TA4 Furnace Heater=
|
||||
@ -233,17 +270,18 @@ TA4 Reactor Filler Pipe=
|
||||
TA4 Reactor Stand=
|
||||
TA4 Rotor Blade=
|
||||
TA4 Silicon Wafer=
|
||||
TA4 Silo=
|
||||
TA4 Solar Carrier Module=
|
||||
TA4 Solar Carrier Module B=
|
||||
TA4 Solar Carrier Module T=
|
||||
TA4 Solar Inverter=
|
||||
TA4 Solar Inverter AC=
|
||||
TA4 Solar Inverter DC=
|
||||
TA4 Solar Module=
|
||||
TA4 Streetlamp Solar Cell=
|
||||
TA4 Tank=
|
||||
TA4 Turbine=
|
||||
TA4 WLAN Chip=
|
||||
TA4 Water Pump=
|
||||
TA4 Wind Turbine=
|
||||
TA4 Wind Turbine Nacelle=
|
||||
TA4 Wind Turbine Signal Lamp=
|
||||
@ -259,14 +297,26 @@ TechAge Signal Lamp=
|
||||
TechAge Signal Lamp (can be colored)=
|
||||
TechAge Steel Mat=
|
||||
TechAge Trowel=
|
||||
Techage Forceload Block=
|
||||
The network is overloaded!=
|
||||
The network load is almost at the limit!=
|
||||
The wind turbines are too close together!=
|
||||
Thermal=
|
||||
Time=
|
||||
Tiny Generator=
|
||||
To add fuel punch@nthis block@nwith a fuel container=
|
||||
To add liquids punch@nthe tank@nwith a liquid container=
|
||||
To add water punch@nthe boiler@nwith a water bucket=
|
||||
Turned on:=
|
||||
Update=
|
||||
Usmium Nuggets=
|
||||
Usmium Powder=
|
||||
WLAN Chip=
|
||||
Water=
|
||||
Water Barrel=
|
||||
Water Boiler=
|
||||
Water Pump=
|
||||
[Bucket] Lava can only be placed below sea level!=
|
||||
[TA4 Wind Turbine]=
|
||||
[TA] Area is protected!=
|
||||
[TA] Derrick is being built!=
|
||||
@ -279,21 +329,33 @@ Water Barrel=
|
||||
[TechAge Programmer] node programmed!=
|
||||
[TechAge Programmer] number=
|
||||
[TechAge Programmer] programmer reset=
|
||||
\\[ku\\]=
|
||||
accept=
|
||||
added=
|
||||
added or removed=
|
||||
block can't be dug=
|
||||
commands like: help=
|
||||
connected with=
|
||||
did you check the plan?=
|
||||
empty=
|
||||
full=
|
||||
inlet/pipe error=
|
||||
level@==
|
||||
light=
|
||||
loaded=
|
||||
needs power=
|
||||
no fuel=
|
||||
no fuel or no power=
|
||||
no oil=
|
||||
no power=
|
||||
no usable water=
|
||||
off=
|
||||
on=
|
||||
pos@==
|
||||
power=
|
||||
reactor defect=
|
||||
reactor defect or no power=
|
||||
reactor has no power=
|
||||
removed=
|
||||
stopped=
|
||||
stopped=
|
||||
water temperature=
|
||||
wrong storage diameter=
|
@ -144,13 +144,21 @@ Die Verarbeitungsleistung ist ein Kies Item alle 2 s. Der Kiesspüler benötigt
|
||||
[ta2_rinser|image]
|
||||
|
||||
|
||||
## Stein mahlen und sieben
|
||||
## Stein brechen, mahlen und sieben
|
||||
|
||||
Das Mahlen und Siebe von Gestein dient zur Gewinnung von Erzen. Gesiebtes Kies kann aber auch anderweitig genutzt werden. Mühle und Sieb müssen angetrieben und damit in der Nähe einer Dampfmaschine aufgebaut werden.
|
||||
Das Brechen, Mahlen und Siebe von Gestein dient zur Gewinnung von Erzen. Gesiebtes Kies kann aber auch anderweitig genutzt werden. Steinbrecher, Mühle und Sieb müssen angetrieben und damit in der Nähe einer Dampfmaschine aufgebaut werden.
|
||||
|
||||
[ta2_grinder|image]
|
||||
|
||||
|
||||
### TA2 Steinbrecher / Quarry
|
||||
|
||||
Der Steinbrecher dient zum Abbau von Steinen und anderen Materialien aus dem Untergrund. Der Steinbrecher gräbt ein 5x5 Blöcke großes Loch. Die Tiefe ist einstellbar.
|
||||
Die Verarbeitungsleistung ist ein Block alle 4 s. Der Steinbrecher benötigt 10 ku Energie. Die maximale Tiefe beträgt 20 Meter. Für größere Tiefen siehe TA3/TA4.
|
||||
|
||||
[ta2_quarry|image]
|
||||
|
||||
|
||||
### TA2 Mühle / Grinder
|
||||
|
||||
Die Mühle ist in der Lage, verschiedenes Gestein, aber auch Holz und andere Items zu mahlen.
|
||||
|
@ -560,7 +560,7 @@ Im folgenden sind daher nur die unterschiedlichen, technischen Daten angegeben.
|
||||
|
||||
### TA3 Schieber / Pusher
|
||||
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Verarbeitungsleistung beträgt 6 Items alle 2 s.
|
||||
|
||||
[ta3_pusher|image]
|
||||
@ -568,7 +568,7 @@ Die Verarbeitungsleistung beträgt 6 Items alle 2 s.
|
||||
|
||||
### TA3 Verteiler / Distributor
|
||||
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Verarbeitungsleistung beträgt 12 Items alle 4 s.
|
||||
|
||||
[ta3_distributor|image]
|
||||
@ -576,7 +576,7 @@ Die Verarbeitungsleistung beträgt 12 Items alle 4 s.
|
||||
|
||||
### TA3 Autocrafter
|
||||
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Verarbeitungsleistung beträgt 2 Items alle 4 s. Der Autocrafter benötigt hierfür 6 ku Strom.
|
||||
|
||||
[ta3_autocrafter|image]
|
||||
@ -584,26 +584,23 @@ Die Verarbeitungsleistung beträgt 2 Items alle 4 s. Der Autocrafter benötigt h
|
||||
|
||||
### TA3 Elektronikfabrik / Electronic Fab
|
||||
|
||||
Die Funktion entspricht der von TA2, nur werden hier TA4 WLAN Chips produziert.
|
||||
Die Funktion entspricht der von TA2, nur werden hier TA4 WLAN Chips produziert.
|
||||
Die Verarbeitungsleistung beträgt ein Chip alle 6 s. Der Block benötigt hierfür 12 ku Strom.
|
||||
|
||||
[ta3_electronicfab|image]
|
||||
|
||||
|
||||
### TA3 Trichter / Funnel
|
||||
### TA3 Steinbrecher / Quarry
|
||||
|
||||
Der TA3 Trichter sammelt abgelegte Gegenstände und speichert sie in seinem Inventar. Gegenstände werden angesaugt, wenn sie auf den Trichterblock fallen.
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die maximale Tiefe beträgt 40 Meter. Der Autocrafter benötigt 12 ku Strom.
|
||||
|
||||
Der Trichter kann über das Menü und auch über on/off Kommandos ein-/ausgeschaltet werden.
|
||||
|
||||
Der Scanradius beträgt 1 m.
|
||||
|
||||
[ta3_funnel|image]
|
||||
[ta3_quarry|image]
|
||||
|
||||
|
||||
### TA3 Kiessieb / Gravel Sieve
|
||||
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Verarbeitungsleistung beträgt 2 Items alle 4 s. Der Block benötigt 4 ku Strom.
|
||||
|
||||
[ta3_gravelsieve|image]
|
||||
@ -611,7 +608,7 @@ Die Verarbeitungsleistung beträgt 2 Items alle 4 s. Der Block benötigt 4 ku St
|
||||
|
||||
### TA3 Kieswaschanlage / Gravel Rinser
|
||||
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Wahrscheinlichkeit ist wie bei TA2. Der Block benötigt 3 ku Strom.
|
||||
|
||||
[ta3_gravelrinser|image]
|
||||
@ -619,7 +616,7 @@ Die Wahrscheinlichkeit ist wie bei TA2. Der Block benötigt 3 ku Strom.
|
||||
|
||||
### TA3 Mühle / Grinder
|
||||
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Verarbeitungsleistung beträgt 2 Items alle 4 s. Der Block benötigt 6 ku Strom.
|
||||
|
||||
[ta3_grinder|image]
|
||||
@ -627,7 +624,7 @@ Die Verarbeitungsleistung beträgt 2 Items alle 4 s. Der Block benötigt 6 ku St
|
||||
|
||||
### TA3 Flüssigkeitensammler / Liquid Sampler
|
||||
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Funktion entspricht der von TA2.
|
||||
Die Verarbeitungsleistung ist 2 Items alle 8 s. Der Block benötigt 5 ku Strom.
|
||||
|
||||
[ta3_liquidsampler|image]
|
||||
|
@ -31,7 +31,8 @@
|
||||
- [TA2 Verteiler / Distributor](./manual_ta2_DE.md#ta2-verteiler--distributor)
|
||||
- [Kieswaschanlage](./manual_ta2_DE.md#kieswaschanlage)
|
||||
- [TA2 Kiesspüler / Gravel Rinser](./manual_ta2_DE.md#ta2-kiesspüler--gravel-rinser)
|
||||
- [Stein mahlen und sieben](./manual_ta2_DE.md#stein-mahlen-und-sieben)
|
||||
- [Stein brechen\\, mahlen und sieben](./manual_ta2_DE.md#stein-brechen\\,-mahlen-und-sieben)
|
||||
- [TA2 Steinbrecher / Quarry](./manual_ta2_DE.md#ta2-steinbrecher--quarry)
|
||||
- [TA2 Mühle / Grinder](./manual_ta2_DE.md#ta2-mühle--grinder)
|
||||
- [TA2 Kiessieb / Gravel Sieve](./manual_ta2_DE.md#ta2-kiessieb--gravel-sieve)
|
||||
- [Items produzieren](./manual_ta2_DE.md#items-produzieren)
|
||||
@ -97,7 +98,7 @@
|
||||
- [TA3 Verteiler / Distributor](./manual_ta3_DE.md#ta3-verteiler--distributor)
|
||||
- [TA3 Autocrafter](./manual_ta3_DE.md#ta3-autocrafter)
|
||||
- [TA3 Elektronikfabrik / Electronic Fab](./manual_ta3_DE.md#ta3-elektronikfabrik--electronic-fab)
|
||||
- [TA3 Trichter / Funnel](./manual_ta3_DE.md#ta3-trichter--funnel)
|
||||
- [TA3 Steinbrecher / Quarry](./manual_ta3_DE.md#ta3-steinbrecher--quarry)
|
||||
- [TA3 Kiessieb / Gravel Sieve](./manual_ta3_DE.md#ta3-kiessieb--gravel-sieve)
|
||||
- [TA3 Kieswaschanlage / Gravel Rinser](./manual_ta3_DE.md#ta3-kieswaschanlage--gravel-rinser)
|
||||
- [TA3 Mühle / Grinder](./manual_ta3_DE.md#ta3-mühle--grinder)
|
||||
|
BIN
sounds/techage_quarry.ogg
Normal file
BIN
sounds/techage_quarry.ogg
Normal file
Binary file not shown.
BIN
textures/techage_appl_quarry.png
Normal file
BIN
textures/techage_appl_quarry.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 248 B |
BIN
textures/techage_quarry_left.png
Normal file
BIN
textures/techage_quarry_left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 248 B |
BIN
textures/techage_quarry_left14.png
Normal file
BIN
textures/techage_quarry_left14.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 KiB |
Loading…
Reference in New Issue
Block a user